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Hot Topic (More than 35 Replies) Release Notes for the Update 27 Patch 1 Hotfix (Read 22962 times)
DropBear
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #50 - Aug 20th, 2015 at 7:41pm
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Durk wrote on Aug 20th, 2015 at 12:42pm:
Meet ePoch, DDO's new Executive Producer!


Holy shit, that would be End of Days!
Hellishly funny though.   Grin
  
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Epoch
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #51 - Aug 20th, 2015 at 9:41pm
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The shit I would do as Executive Producer.

Step 1 - Role out my ingredient pass.
Step 2 - Make random animals aggressive
Step 3 - Give random animals 500 prr and mrr, thunderforged weapons let them all use laywaste without a cooldown.
Step 4 - Randomly boot people from game.
Step 5 - FIRE ALL OF THE STAFF BENEATH ME
Step 6 - Laugh, in my office, and watch as the game burns to hell.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #52 - Aug 20th, 2015 at 9:41pm
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I just realized, that last step Turbine is doing on its own, I guess I am not needed.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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klajsdhd
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #53 - Aug 20th, 2015 at 9:42pm
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so how is the tome thing even work?

any thoughts? or has anyone on here done it already / before this fix?
« Last Edit: Aug 20th, 2015 at 9:43pm by klajsdhd »  
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ElBoltonero
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #54 - Aug 20th, 2015 at 10:10pm
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Let's go see what's broke, fuckbois!
  
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #55 - Aug 20th, 2015 at 10:19pm
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ILoveExploits wrote on Aug 20th, 2015 at 7:25am:
Nobody is running that raid anymore.

Stop wasting "monkey time" with that garbage.

I have 20 more in me to get to 60 it will be done in a few days.  I still need the gloves. I will pug it all the way. until they remove bypass timers.
mojo. if your having problems I always need a slot filled.
  
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ILoveExploits
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #56 - Aug 20th, 2015 at 10:30pm
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Most of the items are not that good to make me grind that shit.

And it'll be outdated in a few months anyway.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Sim-Sala-Bim
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #57 - Aug 21st, 2015 at 2:30am
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Who Cares wrote on Aug 20th, 2015 at 2:07pm:
If you grabbed that pic I posted on here you know what I have to deal with and just nod and smile most of the time.


The one with the Olympic Arms. Yes sir.  Smiley
  
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #58 - Aug 21st, 2015 at 5:23am
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Epoch wrote on Aug 20th, 2015 at 9:41pm:
The shit I would do as Executive Producer.

Step 1 - Role out my ingredient pass.
Step 2 - Make random animals aggressive
Step 3 - Give random animals 500 prr and mrr, thunderforged weapons let them all use laywaste without a cooldown.
Step 4 - Randomly boot people from game.
Step 5 - FIRE ALL OF THE STAFF BENEATH ME
Step 6 - Laugh, in my office, and watch as the game burns to hell.


Severlin's sock reveals itself!  Grin
  
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ILoveExploits
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #59 - Aug 21st, 2015 at 2:42pm
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The raid now is like to play hide 'n seek yay!!!

FUCK YOU TURDBINE.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #60 - Aug 21st, 2015 at 3:21pm
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #61 - Aug 21st, 2015 at 3:33pm
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ILoveExploits wrote on Aug 21st, 2015 at 2:42pm:
The raid now is like to play hide 'n seek yay!!!

Say what?
  

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Who Cares
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #62 - Aug 21st, 2015 at 3:43pm
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Arkat wrote on Aug 21st, 2015 at 3:33pm:
Say what?

  

Fuck Off, That is all
Strakeln wrote on Feb 10th, 2016 at 9:17pm:
WC can do whatever he wants.


[] wrote on Feb 6th, 2017 at 11:26pm:
Public Service Announcement: your servers are not dead; if you can't find groups, it means you suck and/or nobody likes you.
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Mr
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #63 - Aug 21st, 2015 at 3:55pm
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Combat
• Melee and Ranged Power now work properly when they are brought into negative numbers. For example, -50 Melee Power now means you deal 100/150, or 2/3rd, or 66% less damage based on our standard Negative Melee Power formula of 100 / (100 - Power). -100 Melee Power means you deal half damage, etc.

OK, so am I the only one that caught this?

For example, -50 Melee Power now means you deal 100/150, or 2/3rd, or 66% of normal damage based on our standard Negative Melee Power formula of 100 / (100 - Power).

Or it could have been said that it is 33% less damage - oh, wait, uhm yeah that's right we are talking about...

