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RemRemi
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The many lies of Sev_pay (early autumn addition!)
Oct 8th, 2015 at 1:05am
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Sev_Pay posted Quote:
(We are still talking with the player's council about balance changes, but I wanted to give a teaser on what we are looking at for Manyshot and Ten Thousand Stars since it is relevant to this thread.)


We are considering changes to Many Shot and 10K Stars. We want a design that throws out fewer projectiles for server and client performance as missiles are actually expensive. We also want a design that doesn't require a doubleshot debuff.

Manyshot redesign: For the next 20 seconds you add your base attack bonus * 4 to your Doubleshot and Ranged Power. Using this ability places Ten Thousand Stars on a 30 second cool-down. (You no longer have a Doubleshot penalty applied.)

Ten Thousand Stars redesign: For the 30 seconds you add your Wisdom to your Doubleshot and Ranged Power. Using this ability places Manyshot on a 30 second cool-down. (You no longer have a Doubleshot penalty applied.)

Our goal is to make these abilities more efficient without reducing the overall DPS of ranged characters using one or both of these abilities.

Sev~


How funny is this guy? Grin

The truly egregious lies are in bold.

Now he only hopped in and made this post after the "what the fuck is going on with Manyshot" posts started gaining momentum on the AA thread from yesterday.  People were smelling bullshit with the nature of Vag's post and were pointing out how useless a half pass and no resolution of Manyshot would be.

The breathtakingn line of bullshit is the one about fewer missles for the client and server, he seriously just pulled that out of his ass this week. A couple of PC members passed that little tidbitty on to me this morning (thanks guys!). As per usual when he gets pinned in Sev changes the equation by injecting pure unverifiable bullshit into the equation. Think of it as a the most recent incarnation of  "our data", or "our testing", or "our polling", Or any of the many other terms he has used in the past.

They have no solid idea of what to do with Manyshot, and they have a deep hatred of it. Additionally Sev_Pay want's everything to be the same, hence why he is put on the spot his go to move was to propose changing a unique ability (manyshot) into just more of the same (doubleshot) which was his baby.   

As we all know from past experience now that he has been pushed to show his hand (and in the case ignorance and inability to resolve manyshot) he will not change course at all because he made the statements publicly.

So he fell back on his favorite move, when you complain about something his answer is to punish people for complaining, by making what they are complaining about even weaker.

Any one thinking about pushing certain agendas with Sev and Vag in the next few weeks (you know who you are!  Grin) should take a real good look at this process. Do you really want to try and force Sev to do something? when chances are that when he is embarrassed or you successfully box him or Vag in their response will be to nerf what you are trying to help because it's easier and it serves as a warning?

Just something to think about. Remember, that just because Sev and Vag are incompetent and lazy doesn't mean they can't do lots of damage.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #1 - Oct 8th, 2015 at 8:38am
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When is that arrogant, incompetent, belligerent fuck going to get transferred to Siberia or wherever it is they are sending him? This game can't survive much more of his "help".

Not that Vag-Oil is all that savory an alternative, but at least as an interim producer he might try to hide his loathing of players and the game for a while.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #2 - Oct 8th, 2015 at 9:21am
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RemRemi wrote on Oct 8th, 2015 at 1:05am:
Sev_Pay posted

How funny is this guy? Grin

The truly egregious lies are in bold.

Now he only hopped in and made this post after the "what the fuck is going on with Manyshot" posts started gaining momentum on the AA thread from yesterday.  People were smelling bullshit with the nature of Vag's post and were pointing out how useless a half pass and no resolution of Manyshot would be.

The breathtakingn line of bullshit is the one about fewer missles for the client and server, he seriously just pulled that out of his ass this week. A couple of PC members passed that little tidbitty on to me this morning (thanks guys!). As per usual when he gets pinned in Sev changes the equation by injecting pure unverifiable bullshit into the equation. Think of it as a the most recent incarnation of  "our data", or "our testing", or "our polling", Or any of the many other terms he has used in the past.

They have no solid idea of what to do with Manyshot, and they have a deep hatred of it. Additionally Sev_Pay want's everything to be the same, hence why he is put on the spot his go to move was to propose changing a unique ability (manyshot) into just more of the same (doubleshot) which was his baby.   

As we all know from past experience now that he has been pushed to show his hand (and in the case ignorance and inability to resolve manyshot) he will not change course at all because he made the statements publicly.

So he fell back on his favorite move, when you complain about something his answer is to punish people for complaining, by making what they are complaining about even weaker.

Any one thinking about pushing certain agendas with Sev and Vag in the next few weeks (you know who you are!  Grin) should take a real good look at this process. Do you really want to try and force Sev to do something? when chances are that when he is embarrassed or you successfully box him or Vag in their response will be to nerf what you are trying to help because it's easier and it serves as a warning?

Just something to think about. Remember, that just because Sev and Vag are incompetent and lazy doesn't mean they can't do lots of damage. 


Meh.  Your personal opinions about Sev Pay and Vag aren't interesting.  You don't like them.  We get it. 

What's more interesting and important are the proposed changes to ManyShot.  What they needed to do was lower the DPS of ManyShot itself and remove the doubleshot penalty such that the overall result was more sustained ranged DPS during a 120 second interval of using ManyShot and its cool down.  Did they accomplish the goal?



  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #3 - Oct 8th, 2015 at 11:52am
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It seems to me that manyshot was implemented all fucked up to begin with. It should just be an attack with like a 12 second cool down that simply fires 5 arrows when you hit it.
  

