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Very Hot Topic (More than 75 Replies) warlocks (Read 32909 times)
DropBear
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Re: warlocks
Reply #25 - May 31st, 2015 at 5:38am
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Thanks
Sorry to hear from many of you how 5 months of work is so meh.
But never fear despondent ones, Severance_Pay and the team of devs are all professionally trained pros who operate at intellectual levels way above our own, so you can rest assured they'll turn that little sucker around and make it shine.

I think what we have here is lowering our expectations so they can surprise us with the wow-bam-boom factor on release to Live.
Either that or these devs really are shit at their job, and most of what this team has produced is shite and will continue to be uninspired drivel.
Your choice.
  
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Re: warlocks
Reply #26 - May 31st, 2015 at 5:57am
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I know that Vargouille especially did alot of work on the Warlock and its his baby,Steelstar and Sev helped with the other trees too (Like their own project)

I have faith on Varg and Steel though to change things,Varg already asked for our feedback and proposals on the IRC and delayed the Lama release to implement some changes and good points that came up on the discussion.

Kookie and Steel are on vacations atm so i am waiting for the second Lama build that will have the final tree as well as some tweaks.

Unfortunately the direct feedback on the devchat in Lama was "make me huge,make me tiny,spawn mobs,make me 2D,spawn Epic Ring of the Baphomet" most of these monkeys didn`t even exited the Dojo to test Confusion ffs.

Anyway i will try again later that video i made was rushed and uploaded to get a taste of the warlock mechanics since that was the only LFM at Lama.

Also did MoD flagging and waiting for more mooks or the transfer tool to work so we can try more stuff.

Atm melee builds with aura (Paladin splashes mostly) were underwelming but they were gimps behind the keyboard so waiting for more people to try them
  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
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Bacardi
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Re: warlocks
Reply #27 - May 31st, 2015 at 7:22am
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I`ll upload a second video with EE LoD i saw 5foot trying Bladeforged Warlock in Lama.
Lets see his findings.
I went pure again
  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
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Bacardi
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Re: warlocks
Reply #28 - May 31st, 2015 at 10:13am
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« Last Edit: May 31st, 2015 at 12:41pm by Bacardi »  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
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Rubbinns
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Re: warlocks
Reply #29 - May 31st, 2015 at 10:35am
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Bacardi wrote on May 31st, 2015 at 10:13am:
but at least i am not chugging CMW pots.

am disappoint
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: warlocks
Reply #30 - May 31st, 2015 at 11:40am
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DropBear wrote on May 31st, 2015 at 5:38am:
I think what we have here is lowering our expectations so they can surprise us with the wow-bam-boom factor on release to Live.
Either that or these devs really are shit at their job, and most of what this team has produced is shite and will continue to be uninspired drivel.
Your choice.


Maybe they're responding to the "game is too easy" complaints by making EE harder by proxy; Warlock is their new baseline for damage output, and all other classes will be nerfed down accordingly.

It would be fitting with other Turbine "corrupt-a-wish" past performances.
  

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Re: warlocks
Reply #31 - May 31st, 2015 at 1:01pm
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Starkjade wrote on May 31st, 2015 at 11:40am:
Maybe they're responding to the "game is too easy" complaints by making EE harder by proxy; Warlock is their new baseline for damage output, and all other classes will be nerfed down accordingly.

That wouldn't even bother me if I thought they had a hope in hell of actually doing it right (and within the next 10 years).

I just keep coming back to my original thought, which was "why?"  Out of all the cool shit they could have added... figured I'd give them a chance and maybe there would be some awesome aspect to it I'd missed, but the word that pops up everywhere is "underwhelming."

A new class should have everybody freaked out and excited.  This one seems to have a majority of people saying "meh," with some grumbling about re-getting completionist and some total butthurt about alignment.

I'll play one, just because I'm a sucker for new shit, but it'll definitely be purchased with TR favour and not new "real money" points.
  

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I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: warlocks
Reply #32 - May 31st, 2015 at 1:39pm
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Ah Pook wrote on May 31st, 2015 at 1:01pm:
I'll play one, just because I'm a sucker for new shit, but it'll definitely be purchased with TR favour and not new "real money" points.

