Page Index Toggle Pages: [1] 2 3  Send TopicPrint
Hot Topic (More than 35 Replies) New Rogue Mechanic Proposal By Sev (Read 17519 times)
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
New Rogue Mechanic Proposal By Sev
Mar 13th, 2015 at 2:20pm
Print Post  
https://www.ddo.com/forums/showthread.php/457246-Rogue-Mechanic-(and-Traps)-Prop...


Quote:
Here are the proposed changes for the Rogue Mechanic tree.

Trap Update

Constructed Traps will be have the following changes:

The time to set a trap will change to 1 second.
The time for a trap to arm after it has been set down will change to one second.
The cooldown between setting traps will be changed to 8 seconds.
The time traps persist for will be lowered to 60 seconds.
New traps for higher levels will be introduced with higher damage. Players will be able to craft traps all the way up to level 27, with an appropriate increase in damage.
Trap feedback will be sent to the player who set the trap. This means you will see damage numbers for your traps.

Note that the DC for elemental traps and spell traps will remain as they are on live, using a percentage of Disable Device and increased by Mechanic and Artificer talents.

Grenade DCs will be increased to 10 + (Minimum Required Level * 2) for heroic, and 10 + (Minimum Required Level * 3) for epic levels.
New grenades with higher minimum levels and increased damage will be introduced.



Core Abilities

Tanglefoot: Acid Damage scales with 200% Ranged Power. Both DCs are now 10 + Rogue Level + Intelligence Modifier.

Improved Detection: You also gain +1 to hit, +1 damage, and 1 extra Sneak Attack die with bows, crossbows and thrown weapons.

Expert Builder: You gain a +1 Competence Bonus to Critical Threat Range and Critical Multiplier for bows, crossbows and thrown weapons. Critical Multiplier increases to +2 for great crossbows.

Hip Flask: The action boost portion of Hip Flask now also heals you for 10d6 and adds +10 to Dodge and Maximum Dodge when activated. The healing scales with 200% Ranged Power. The Dodge and Maximum Dodge last for 10 seconds.


Tier One


Crossbow Training: Now called Sharpshooter. +1 to hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +2.

Lacerating Shots: The Bleed scales with 200% Ranged Power.

Thunderstone: The damage scales with 200% Ranged Power. The DC is now 12/16/20 + Rogue Level + Intelligence bonus.


Tier Two

Crossbow Training: Now called Sharpshooter. +1 to hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +2.

Wand and Scroll Mastery: (1/1/1 AP)


Tier Three

Crossbow Training: Now called Sharpshooter. +1 to hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +2.

Wrack Construct: Damage is increased to 3d6/6d6/9d6. Damage scaled with 200% Ranged Power.

Ooze Flask: The DC is increased to 10 + Rogue Level + Intelligence Modifier. Also reduces all types of the target's Damage Resistance by 10/20/30 with no saving throw. Damage now scales by 200% Ranged Power.


Tier Four


Crossbow Training: Now called Sharpshooter. +1 to hit and damage with all bows, crossbows and thrown weapons. Non-repeating crossbows increase the damage to +2.

Fletching. You are skilled at enhancing, salvaging and re-purposing your arrows, bolts, and throwing weapons. You gain 10 Ranged Power and your ammunition gains 50%/65%/80% returning chance.

Leg Shot: Also does +2/+4/+6[W] damage.


Tier Five


Sharpshooter: +3 to hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +6.

Mechanical Reloader: You reload repeating crossbows 20% faster, draw thrown weapons 20% faster, and reload non-repeating crossbows 40% faster.

Time Bomb: Cooldown is now 20 seconds. Time to set the bomb is now very fast. Time before exploding is now 2 seconds. Saving Throw to negate knockdown now uses your Disarm Traps skill as the DC.

Sniper: (2 AP): You gain 1 extra sneak attack die with bows, crossbows and thrown weapons. Non-repeating crossbows increase this to 2 sneak attack dice and also gain +1[W]. Great crossbows now Vorpal on a 19-20.


