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The next classic module to be ruined is....
Apr 13th, 2015 at 8:59pm
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https://www.ddo.com/forums/showthread.php/458376-Community-Vote-for-Next-Classic...

Players are calling for a community vote on what it should be until Cordo responds.
Quote:
To be honest, while this would be a fun thing to do, we currently already have a name in-process for our next classic module.

They're already working on more fond memories to defecate on.

I do hope they consulted the PC2015 at least.  Wait, why would they ask players what they want, when the brain's trust there knows everything?

We know the options are pretty limited because they don't have the creativity or skill to create much new stuff, and they won't want to pay for anything so it'll need to be something free. 
Also it'll need to be rehashed mob models, artwork, objects.

Regardless of what it is called, it'll be a linear open doors, red alert, killed mobs, progress to next door adventure.  Artificial challenge will be included via hidden FOM, True Seeing, DR100 and other effects.

Try quality, not quantity.
I'd like to see less mobs, but more challenging encounters with tougher mobs - eg another party of level 30 adventurers (no Turbdine, not two dozen CR100 bosses at once). 
Try working on some really good AI and scripting, randomise the encounter(s) for replayability.  Use actual character abilities and ED's - sneak attack, fascinate etc.  Put some depth in the encounter so player's face challenges that can be partially prepared for but not completely.
« Last Edit: Apr 13th, 2015 at 9:31pm by DropBear »  
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Re: The next classic module to be ruined is....
Reply #1 - Apr 13th, 2015 at 9:13pm
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I am really tempted to suggest the original boxed set, I mean lets keep it within the skill set of those in charge. I am a bit of a faux paladin on the MB's though, I like to keep them guessing.
  

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Re: The next classic module to be ruined is....
Reply #2 - Apr 13th, 2015 at 9:18pm
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I say it'll be Ruins of Myth Drannor.
  

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Re: The next classic module to be ruined is....
Reply #3 - Apr 13th, 2015 at 9:30pm
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Who Cares wrote on Apr 13th, 2015 at 9:13pm:
I am really tempted to suggest the original boxed set, I mean lets keep it within the skill set of those in charge.


OK, so, checkers?

Bear's right, they'll poison what they touch, I want them as far from the modules I love as possible. There's no reason to think their adaptation of a module will be any truer than their adaptation of the tried and true 3.5 rule set. Because they know better  Roll Eyes
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: The next classic module to be ruined is....
Reply #4 - Apr 13th, 2015 at 9:30pm
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Starkjade wrote on Apr 13th, 2015 at 9:18pm:
I say it'll be Ruins of Myth Drannor.


They do have the mythallar art from WGU quest.
It would be suitable for end game content.

I suspect they'll try to do something with both Heroic/Epic potential again to maximise their development time.
  
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Re: The next classic module to be ruined is....
Reply #5 - Apr 13th, 2015 at 9:32pm
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Starkjade wrote on Apr 13th, 2015 at 9:18pm:
I say it'll be Ruins of Myth Drannor.


Already has the word “Ruin” in it, less work for Turbine.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: The next classic module to be ruined is....
Reply #6 - Apr 13th, 2015 at 9:33pm
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DropBear wrote on Apr 13th, 2015 at 9:30pm:
I suspect they'll try to do something with both Heroic/Epic potential again to maximise their development time.


That's probably the only smart thing they have been doing lately, in doing a heroic/epic version at the same time instead of doing it twice.
  
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Re: The next classic module to be ruined is....
Reply #7 - Apr 13th, 2015 at 10:09pm
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Keep on the Borderlands.

It's a bunch of disjointed quests with a half-assed wilderness area. Nothing new, easy to churn out.

That, or a spectacularly crappy Against the Giant/ Vault of the Drow/ Queen of the Demonweb pits campaign arc. Every mob and texture in it can be rehashed from existing models.

And of course, any excuse to see Lolth's boobs again…

http://static4.gamespot.com/uploads/screen_kubrick/mig/9/2/3/4/2119234-169_ddo_m...
  

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Re: The next classic module to be ruined is....
Reply #8 - Apr 13th, 2015 at 10:14pm
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OldCoaly wrote on Apr 13th, 2015 at 9:32pm:
Already has the word “Ruin” in it, less work for Turbine.



Yeah, saves people the trouble of coming up with clever alternate names, too.
  

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Re: The next classic module to be ruined is....
Reply #9 - Apr 13th, 2015 at 10:15pm
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Starkjade wrote on Apr 13th, 2015 at 10:14pm:
Yeah, saves people the trouble of coming up with clever alternate names, too.

Ship it!
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.ďż˝ Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.ďż˝ They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: The next classic module to be ruined is....
Reply #10 - Apr 13th, 2015 at 10:17pm
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Metal-Beast wrote on Apr 13th, 2015 at 10:09pm:
That, or a spectacularly crappy Against the Giant/ Vault of the Drow/ Queen of the Demonweb pits campaign arc. Every mob and texture in it can be rehashed from existing models.


