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Very Hot Topic (More than 75 Replies) U27 raid not fixed?-Why release U28?! WTF!? (Read 26583 times)
Meursault
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #75 - Oct 2nd, 2015 at 1:28pm
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Galadriel wrote on Oct 2nd, 2015 at 1:28am:
Niche have never actually being accredited with the word "popular" however. The advantage is there however and its sad that it's not being used. I don't even see those random DDO ads anymore. I still remember the one with the broccoli.

I agree they have that advantage over existing games, my point is a new competitor could choose to go after the exact same niche and it would cost no more than targeting any other market segment. Turbine could entrench themselves by keeping all of their content relevant, and it would cost a new competitor a huge amount of developer time to match it.

But if Turbine makes their old content irrelevant in order to force players to buy the new content, they hurt themselves twice. Once because new players have no reason to buy the old content, and the second time because a new competitor doesn't have to match the whole content library, just the recent additions.

So their "strategy" of releasing new content with gear and XP that eclipses what's available from old content is really just killing the goose that lays the golden eggs.

And it hurts them in more ways, too. They have to pay to develop the new content, and the new content doesn't come fast enough to keep players engaged for long, so they bleed players between updates. If all the old content was as relevant as the new, or at least close, they would have better retention between updates.

Considering DDO can't keep a producer more than 9 months, this shortsighted selling out the future is hardly surprising, but it's no less sad for that.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #76 - Oct 2nd, 2015 at 1:40pm
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The worst part is, older ddo content is really better.
First two or three times heroics must be really cool for anyone somewhat interested in little more complex game.

But literally every decision seems to be about making quick buck instead of working with game's strong points.

Much better long time model would be to incentivize playing  and ( paying for ) wide range of content and really support the "party" or multiplayer part.
Dumbing down the game or call it "power creep" is really the root of the problem.
It's really niche game, it should never try to appease your standard low attention span easy entertainment seeking audience.
« Last Edit: Oct 2nd, 2015 at 1:53pm by Wipe »  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #77 - Oct 2nd, 2015 at 1:47pm
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totally wrote on Oct 2nd, 2015 at 7:21am:
Sure, if you compare a niche indie game to one of the most popular IPs in the world it's not going to stand up; my point stands, which is that there has been a resurgent interest in recent years around complex RPGs and they are still being made. If turbine could tap into some of that interest it would be a big boost. 500k may not be a lot in terms of single purchase, but if you could attract 10% of those players, I suspect you'd be doubling the current player base of DDO, and if 10% of those players picked up a VIP sub, that's looking like a pretty fat pay day for any pointy-headed douchebag.

There hasn't been any proof of resurgent interest.  There was an unmet desire in the market, which itself isn't proof of resurgency.  Understanding how niche markets work is key to understanding why more complex RPGs aren't getting green-lit by large companies.  The reason there's been indie success, is because indie's can be successful with a small 'success' where something like a WB needs 'SUCCESS'.

Love for complex RPGs never died, or really waned, it just has a natural demand ceiling far far far lower than the total gaming market size which has grown tremendously with the advent of smartphones.  Because of consolidation, larger companies saw that niche market as a trivial one to bother investing in.  The reason pointy-headed types don't see your logic is because no matter how you slice it, in a large company, the revenues for something like DDO, even with granting 50k subs, are a rounding error when it starts getting compared to the other slices of revenue in the division.  You likely think they're big dollars because you're comparing it to the amount of money you have as reference point.  When working a large companies books, it becomes clear why those dollars are negligible.

Niche luxury markets, and that's exactly what complex RPGs are, are never well served by corporate behemoths.  It's exactly the situation DDO finds itself in, and it will continue that way until DDO ceases to be owned by a behemoth, or dies.  There's a reason Target doesn't sell true luxury goods, and it's the same principle.  Just because you 'theoretically' have access to WB capital doesn't mean you're going to get it.  Considering the debacle IC was, I'd be leery of any more investment in MMOs if I was an existing exec. (since most exec don't give a shit about the content itself).  If Turbine had quality management, they wouldn't be a constant revolving door. 

Turbine could do a lot of things, but one thing Turbine will never do is wake up one day and not be Turbine, and that's really all there is to it. Roll Eyes
« Last Edit: Oct 2nd, 2015 at 1:48pm by iliveyourdream13 »  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #78 - Oct 2nd, 2015 at 1:55pm
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Wipe wrote on Oct 2nd, 2015 at 1:40pm:
It's really niche game, it should never try to appease your standard low attention span easy entertainment seeking audience.