Sev~
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
chuky
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 139
Joined: Aug 3rd, 2014
Re: New Rogue Mechanic Proposal By Sev
Reply #1 - Mar 13th, 2015 at 2:38pm
Print Post  
Gettin a bit better, but not coming close to bard / paly !
  
Back to top
 
IP Logged
 
Doggydaddy
Titan Demolisher
****
Offline


Pull my Finger......

Posts: 324
Joined: Jun 24th, 2014
Re: New Rogue Mechanic Proposal By Sev
Reply #2 - Mar 13th, 2015 at 3:28pm
Print Post  
Timebomb doesn't list restrictions? Does this mean it would work on red names? If so, the DC could easily surpass any resistance in game.. my Arti had a Disarm well over a 100.. can't imagine how good a dedicated Rogues would be. Using this in a raid like MoD would be game changing, and would be like having original class Bottled Tornadoes back
« Last Edit: Mar 13th, 2015 at 3:28pm by Doggydaddy »  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #3 - Mar 13th, 2015 at 3:53pm
Print Post  
Rogue/Bard Thrower might play now. Or the rogue/monk splash may have gotten some power, if the thrown weapon speed actually stacks and doesn't hit the throwing speed cap.

I think Bard SWB bonus gives the crit threat range, but not multi (haven't played in 6-8 months). So if you got:

Bard: +2 Threat Range
Mech (Arty Or Rogue, I would go Arty): +1 Threat Multi (if it works) + Rune Arm
Maybe Ranger for Sniper shot

Opens up some better options for throwers, but not by a lot.

People trying to make G Xbow might have some fun now
« Last Edit: Mar 13th, 2015 at 4:10pm by harharharhar »  
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #4 - Mar 13th, 2015 at 4:07pm
Print Post  
New Mechanic, now with 20% less WTF!
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
Lelouch
Shroud Slacker
***
Offline


What is a moron? A person
playing ddo

Posts: 1073
Joined: Apr 19th, 2014
Re: New Rogue Mechanic Proposal By Sev
Reply #5 - Mar 13th, 2015 at 4:22pm
Print Post  
Dunno if the reload speed is better then slaying shot for repeteater builds.
I doubt to be honest, but overall it looks ok.
Best change is that that scroll mastery costs 1 ap now.


No idea about traps, and what he said about adding more ammo in game.

It could be interesting
« Last Edit: Mar 13th, 2015 at 4:22pm by Lelouch »  
Back to top
 
IP Logged
 
Hag Master
Ex Member
*


I Love Drama!

Re: New Rogue Mechanic Proposal By Sev
Reply #6 - Mar 13th, 2015 at 4:46pm
Print Post  
Looks pretty good for great xbowers like myself, other wise I see elfAA mechanics as far as the eye can see.
  
Back to top
 
IP Logged
 
Jon Van Caneghem
Abbot Raider
**
Offline


I pee on thee

Posts: 975
Location: Destard
Joined: May 1st, 2013
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #7 - Mar 14th, 2015 at 12:45am
Print Post  
Sucks that rogues from being the best dps back in the day it has now become another pew pew trap bulshit gimp. Give me back my full str khopesh rogue plz
  
Back to top
 
IP Logged
 
Jon Van Caneghem
Abbot Raider
**
Offline


I pee on thee

Posts: 975
Location: Destard
Joined: May 1st, 2013
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #8 - Mar 14th, 2015 at 12:50am
Print Post  
Best fun i had in ddo was when i allways took the aggro from epic conjoined abishai devastator and then tank it instead of the assigned tank.

Same with sully on vod... I'll never forget the the multiple raid leaders say "rogue has the aggro, well just let him tank then" which i allways did with success.. All those were back in the day, where ddo was still a good game. sad...
« Last Edit: Mar 14th, 2015 at 12:51am by Jon Van Caneghem »  
Back to top
 
IP Logged
 
Grand
Ex Member
*


I Love Drama!

Re: New Rogue Mechanic Proposal By Sev
Reply #9 - Mar 14th, 2015 at 1:28am
Print Post  
Jon Van Caneghem wrote on Mar 14th, 2015 at 12:50am:
Best fun i had in ddo was when i allways took the aggro from epic conjoined abishai devastator and then tank it instead of the assigned tank.