It's like 1400 tp on lama. and knowing turbine it wont be free to vips.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: warlocks
Reply #33 - May 31st, 2015 at 3:29pm
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So that's it eh, that's the famous d&d class ? Another Shiradi + Energy Burst "caster". How's it different than MM farting, even slas are just existing spells.
Looks really lame. Props for the video effort though.
« Last Edit: May 31st, 2015 at 3:38pm by Wipe »  
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Re: warlocks
Reply #34 - May 31st, 2015 at 4:04pm
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I stopped using Mass confusion because it just not worth it and haven't showed the other innate abilities for the same reason

The damage if played like a ranged toon is shit and if i wanted a cc caster i would go bard and would also had decent melee damage.

I really wanted to like Warlock after the great job on rogues but i am dissapointed.

Sure one of the build monkeys will find an extremely powerful hybrid but still.

I just posted the videos because many theorycrafting  retards were pulling numbers out of their ass defending the new polished tard.

How off your maths are if you cant hit the fucking mob asshole?
  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
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Re: warlocks
Reply #35 - May 31st, 2015 at 7:01pm
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your using circle but not enervating shadows.. wtf is wrong with you Cheesy


enervating shadows - 100% neg level chance atm on the burst thingy
  
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Re: warlocks
Reply #36 - May 31st, 2015 at 7:02pm
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Ah Pook wrote on May 31st, 2015 at 1:01pm:
That wouldn't even bother me if I thought they had a hope in hell of actually doing it right (and within the next 10 years).

I just keep coming back to my original thought, which was "why?"  Out of all the cool shit they could have added... figured I'd give them a chance and maybe there would be some awesome aspect to it I'd missed, but the word that pops up everywhere is "underwhelming."

A new class should have everybody freaked out and excited.  This one seems to have a majority of people saying "meh," with some grumbling about re-getting completionist and some total butthurt about alignment.

I'll play one, just because I'm a sucker for new shit, but it'll definitely be purchased with TR favour and not new "real money" points.


Why Warlock? 
Probably the least amount of work to monetise something.
As you can see, they've just cobbled shit together and made a purple pew-pew effect.  Job done, minimal effort, sit back and watch the cash roll in as per the Piaz model.

Something wow would be something new - out of left field.
A new way to experience the game, like psionics.
But can you imagine the work involved in trying to implement that?
They'd gave to give up PacMan LARP time to do that and that ain't going yo happen.
I'm not suggesting psionics is a good idea for DDO as balancing it would be a royal PITA, but it would be something new.  And to be honest, I wouldn't trust the D team they have now to try something that ambitious. Undecided

  
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Re: warlocks
Reply #37 - May 31st, 2015 at 7:39pm
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Bacardi wrote on May 31st, 2015 at 5:57am:
most of these monkeys didn`t even exited the Dojo to test Confusion ffs.

My favorite is hearing how OP something is ... because it kills dojo kobolds.
  

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Re: warlocks
Reply #38 - May 31st, 2015 at 8:26pm
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Bacardi wrote on May 31st, 2015 at 10:13am:


Thanks Bacardi for the vids.

Nothing compelling for me there yet.

Let's see how they respond to the Lamm feedback.....
« Last Edit: May 31st, 2015 at 8:26pm by DropBear »  
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Re: warlocks
Reply #39 - May 31st, 2015 at 8:38pm
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DropBear wrote on May 31st, 2015 at 8:26pm:
Thanks Bacardi for the vids.

Nothing compelling for me there yet.

Let's see how they respond to the Lamm feedback.....


Tonight ima test a tanky warlock thing.. warlock/fvs/sorc in crusader. gotta see if theres enough AP though
  
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Re: warlocks
Reply #40 - May 31st, 2015 at 9:30pm
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DropBear wrote on May 31st, 2015 at 7:02pm:
Why Warlock? 
Probably the least amount of work to monetise something.
As you can see, they've just cobbled shit together and made a purple pew-pew effect.  Job done, minimal effort, sit back and watch the cash roll in as per the Piaz model.