Here's where being a part of a larger company really hurts them.  Their 'daddy' is always going to want bigger numbers.

If you're going to successfully work a niche market, you have to find a sustainable profit model that works well enough to keep the gears grinding.  It's not clear Turbine has anyone inside it that has ever figured out a financial model that actually works.  They're just throwing shit against the wall, constantly.

Fargo looks like he figured out an indie financial model for that with W2 and Torment (not released yet), but he's a fucking game god in that world and can command a premium.  Who, on the flip side, has the answer to that for complex MMOs?  Beats the fuck out of me.
  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #79 - Oct 2nd, 2015 at 4:49pm
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Whoever's running Path of Exile seems to have done a good job. Don't know how much they're making, or even how many players they have, but they've kept the lights on for the last few years selling nothing but cosmetics and bag space.
  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #80 - Oct 2nd, 2015 at 5:39pm
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WeHaveLived wrote on Oct 2nd, 2015 at 4:49pm:
Whoever's running Path of Exile seems to have done a good job. Don't know how much they're making, or even how many players they have, but they've kept the lights on for the last few years selling nothing but cosmetics and bag space.

They reported about 5M players back in '14.  So even selling cosmetics, they seem to have enough to run the game, and in their judgment, expand.  They were starting as a tiny shop though, right from the start.  If they stay lean and mean, they can likely keep going.

Contrast that with Turbine, that was a bloated shop from the get go.  Their 'hope' as expressed be ex-employees was to grow into their own cost structure, which they weren't able to do even with bastardizing the entire game with gimmick after gimmick.
« Last Edit: Oct 2nd, 2015 at 5:39pm by iliveyourdream13 »  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #81 - Oct 2nd, 2015 at 6:45pm
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iliveyourdream13 wrote on Oct 2nd, 2015 at 5:39pm:
They reported about 5M players back in '14.  So even selling cosmetics, they seem to have enough to run the game, and in their judgment, expand.  They were starting as a tiny shop though, right from the start.  If they stay lean and mean, they can likely keep going.

Contrast that with Turbine, that was a bloated shop from the get go.  Their 'hope' as expressed be ex-employees was to grow into their own cost structure, which they weren't able to do even with bastardizing the entire game with gimmick after gimmick.

Yeah, I've read a few interviews, and they are really well grounded. Their goal was to make a game they wanted to play, and to make it available to others if they were so inclined.

Their popularity really surprised them, at least according to one interview I read. I'm into them for a few hundred at this point, just because I want my game spending to be a vote for quality. Pretty much the same reason I've spent nothing on DDO for the past 2 years.

My dream is that one day they'll decide they want to play a FRPMMO.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #82 - Oct 3rd, 2015 at 9:44am
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Meursault wrote on Oct 2nd, 2015 at 6:45pm:
FRPMMO


You whippersnappers and your acronyms! What the Hell does this one mean?
  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #83 - Oct 3rd, 2015 at 10:22am
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iliveyourdream13 wrote on Oct 2nd, 2015 at 1:47pm:
Turbine could do a lot of things, but one thing Turbine will never do is wake up one day and not be Turbine, and that's really all there is to it.


Can't really argue with that! Smiley
  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #84 - Oct 3rd, 2015 at 11:25am
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WeHaveLived wrote on Oct 3rd, 2015 at 9:44am:
You whippersnappers and your acronyms! What the Hell does this one mean?


Sorry, Fantasy Role Playing Massive Multiplayer Online - to distinguish it from Path of Exile which is a MMO but not Fantasy Role Playing. I suppose the "Massive" already makes it not in the same category as DDO, but my intent was something that would scratches the same itch I try to use DDO for.

EDIT: and the "they" I was originally referring to is the people who wrote Path of Exile, but I suppose if Turbine devs decided they wanted to play a FRPMMO that would be at least a minor win.
« Last Edit: Oct 3rd, 2015 at 11:30am by Meursault »  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #85 - Oct 3rd, 2015 at 1:30pm
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Gotcha, thanks.
  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #86 - Oct 5th, 2015 at 2:20am
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Meursault wrote on Oct 2nd, 2015 at 1:28pm:
Turbine could entrench themselves by keeping all of their content relevant, and it would cost a new competitor a huge amount of developer time to match it.


That is a problem for nearly all MMO's whenever the level cap is increased. Take a look at WoW. It's bloated mass of stats had to be reduced heavily with the newest expansion release. Lower level content will always be seen as irrelevant once you reach that level cap.