Same with sully on vod... I'll never forget the the multiple raid leaders say "rogue has the aggro, well just let him tank then" which i allways did with success.. All those were back in the day, where ddo was still a good game. sad...



cool story bro..... we all totally believe you.
« Last Edit: Mar 14th, 2015 at 1:29am by Grand »  
Back to top
 
IP Logged
 
Vendui
Releaser Of Exploits
*
Offline


Dare to tempt your fates?
Everything has a price.

Posts: 2492
Location: Central WI
Joined: Oct 31st, 2013
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #10 - Mar 14th, 2015 at 2:39am
Print Post  
Grand wrote on Mar 14th, 2015 at 1:28am:
cool story bro..... we all totally believe you.


I can say ive done VoD elite tanking on a rogue (pure at that.. Tongue), Never really ran Chrono on the rogue, prefered insta death when it was available Tongue
  
Back to top
 
IP Logged
 
Flav
Vault Frog
*
Offline


One Frog to Rule them
All!

Posts: 9984
Location: Land of the Frogs
Joined: Aug 29th, 2010
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #11 - Mar 14th, 2015 at 4:27am
Print Post  
Yeah it used to be fun ( or not ) to take the agro off the designed tank in lots of boss fight.

I remember making rounds around Arry with him spining to face me in Shroud, just because I hit him 3 times with my Rogue.
  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #12 - Mar 14th, 2015 at 4:43am
Print Post  
Jon Van Caneghem wrote on Mar 14th, 2015 at 12:45am:
Sucks that rogues from being the best dps back in the day it has now become another pew pew trap bulshit gimp. Give me back my full str khopesh rogue plz


http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1421923017/33#33

It's a work in progress, but it's up there. No khopesh though.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #13 - Mar 14th, 2015 at 4:47am
Print Post  
So what would the optimal mechanic be? At least 5 rogue for those t5s, probably at least 2 arti for runearm slot, maybe some ranger mixed in. Still spend most points in harper, I bet.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
Lehane
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 116
Joined: Feb 4th, 2014
Re: New Rogue Mechanic Proposal By Sev
Reply #14 - Mar 14th, 2015 at 7:34am
Print Post  
everytime I hear that pew I cant help but feel their doing no damage. heroic has never been terrible but we shall see if this hold up in epic, I doubt it, but we shall see.
  
Back to top
 
IP Logged
 
Vendui
Releaser Of Exploits
*
Offline


Dare to tempt your fates?
Everything has a price.

Posts: 2492
Location: Central WI
Joined: Oct 31st, 2013
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #15 - Mar 14th, 2015 at 4:59pm
Print Post  
Lehane wrote on Mar 14th, 2015 at 7:34am:
everytime I hear that pew I cant help but feel their doing no damage. heroic has never been terrible but we shall see if this hold up in epic, I doubt it, but we shall see.


Pop into Orien, look up Ultramatche or .. crap whats that mans name.. cant think of the other dudes name, he does xbow pew pewing too.. They got some CRAZY ass dps.. (150-300 per bolt) not including sneak attack dmg. crits over 700.. Tongue
  
Back to top
 
IP Logged
 
Hag Master
Ex Member
*


I Love Drama!

Re: New Rogue Mechanic Proposal By Sev
Reply #16 - Mar 14th, 2015 at 6:25pm
Print Post  
150 per bolt just doesn't cut it in end game these days.

I have a pew pew parked who churns out 180+ per bolt not counting crits and I still feel like it's a wasted slot on a team, compared to the mob hp and the damage being thrown out by others it just isn't enough dps, especially in light of the sheer number of attacks per second by the others.
« Last Edit: Mar 14th, 2015 at 6:27pm by Hag Master »  
Back to top
 
IP Logged
 
Jon Van Caneghem
Abbot Raider
**
Offline


I pee on thee

Posts: 975
Location: Destard
Joined: May 1st, 2013
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #17 - Mar 15th, 2015 at 11:37am
Print Post  
Grand wrote on Mar 14th, 2015 at 1:28am:
cool story bro..... we all totally believe you.