Something wow would be something new - out of left field.
A new way to experience the game, like psionics.
But can you imagine the work involved in trying to implement that?
They'd gave to give up PacMan LARP time to do that and that ain't going yo happen.
I'm not suggesting psionics is a good idea for DDO as balancing it would be a royal PITA, but it would be something new.  And to be honest, I wouldn't trust the D team they have now to try something that ambitious. Undecided



There were some excellent options available for them:
  • Illusionists, if they were bent on caster, Short casting speeds and limited spells per character similar to the Sorc, lower mana costs. Trees with Illusion, Enchantment focus, providing DC amplification that is similar in form to the spell power amp driving the sorc's trees. Additionally adding options to buff the nature of the spells I.E. extending them, allowing them to impact resistant mobs like undead, constructs, animals, etc..  This would have also afforded them the option to introduce new spells and inherent SLAs.

  • Warlords. Or marshals to you old guys! The return of the Team supporting class! non divine or arcane buffer melee class. That can provide attack, defensive, healing, dps increases, and Mob vulnerabilities  within their presence based on Intelligence or Charisma. No casting no singing a few SLAs coming in Trees that write themselves. Just the type of class to encourage running in groups and could fill the void the ill advised BYOH push from two years ago created. Team can succeed without a Marshal but for EE content or raids they would easily become a must have. Already being done on a very small scale withe some of the PDK SLAs.

  • Warlock. If they did it right.  Angry


I could go on, I agree the Psion would be great but like you I don't see the Developers capable of adding something so different to the bedrock code. Which is why I think they will continue to stall work on the Artificers, they don't know how all the people who did are gone. Another example is druids beast forms, the only reason the so-called wolf exploits haven't been fixed is there is no one left at turbine who was involved at the coalface of their creation. So nobody knows how to fix that code.


Revaulting wrote on May 31st, 2015 at 7:39pm:
My favorite is hearing how OP something is ... because it kills dojo kobolds.


I know!! I tried to explain to three new warlocks for about 10 minutes that they were not in fact OP, but that envenration of 1 level is always lethal to a mob with a CR of .25! 

And did I mention the speed of the blasts? There was a cheeky Bard running around racing the blasts that Warlocks were shooting, is it to much to hope they fix that?
  
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Re: warlocks
Reply #41 - Jun 1st, 2015 at 12:08am
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Bacardi wrote on May 31st, 2015 at 4:17am:
Other classes already do the stuff it does better


So they kept it just like the Warlock in PnP.

Well played, Turbine.
  

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Re: warlocks
Reply #42 - Jun 1st, 2015 at 12:53am
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Quote:
There were some excellent options available for them:
  • Illusionists, if they were bent on caster, Short casting speeds and limited spells per character similar to the Sorc, lower mana costs. Trees with Illusion, Enchantment focus, providing DC amplification that is similar in form to the spell power amp driving the sorc's trees. Additionally adding options to buff the nature of the spells I.E. extending them, allowing them to impact resistant mobs like undead, constructs, animals, etc..  This would have also afforded them the option to introduce new spells and inherent SLAs.

  • Warlords. Or marshals to you old guys! The return of the Team supporting class! non divine or arcane buffer melee class. That can provide attack, defensive, healing, dps increases, and Mob vulnerabilities  within their presence based on Intelligence or Charisma. No casting no singing a few SLAs coming in Trees that write themselves. Just the type of class to encourage running in groups and could fill the void the ill advised BYOH push from two years ago created. Team can succeed without a Marshal but for EE content or raids they would easily become a must have. Already being done on a very small scale withe some of the PDK SLAs.

  • Warlock. If they did it right.  Angry



I believe the Illusionist would port across to DDO okay as a PC.
The major barrier thee is having develop enough Illusion spells to make the class worthwhile.
I love how some genius dev decided to include an item "Gloves of the Master Illusionist" but forgot to check if there were any Illusion spells actually useful at the level those Gloves come at.....


