Who Cares wrote on Apr 10
th, 2015 at 2:44am:
I would say it's just too fucking long. They should have broke that shit up a bit more than they did.
They could have made each temple a quest in itself - with features/mechanics appropriate. By breaking it up, you make the quest small and specialised to a few encounters. Quality - not quantity.
This was an opportunity lost.
Haven't given it much thought, but the following quickly come to mind.
Some underwater content for the Water element zone?
Mobs appropriate to that element.
Sahuagin, merfolk, Elementals, giant squid/octopus or even some water related aberrations like the Aboleth. That could be a nice challenge.
Instead we get a big gelatinous cube and some water eles. Wow.
Or how about the air element temple being truly 3 dimensional and requiring flying between eeries like in the Reaver zone. The mechanics exist. Use variable gravity, even make up/down change like in Deathwyrm. All the mechanics exist.
Or the fire elemental temple being perpetual fire (shallow lava floors with random deep pockets) and doing constant background damage.
Fire creatures are well covered in other content.
Earth would be a series of carved tunnels - I would use complex shapes of up/down left right to make visibility limited (instead of fracking doors every 5metres).
Have surprise encounters as earth creatures emerge from walls/floors/ceilings (like in the Doomsphere quest in Orchard) where the zombies emerge from the floor.
Le Sigh.
I just hope this crew DOES NOT touch any more content and destroy it like TOEE.