Oh they had better not touch that series!   Angry
Holy crap, I can only imagine how badly they would bork that up.
I loved that series - would hate to see it diminished by Turdbine.
  
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Re: The next classic module to be ruined is....
Reply #11 - Apr 13th, 2015 at 10:45pm
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Starkjade wrote on Apr 13th, 2015 at 9:18pm:
I say it'll be the Ruining of Myth Drannor.

OldCoaly wrote on Apr 13th, 2015 at 9:32pm:
Already has the word “Ruin” in it, less work for Turbine.

What he says. Too easy.
  

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Re: The next classic module to be ruined is....
Reply #12 - Apr 13th, 2015 at 11:35pm
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DropBear wrote on Apr 13th, 2015 at 9:30pm:
I suspect they'll try to do something with both Heroic/Epic potential again to maximise their development time.

that sounds too much like being efficient.. so it cant be true
  
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Re: The next classic module to be ruined is....
Reply #13 - Apr 14th, 2015 at 3:15am
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I'm not certain Turbine has any say in what oldie module to rape next.

While Haunted Hall might have been a pure Turbine Idea, it's clear that WoTC/Hasbro coordinated the TOEE.
( and probably set the release date in stone to have it synced over all the games )

Since Turbine won't tell us, we just have to nag Shade and Leslie in the NWO forums to tell us what is going to be raped next.

At a guess, as they go into Big Dungeons... Undermountain, Myth Drannor, Bloodstone Pass for Faerun

City of the God ( if they manage to get Blackmoor IP... which is going to be difficult ), Keep at the Borderland, Castle Amber, Isle of Dread for Mystara.
( eventually they could go into Hollow World stuff too, but it becomes complex to add to the game )

Ravenloft, Ravenloft II, The Desert Trilogy for  generic modules ( they are all in the I set )

My best guess are Ravenloft, Undermountain, with Bloodstone Pass in third.
  

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Re: The next classic module to be ruined is....
Reply #14 - Apr 14th, 2015 at 4:11am
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Ravenloft, Dessert Trilogy and Undermountain seem to already have the basics in the game (Orchard, Sands, etc.).

Undermountain maybe.
  
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Re: The next classic module to be ruined is....
Reply #15 - Apr 14th, 2015 at 4:14am
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shuffle...shuffle...shuffle...shuffle...shuffle...shuffle...shuffle..shuffle....
shuffle...shuffle...shuffle...shuffle...shuffle...shuffle

Ruins of Myth Drannor allready has a history of bad adaptations. Remember the slow walking Zombies in the first fights of "Pool of Radiance"? That game was made to torture D&D fas. They don't even have to change the reviews...

“What ended up coming out was an atrocity on several levels. […] Sometime the past should just stay the past. If you see this game, walk away … really fast!”  Allen Rausch: GameSpy

“Forget the unusable interface, the hideously repetitive play, the lack of real role-playing in a role-playing game, and nearly every other profound failure swirling the drain of this horror. It was the betrayal of gamer's trust and the Gold Box Pool legacy that cemented Pool of Radiance: Ruins of Myth Drannors's place as the worst game released in 2001.15”  Ziff Davis: Computer Gaming World

« Last Edit: Apr 14th, 2015 at 4:23am by string table error, tableDID »  

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Re: The next classic module to be ruined is....
Reply #16 - Apr 14th, 2015 at 4:22am
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I d like to see Nightmare Lands adapted as quest chain - just for diversity. It breaks usual use of attributes, allows pretty insane quest design and imho could be used for break from usual xp drill.
  
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Re: The next classic module to be ruined is....
Reply #17 - Apr 14th, 2015 at 4:23am
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Flav wrote on Apr 14th, 2015 at 3:15am:
I'm not certain Turbine has any say in what oldie module to rape next.

While Haunted Hall might have been a pure Turbine Idea, it's clear that WoTC/Hasbro coordinated the TOEE.
( and probably set the release date in stone to have it synced over all the games )



ding, ding, ding

wizards is in the drivers seat

2013 -- shadowfail for everyone
2014 -- tyranny of dragons for everyone
2015 -- elemental errors for everyone
2016 -- ???

if this future schedule of 5e is true, it will be against the giants

http://www.nerdsonearth.com/2014/12/dungeons-dragons-5e-release-schedule-2018/
  

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Re: The next classic module to be ruined is....
Reply #18 - Apr 14th, 2015 at 7:01am
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We already have our Against the Giants... It's called Gianthold.

but well moar stuff in GH might be good, there's seldom explored corners of the map where things could be added.
  

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Re: The next classic module to be ruined is....
Reply #19 - Apr 14th, 2015 at 8:05am
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Barkabout wrote on Apr 14th, 2015 at 4:23am:
wizards is in the drivers seat

2013 -- shadowfail for everyone
2014 -- tyranny of dragons for everyone
2015 -- elemental errors for everyone
2016 -- ???