just cos you suck in ddo that doesnt mean that everyone else sucks too
  
Back to top
 
IP Logged
 
Bigdickrichguy
Horoluth Raider
****
Offline


I'm gunna put my dick<br
/>in your vag.<br />

Posts: 2096
Joined: Oct 10th, 2013
Re: New Rogue Mechanic Proposal By Sev
Reply #18 - Mar 15th, 2015 at 1:28pm
Print Post  
This makes me happy. My mechanic is my favorite flavor build... doomed to be parked at 20 because she is useless in epics. Maybe there is hope now.  Cheesy Undecided
  

Back to top
 
IP Logged
 
Zandos
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 145
Joined: Feb 26th, 2014
Re: New Rogue Mechanic Proposal By Sev
Reply #19 - Mar 15th, 2015 at 2:56pm
Print Post  
Vendui wrote on Mar 14th, 2015 at 4:59pm:
Pop into Orien, look up Ultramatche or .. crap whats that mans name.. cant think of the other dudes name, he does xbow pew pewing too.. They got some CRAZY ass dps.. (150-300 per bolt) not including sneak attack dmg. crits over 700.. Tongue


cant even tell if sarcasm or trying to be serious anymore
  
Back to top
 
IP Logged
 
Hag Master
Ex Member
*


I Love Drama!

Re: New Rogue Mechanic Proposal By Sev
Reply #20 - Mar 15th, 2015 at 4:28pm
Print Post  
Jon Van Caneghem wrote on Mar 15th, 2015 at 11:37am:
just cos you suck in ddo that doesnt mean that everyone else sucks too


Oh did the poor wittle tiny-winy white power-wower baby get his feelings hurt? 

Bloody crybaby.
  
Back to top
 
IP Logged
 
Jon Van Caneghem
Abbot Raider
**
Offline


I pee on thee

Posts: 975
Location: Destard
Joined: May 1st, 2013
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #21 - Mar 15th, 2015 at 9:10pm
Print Post  
Hag Master wrote on Mar 15th, 2015 at 4:28pm:
Oh did the poor wittle tiny-winy white power-wower baby get his feelings hurt? 

Bloody crybaby.

?
  
Back to top
 
IP Logged
 
Vendui
Releaser Of Exploits
*
Offline


Dare to tempt your fates?
Everything has a price.

Posts: 2492
Location: Central WI
Joined: Oct 31st, 2013
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #22 - Mar 15th, 2015 at 10:52pm
Print Post  
Zandos wrote on Mar 15th, 2015 at 2:56pm:
cant even tell if sarcasm or trying to be serious anymore


its otays.. you'll catch onto it eventually.. i hope ^-^
  
Back to top
 
IP Logged
 
Limpgimp
Dragon Raider
***
Offline


I Love Drama!

Posts: 278
Joined: Jul 18th, 2012
Re: New Rogue Mechanic Proposal By Sev
Reply #23 - Mar 16th, 2015 at 5:09am
Print Post  
harharharhar wrote on Mar 13th, 2015 at 3:53pm:
Rogue/Bard Thrower might play now. Or the rogue/monk splash may have gotten some power, if the thrown weapon speed actually stacks and doesn't hit the throwing speed cap.

I think Bard SWB bonus gives the crit threat range, but not multi (haven't played in 6-8 months). So if you got:

Bard: +2 Threat Range
Mech (Arty Or Rogue, I would go Arty): +1 Threat Multi (if it works) + Rune Arm
Maybe Ranger for Sniper shot

Opens up some better options for throwers, but not by a lot.

People trying to make G Xbow might have some fun now


Expert builder is lvl 18 core, so both bard and monk are out.

  
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: New Rogue Mechanic Proposal By Sev
Reply #24 - Mar 16th, 2015 at 7:21am
Print Post  
Limpgimp wrote on Mar 16th, 2015 at 5:09am:
Expert builder is lvl 18 core, so both bard and monk are out.



So probably 18 rogue, 2 arti, unless they make a good capstone.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 3 
Send TopicPrint