I look at my spell casters and nearly all the high level spells available are selected - there is no diversity in those upper level choices.
They should add some more upper level spells to all classes to encourage class and specialisation diversity, but again that is work.

Warlord sounds similar to the Captain in LOTRO?
That class would have been good a few years ago, but with less pugs and parties, the class is going to be less useful nowadays.
Those support classes are jack-of-all-trades, master of none, so they would struggle without the other classes filling roles.
A bit like Bard was for so many years. Undecided
Warlord would have to be different from Bards in a significant way too.
Yes, you could go with a non-spell casting party support but I'm not sure that it is markedly different from a Spellsinger Bard, just substituting their SP bar for something else?
I would suggest it might be quicker and easier to improve the Spellsinger and you have a ready made party buffer/CC.
Do a competent pass on the Spellsinger tree and look at the Bard ED. 
  
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Re: warlocks
Reply #43 - Jun 1st, 2015 at 3:09am
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Vendui wrote on May 31st, 2015 at 7:01pm:
your using circle but not enervating shadows.. wtf is wrong with you Cheesy


enervating shadows - 100% neg level chance atm on the burst thingy


Olie you suck!

I showcased what Enervating Shadow does on rednames atm but duuuude the speed on these balls is horrible.

(you can see how fucked up it is on the TOEE video i made as soon as i gathered some gimps to actually go do an EE and not standing in the Dojo hitting kobolds)
  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
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Re: warlocks
Reply #44 - Jun 1st, 2015 at 5:02am
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Wipe wrote on May 31st, 2015 at 3:29pm:
So that's it eh, that's the famous d&d class ? Another Shiradi + Energy Burst "caster". How's it different than MM farting, even slas are just existing spells.
Looks really lame. Props for the video effort though.


That's really my impression. Honestly I did only 2 quests and all I got from this class was that it's a shiradi spammer with horrible red named dps.

It was really boring.
  
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Re: warlocks
Reply #45 - Jun 1st, 2015 at 5:55am
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Bacardi wrote on May 31st, 2015 at 10:13am:


You're a good player, thanks for the vid.

Holy, the dps is low hey. Otherwise it's a cool animation.  I wonder if they'll make it hit more...if no, it's just better to play a shiradi something else.
  
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Re: warlocks
Reply #46 - Jun 1st, 2015 at 6:24am
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Hiding wrote on Jun 1st, 2015 at 5:55am:
You're a good player, thanks for the vid.


Not according to the replies from my post on the motherboards Tongue

I haven`t touched casters other than my Tranny Wiz for ages i could do more rotations but there was no point really.

People are already trying max necro builds for instakills wails etc lets see how they perform
  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
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Re: warlocks
Reply #47 - Jun 1st, 2015 at 9:15am
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Bacardi wrote on Jun 1st, 2015 at 6:24am:
Not according to the replies from my post on the motherboards Tongue

I haven`t touched casters other than my Tranny Wiz for ages i could do more rotations but there was no point really.

People are already trying max necro builds for instakills wails etc lets see how they perform


I think people are really reaching, and wanting to find a niche for the Warlock.
How are they going to be better at Necro than a robot Palemaster?
Are they intending to release the Warlock without an ED to partner it?  I guess they have to otherwise there would be outrage over the missing Arty ED.
  
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Re: warlocks
Reply #48 - Jun 1st, 2015 at 9:29am
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DropBear wrote on Jun 1st, 2015 at 9:15am:
I think people are really reaching, and wanting to find a niche for the Warlock.


Yes, they are trying very hard to find the PnP Warlock in the Dog & Pony Show Turbine has given us under the Warlock name.
Eventually they'll discover that all their trials will fail... As the DDO Warlock is not a PnP Warlock... and it cannot be a PnP warlock due to the lack of lots of things in DDO ( starting with a third of the Alignments, said third being basically a requirement for the warlock  )
  

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Re: warlocks
Reply #49 - Jun 1st, 2015 at 7:19pm
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Only in DDO. Warlock has the best synergy with tanks. It's supposed to be a striker/controller.
  

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