I'd interpreted that as competition or one-upmanship, but your interpretation of Hasbro dictating to both makes more sense.

Or maybe not dictating, maybe they are making IP available at a given date and nobody wants to be the last to implement it.

And an interesting link there, Barkabout, thanks.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: The next classic module to be ruined is....
Reply #20 - Apr 14th, 2015 at 8:48am
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Flav wrote on Apr 14th, 2015 at 3:15am:
I'm not certain Turbine has any say in what oldie module to rape next.

While Haunted Hall might have been a pure Turbine Idea, it's clear that WoTC/Hasbro coordinated the TOEE.
( and probably set the release date in stone to have it synced over all the games )

Since Turbine won't tell us, we just have to nag Shade and Leslie in the NWO forums to tell us what is going to be raped next.

At a guess, as they go into Big Dungeons... Undermountain, Myth Drannor, Bloodstone Pass for Faerun

City of the God ( if they manage to get Blackmoor IP... which is going to be difficult ), Keep at the Borderland, Castle Amber, Isle of Dread for Mystara.
( eventually they could go into Hollow World stuff too, but it becomes complex to add to the game )

Ravenloft, Ravenloft II, The Desert Trilogy for  generic modules ( they are all in the I set )

My best guess are Ravenloft, Undermountain, with Bloodstone Pass in third.


I suggested The Throne of Bloodstone (H4?) on the MFs -
cool planar adventure, Demon Princes, best trap ever,
lot's of min-bosses etc.  I very much doubt they could do it justice - should be a reasonable end-game challenge if
they did it right (like NWN Hordes was done right IMO)

Was Bloodstone Pass not more of an armies vs. armies
deal or am I misremembering? - it has been 25 yrs!
  
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Re: The next classic module to be ruined is....
Reply #21 - Apr 14th, 2015 at 9:58am
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If they have to step all over everyone's fond memories of D&D, my vote is in for Keep on the Borderlands.

It seems that they're aiming these new releases at new "off-the-boaters" (all 3 of them this year) and as such, a little more eye-candy in the early going might help with player retention.

Spoon-feed the newbs some OP gear (not Experienced Evil, what a goddamned farce) and get them hooked. Loss Leaders are your friend in business. Every crack-dealer knows this system. Apparently Turbine never played in a band or got high at recess.

Because really, who DIDN'T start wandering around in Korthos with their new 28 pt. toon swinging an Ember Longsword and think "Wow, this is some boring-ugly shit grind right here…"?

Slap a little lip-stick on this pig.

Keep was for beginning characters, iirc, and it was not really super well organized, so why not let Turbine trample that into the mud and hopefully they'll leave Castle Greyhawk and Ravenloft alone  Grin
  

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Re: The next classic module to be ruined is....
Reply #22 - Apr 14th, 2015 at 11:20am
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Throne of Bloodstone would be pretty sweet, Turdbine seems to be pretty good at that Planar shit, the Xoriat quest lines were always pretty enjoyable, and the Vale/Shroud is still one of their greatest accomplishments by far, and I still enjoy Amrath.

MORE FUCKING PLANAR SHIT YOU WHORES!
  

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Re: The next classic module to be ruined is....
Reply #23 - Apr 14th, 2015 at 11:25am
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Puppies wrote on Apr 14th, 2015 at 11:20am:
Turdbine seems to be pretty good at that Planar shit, the Xoriat quest lines were always pretty enjoyable, and the Vale/Shroud is still one of their greatest accomplishments by far, and I still enjoy Amrath.


It's too bad none of the people who created those quests work there anymore.
  

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Re: The next classic module to be ruined is....
Reply #24 - Apr 14th, 2015 at 11:32am
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DropBear wrote on Apr 13th, 2015 at 8:59pm:
https://www.ddo.com/forums/showthread.php/458376-Community-Vote-for-Next-Classic...

Players are calling for a community vote on what it should be until Cordo responds.
They're already working on more fond memories to defecate on.

I do hope they consulted the PC2015 at least.  Wait, why would they ask players what they want, when the brain's trust there knows everything?

We know the options are pretty limited because they don't have the creativity or skill to create much new stuff, and they won't want to pay for anything so it'll need to be something free. 
Also it'll need to be rehashed mob models, artwork, objects.

Regardless of what it is called, it'll be a linear open doors, red alert, killed mobs, progress to next door adventure.  Artificial challenge will be included via hidden FOM, True Seeing, DR100 and other effects.

Try quality, not quantity.
I'd like to see less mobs, but more challenging encounters with tougher mobs - eg another party of level 30 adventurers (no Turbdine, not two dozen CR100 bosses at once). 
Try working on some really good AI and scripting, randomise the encounter(s) for replayability.  Use actual character abilities and ED's - sneak attack, fascinate etc.  Put some depth in the encounter so player's face challenges that can be partially prepared for but not completely.


Turbine should hire George Lucas. That would increase their raping of memories a billionfold.
  
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