The advantage of DDO is that it has the reincarnation system keeping that lower and even older content much more relevant than a once and done for some achievement or title. Though I do agree with you that some of the older content can be made a bit more relevant. The problem with keeping the same level cap and adding more content to the higher ranges of your library presents the problem of character growth and stagnancy on the end game scene. There are only so many ways to min/max and adding 0.5 DPS will most likely not motivate players to completely grind out new gear sets unless they already have them.

The easy solution would be to increase the content and level, as they are doing, while making sure that each piece of content released has some form of really good, niche, flavour or unique item or two that will keep players coming back to it even when that content is not really relevant anymore. Thinking along the lines of items like e/RoSS, Bauble, Torc (only heroics), GS, heroic Quiver etc etc. Then there is also the incentive of favour which gives free stuff and make a lot of the free things unlocked really useful/must haves. House K favour = more bank space = yay, House C favour = Cannith crafting boosts = nay and so on.
  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #87 - Oct 5th, 2015 at 7:46pm
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Galadriel wrote on Oct 5th, 2015 at 2:20am:
Lower level content will always be seen as irrelevant once you reach that level cap.

But only for 1 segment of the population. You mention the TR crew, which keeps lower level content relevant, but there are also new players (I know, not many, but still...) and alt-aholics too. You can keep re-playing lower levels in a variety of ways if you don't want to sit at cap and run end-game raids.

The complexity and practically infinite number of combinations could keep even the most hard core obsessive compulsive player busy for a lifetime (playing all classes on all races with no more than 2 splash levels of a single class gives over 130 years of playing assuming you can level to 20 and TR in 24 hours per life, and that's without considering different enhancement trees).

So making some content below cap obsolete by making other content at that level much better, it's not the same as new high level content and a new cap overshadowing the old cap and cap content. In the later case they still have to run something at the old cap level, and the old cap content is a perfect choice. It let's them continue to get life out of the old even as they put out the new.

But that's not what they've done. They've introduced new content at the same level as other content, and made the new content so much better it eclipses the old.

I contend that changes like that make Turbine vulnerable to future competition without giving them a significant advantage.

I know why they did it - they can squeeze a short term profit that way. But they are selling their future to do it.

Of course, that bothers me far more than it bothers them, I've been here far longer than any DDO producers has held a job, so why shouldn't they consider a 5 month plan "the distant future". And to think I used to laugh at Soviet Russia's "5 year plan", what a riot!
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #88 - Oct 5th, 2015 at 10:05pm
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Meursault wrote on Oct 5th, 2015 at 7:46pm:
But that's not what they've done. They've introduced new content at the same level as other content, and made the new content's power creep so much better it eclipses the old.

Meanwhile, the old content remains a far superior game-playing experience.
  

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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #89 - Oct 6th, 2015 at 2:14am
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Meursault wrote on Oct 5th, 2015 at 7:46pm:
But that's not what they've done. They've introduced new content at the same level as other content, and made the new content so much better it eclipses the old.


While I understand where you're coming from, I have to point out that the focus of the game has changed a bit as well. Experience/min seems to matter far more today to the majority of players than immersive content. If there was a steady and stable/increasing income of new players than the focus of content might change to not just being experience/min but also immersion.

Meursault wrote on Oct 5th, 2015 at 7:46pm:
I know why they did it - they can squeeze a short term profit that way. But they are selling their future to do it.


This seems common among small time business's or side of the road projects. Make enough in the next few months to stay afloat so that funding for the next thing that can make some money is available. Can also sometimes see it when budget limits have been reached and it's just done for a temp boost in sales to allow a bit more budget their way from either the sales or the bean counters. In Turdbines case, I honestly cannot say which it is.

Meursault wrote on Oct 5th, 2015 at 7:46pm:
Of course, that bothers me far more than it bothers them, I've been here far longer than any DDO producers has held a job, so why shouldn't they consider a 5 month plan "the distant future". And to think I used to laugh at Soviet Russia's "5 year plan", what a riot!


I believe a lot of us can second this.
  
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #90 - Oct 6th, 2015 at 11:40am
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Revaulting wrote on Oct 5th, 2015 at 10:05pm:
Meanwhile, the old content remains a far superior game-playing experience.

I stand corrected.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #91 - Oct 6th, 2015 at 12:18pm
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Galadriel wrote on Oct 6th, 2015 at 2:14am:
While I understand where you're coming from, I have to point out that the focus of the game has changed a bit as well. Experience/min seems to matter far more today to the majority of players than immersive content. If there was a steady and stable/increasing income of new players than the focus of content might change to not just being experience/min but also immersion.