TurdBin
  

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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #64 - Aug 21st, 2015 at 4:29pm
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ILoveExploits wrote on Aug 20th, 2015 at 7:25am:
Nobody is running that raid anymore.

Stop wasting "monkey time" with that garbage.


DoJ?  It's being run a lot on Khyber.  What server are you on?
  
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #65 - Aug 21st, 2015 at 8:17pm
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Mr wrote on Aug 21st, 2015 at 3:55pm:
Combat
• Melee and Ranged Power now work properly when they are brought into negative numbers. For example, -50 Melee Power now means you deal 100/150, or 2/3rd, or 66% less damage based on our standard Negative Melee Power formula of 100 / (100 - Power). -100 Melee Power means you deal half damage, etc.

It was either work at Turbine, or take that job teaching high school math, and Turbine offers more space for Pac Man LARP, so....
  

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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #66 - Aug 21st, 2015 at 8:26pm
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Arkat wrote on Aug 21st, 2015 at 3:33pm:
Say what?


The layout of the raid is changed. Now external walls have been added along the perimeter with some spaces at the corners. Maybe they thought that if you can't see monsters and swirling blades running loose on the battlefield you don't get lag. I don't know what to think at this point....maybe I'll just won't give a fuck.
« Last Edit: Aug 21st, 2015 at 8:27pm by Artorias »  
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #67 - Aug 21st, 2015 at 9:59pm
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Artorias wrote on Aug 21st, 2015 at 8:26pm:
you can't see monsters and swirling blades running loose on the battlefield you don't get lag

seems like something turbine would do
  

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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #68 - Aug 22nd, 2015 at 2:05am
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This explains a lot.
The Ravenous Bugblatter Beast of Traal handles lag for turbine.
  

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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #69 - Aug 22nd, 2015 at 2:12am
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Mr wrote on Aug 21st, 2015 at 3:55pm:
Combat
• Melee and Ranged Power now work properly when they are brought into negative numbers. For example, -50 Melee Power now means you deal 100/150, or 2/3rd, or 66% less damage based on our standard Negative Melee Power formula of 100 / (100 - Power). -100 Melee Power means you deal half damage, etc.

OK, so am I the only one that caught this?

For example, -50 Melee Power now means you deal 100/150, or 2/3rd, or 66% of normal damage based on our standard Negative Melee Power formula of 100 / (100 - Power).

Or it could have been said that it is 33% less damage - oh, wait, uhm yeah that's right we are talking about...

TurdBin


I think the real take-away is that this is the new front on Turbine's "bag O'hitpoints" design style.
  
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DropBear
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #70 - Aug 22nd, 2015 at 3:09am
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Artorias wrote on Aug 21st, 2015 at 8:26pm:
The layout of the raid is changed. Now external walls have been added along the perimeter with some spaces at the corners. Maybe they thought that if you can't see monsters and swirling blades running loose on the battlefield you don't get lag. I don't know what to think at this point....maybe I'll just won't give a fuck.


Sounds more inspired by PacMan LARP than any realistic chance to reduce lag.....   Huh
  
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #71 - Aug 22nd, 2015 at 8:01am
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It's lke to put ketchup in shit, it wont taste any better.

It'll still be shit.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Artorias
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #72 - Aug 22nd, 2015 at 8:37am
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I actually played the raid again and I gotta say lag is ALMOST gone in the main room while the lag in the blade room right before entering seems to have got a little worse. The problem now is that someone has to pay attention behind the walls possibly having to deal with constant swirling blade and random monsters since there seems to be no way to notice abishai executioners from the central zone. Maybe im mistaken who knows, try for yourself.
  
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #73 - Aug 24th, 2015 at 3:34am
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Artorias wrote on Aug 22nd, 2015 at 8:37am:
lag is ALMOST gone in the main room while the lag in the blade room right before entering seems to have got a little worse


They fixed the lag in the 2 parts of the raid that actually matter. It wasn't working well enough for those seeking an extreme challenge so it got increased. You should see the Worm Bile line on EH/EE. More or less can't be dodged.
  
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Re: Release Notes for the Update 27 Patch 1 Hotfix
Reply #74 - Aug 24th, 2015 at 3:18pm
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I had a few runs this weekend with lag problems.  But most were pretty smooth.  I don't know if the new changes helped or not.  As for the differences in the raid execution, it's very minor.  If you are failing on EN or EH because you can't find the executioners then the problem isn't the walls.  It's the loose nut on the keyboard.  ID-10-T error.
  
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