SolarDawning wrote on Feb 23
rd, 2015 at 7:44pm:
Sorry you didn't like the work I did on Menace of the Underdark. If it's any consolation, I left Turbine a year ago, and I wasn't working on itemization for about six months before that (You've had about four different designers doing rewards since), so I'm glad to hear you think things have gotten better.
Any improvements in DDO are good ones, given the state the game and Turbine are at. It was the first game I worked on, and my first studio, so it'll always hold a soft spot in my heart, even long after I've moved on to bigger and better things. =)
You did a lot of damage to the game. Some examples of many:
When you eliminated blank prefix/suffix (for example, "No prefix of Minute Seeing +13) from the loot tables, you screwed over new players in a pretty big way. Not just Rogues/Artificers (and splashes thereof), but other classes as well.
The changes to the ML of items and the supremely shitty "burden of I can't be bothered to figure out how the old loot was coded" are pretty revealing examples of your disregard for the environment.
You claimed to be passionate about your job, but the truth is that you were only passionate about the things that interested you and when details like compatibility with legacy systems prevented your special snowflake from working properly, you never took responsibility for it, and rather than change YOUR shit, you would break something else.
Until you admit and accept this, you'll continue to be a menace to anyone employing you.
SolarDawning wrote on Feb 23
rd, 2015 at 11:40pm:
I love this thread. =D
I think it's kind of cool that people I never knew or interacted with care enough to, years after the fact, spew insane vitriol about me.
Well, you weren't good at your job, but you were very good at being super shitty to your customers and so, welcome to your legacy.
SolarDawning wrote on Feb 23
rd, 2015 at 11:40pm:
Just rest assured knowing that I popped in to say hi because I was given a heads-up about the existence of this thread, and it made my day.
If you had put this much effort into following up on your work at Turbine after it went live, we all might have had a different experience.