This seems common among small time business's or side of the road projects. Make enough in the next few months to stay afloat so that funding for the next thing that can make some money is available. Can also sometimes see it when budget limits have been reached and it's just done for a temp boost in sales to allow a bit more budget their way from either the sales or the bean counters. In Turdbines case, I honestly cannot say which it is.


I believe a lot of us can second this.

I see your point too, and agree somewhat, but I can't get over thinking it's a chicken and the egg problem. New players are not a viable revenue stream, but is that the symptom or the cause. I think it's a symptom of the unhealthy aproach Turdbin has taken. I can't prove that I'm right on that count, but I think the spike in server logins when the default server changes shows they get a steady and significant stream of new players, and the fact that the spike trails to background levels over the next 3 weeks or so shows those players don't stay.

Turbine barely advertises, so those players are drawn by the IP and by word of mouth, meaning they have a much better chance than the average video gamer of liking the complexity DDO offers. They are high quality potential customers.

But they log on to servers where the few low level runs are Elite BB BYOH Zerg runs. The players who might be meandering through testing a new build or race are instead speeding to the end again to farm the crap out of the new pack before they nerf the drop rates to oblivion, or grabbing their 3 past lives before they nerf the new wildly OP class. And how many of those speeders are enjoying the content, as opposed to just picking the fastest way through before Turbine screws them over?

I can't prove it, but for the sake of discussion I'll assert that if Turbine stopped changing the rules and instead focused on delivering new content with the same reward power as existing content, new players would find a much more welcoming environment as experienced players took more leisurely strolls through heroic lives. Some would still zerg, but enough wouldn't to make a much better community.

And furthermore, there wouldn't be as much of a power gap for new players to overcome, meaning they wouldn't get discouraged and quit because they trail the kill count and spent half the quest in somebody's backpack.

Regarding your speculation that it might be a financial expediency, I spent many months believing that to be the case, supporting them with point purchases to help them through the tough time. But it's been years now, they keep making the same bad choices again and again, and I've run out of sympathy.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #92 - Oct 6th, 2015 at 5:39pm
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Meursault wrote on Oct 6th, 2015 at 12:18pm:
if Turbine stopped changing the rules and instead focused on delivering new content with the same reward power as existing content, new players would find a much more welcoming environment


This is true for the casual player as well.

I have a friend who has been playing casually since 2010.  He has never TRd and has only recently gotten one character on one server beyond level 20, but he does spend money on Turbine points for himself and for his son.

He finds the frequency of rule changes to be frustrating enough that he often logs out quickly after discovering that his characters no longer work they way he expects them to.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #93 - Oct 6th, 2015 at 5:54pm
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OldCoaly wrote on Oct 6th, 2015 at 5:39pm:
He finds the frequency of rule changes to be frustrating enough that he often logs out quickly after discovering that his characters no longer work they way he expects them to.


THIS!!!
  

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Reply #94 - Oct 6th, 2015 at 5:54pm
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To name one thing. Angry
  

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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #95 - Oct 7th, 2015 at 6:50am
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OldCoaly wrote on Oct 6th, 2015 at 5:39pm:
This is true for the casual player as well.

I think casual players have it the worst as they've seen enough to know about planning your build in advance but take long enough to level that they can never finish a build because the changes are so drastic and so frequent.

Given how Turbine has positioned overall difficulty to appeal to casual players, this seems insane.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #96 - Oct 7th, 2015 at 7:47am
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Meursault, as a cursed casual player (causal player?), I had a knack of suffering out the lives of my character and TRing just before they would make the ueber pass.  Worst was a shadar-kai bard life before they were redone. Sigh.  Just so everyone knows, my next life is cleric.  Plan accordingly.
  

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Re: U27 raid not fixed?-Why release U28?! WTF!?
Reply #97 - Oct 7th, 2015 at 8:09am
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Toke wrote on Oct 7th, 2015 at 7:47am:
Meursault, as a cursed casual player (causal player?), I had a knack of suffering out the lives of my character and TRing just before they would make the ueber pass.  Worst was a shadar-kai bard life before they were redone. Sigh.  Just so everyone knows, my next life is cleric.  Plan accordingly.

LMAO! I'm sorry it happened to you, but appreciate the laugh from you sharing it! I've got a cleric at 20 I was trying to decide if I should TR, but maybe I'll leave him sit a while. Let me know when you're done with your cleric life so I can prepare him for godhood  Wink
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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