5 Foot Step wrote on Mar 25
th, 2015 at 3:20am:
I don't know which is better, but it's not just 6 dex vs 70 RP (64 RP if you account for Shiradi/Shadowdancer starting higher). Six dex is huge, but not being in Shiradi, you also lose all those 7% damage procs, (inlcuding +50% trash damage via nerve venom) and a tier 3 twist to Whirling Wrists, etc.... Not being in Shadowdancer you also lose 6d6 sneak attack, 15% fort bypass, executioner shot, etc.
Still, 64 RP is also huge, but you'd end up putting like 8 points into Con just to get up the tree.
Nah you take boosts to keep the +1 w perma, can afford it that way as tosser build, also the action boosts 20 fort save is really great imo on tosser builds without palie levels.
Can you do cals for lets say 2w, from action boosts and carchery +damage boost on tosser builds?
Will tell what i shoot for on tosser builds, its stance swap playstyle.
I take ranger levels for aimed shot, which provs aracher focus stacks on every throw, so if you throw 3/4 and since its deepwood you go for killer thus throwing even more due to dshoot, i always get max archer stacks from 1 aimed shot.
ITs simple, go jump while in air swap to archer, while you land its activated, use aimed shot, swap back to impr precise.
Yes its maybe annoying for some to play that way, but i found regular shuri builds to dull and boring to play.
THis way i also took the upgraded t5 in deepwoood for 25 archer stacks instead of 15 and could keep it perma average at 20 for 40% more projectile damage.
Keep in mind that archer focus also affects sneak damage, i dont know if that is wai either but i thought it was. All those things make pure monk extremely uninteresting to me, and i consider ranger split de facto must picks.
Personally i still prefer the burst from slaying shot and think going 41 ap into aa is woeth it due to capstone, and all stances working wonderfully on tosser builds.
But lets skip the aa versions and focus on the deepwwod one.
Do you think, that playing with 20 perma archer stacks, having sniper shot, heavy draw, headshot, legshot, killer, thrill and extra damage vs favor enemy in blitz iwth 2w extra and perma boosted is worse off then a full time dex based tosser in shiradi or shadowdancer?
Keep in mind you can use both heavy draw and precision at the same time.
Just wanted to point out playstyle i toyed with that i consider way better then the non archer focus exploiting ones.
What i found personally is that trash is non existent once you hit 28 anyways, no matter what destiny you pick.
You basically only need a t3 mortal fear shuri and trash is dead no matter what you play in.
And i played with it and guildie is still one, for couple months
Dunno if i should call it a exploit, not sure, its actually wai but gives so much free damage to people who like to play more aggresisve and consider tosser boss dps horrible