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Re: The many lies of Sev_pay (early autumn addition!)
Reply #4 - Oct 8th, 2015 at 1:00pm
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When did we start calling him sev_pay? I'm not complaining but this is new.
  

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Re: The many lies of Sev_pay (early autumn addition!)
Reply #5 - Oct 8th, 2015 at 1:53pm
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noamineo wrote on Oct 8th, 2015 at 1:00pm:
When did we start calling him sev_pay? I'm not complaining but this is new.

It is NOT new.
  

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Re: The many lies of Sev_pay (early autumn addition!)
Reply #6 - Oct 8th, 2015 at 2:09pm
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Asheras wrote on Oct 8th, 2015 at 9:21am:
Meh.  Your personal opinions about Sev Pay and Vag aren't interesting.  You don't like them.  We get it. 

What's more interesting and important are the proposed changes to ManyShot.  What they needed to do was lower the DPS of ManyShot itself and remove the doubleshot penalty such that the overall result was more sustained ranged DPS during a 120 second interval of using ManyShot and its cool down.  Did they accomplish the goal?





No. No. And no.

And why pray tell did they "need to lower the dps of manyshot"? please explain in detail and take in to consideration the current state of play.

  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #7 - Oct 8th, 2015 at 2:27pm
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RemRemi wrote on Oct 8th, 2015 at 2:09pm:
No. No. And no.

And why pray tell did they "need to lower the dps of manyshot"? please explain in detail and take in to consideration the current state of play.


Manyshot is the highest ranged DPS in the game by far while it is active.  The doubleshot debuff is just too stiff a penalty for the value Manyshot provides because it makes using a bow during those 40 seconds non-viable.  I can see them changing Manyshot and getting rid of the debuff, but they went too far.  If they had moved from 4 arrows to 3 arrows for the duration and added the ranged power boost of 100RP and then gotten rid of the debuff to doubleshot, that would have resulted in a much better solution.  The results would have been significantly higher DPS over the 120 second interval and, combined with the changes to DWS and AA to give more RP, crit, and elemental damage, would have moved bow ranged up the DPS scale signficantly.  (For a 50 RP/50% Doubleshot toon, it would be a roughly 21% DPS boost over current Manyshot over the 120 second cycle).  Going to 2 arrows was too big a nerf and the 100RP doesn't make up the gap. 

Personally, I would have rather they ditched manyshot entirely and just changed bows to have a faster rate of fire continuously.  Get rid of the feast/famine nature of bows in favor of a more sustained, high level of DPS. 
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #8 - Oct 8th, 2015 at 2:31pm
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Asheras wrote on Oct 8th, 2015 at 2:27pm:
Manyshot is the highest ranged DPS in the game by far while it is active.  The doubleshot debuff is just too stiff a penalty for the value Manyshot provides because it makes using a bow during those 40 seconds non-viable.  I can see them changing Manyshot and getting rid of the debuff, but they went too far.  If they had moved from 4 arrows to 3 arrows for the duration and added the ranged power boost of 100RP and then gotten rid of the debuff to doubleshot, that would have resulted in a much better solution.  The results would have been significantly higher DPS over the 120 second interval and, combined with the changes to DWS and AA to give more RP, crit, and elemental damage, would have moved bow ranged up the DPS scale signficantly.  (For a 50 RP/50% Doubleshot toon, it would be a roughly 21% DPS boost over current Manyshot over the 120 second cycle).  Going to 2 arrows was too big a nerf and the 100RP doesn't make up the gap. 

Personally, I would have rather they ditched manyshot entirely and just changed bows to have a faster rate of fire continuously.  Get rid of the feast/famine nature of bows in favor of a more sustained, high level of DPS. 


Nice post, but you still don't explain why Manyshot "had" to be lowered. So it's big dps, so what? so is a ton of other moves in the game, why does something that gives top end dps for twenty seconds have to be lowered?

Wasn't breaking the game in the past because there is always a top dog of damage, and it certainly isn't breaking it these days compared to the dps all the pass classes can do.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #9 - Oct 8th, 2015 at 2:52pm
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Technomage wrote on Oct 8th, 2015 at 1:53pm:
It is NOT new.

Are you an olde poster hiding under a pseudonym? Reminds me of someone round these here parts.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #10 - Oct 8th, 2015 at 3:24pm
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kum-gulp wrote on Oct 8th, 2015 at 2:52pm:
Are you an olde poster hiding under a pseudonym? Reminds me of someone round these here parts.

I lurked b4.
  

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Re: The many lies of Sev_pay (early autumn addition!)
Reply #11 - Oct 8th, 2015 at 4:39pm
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Ahaaa, ok, cheers!
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #12 - Oct 8th, 2015 at 5:31pm
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RemRemi wrote on Oct 8th, 2015 at 2:31pm:
Nice post, but you still don't explain why Manyshot "had" to be lowered. So it's big dps, so what? so is a ton of other moves in the game, why does something that gives top end dps for twenty seconds have to be lowered?

Wasn't breaking the game in the past because there is always a top dog of damage, and it certainly isn't breaking it these days compared to the dps all the pass classes can do.


Had to be lowered is probably not the right words to use.  Had to be changed is.  I don't like the feast/famine aspect of bow use.  It makes bows temporary use weapons.  So that means bringing the DPS up when Manyshot isn't in effect.

Currently, a bow user will do 44% of their damage in 16% of the time if they use a bow for 120 seconds with manyshot if they have no doubleshot.  They do 56% of their damage the other 84% of that time.

With 25% doubleshot, they are doing 41% in 16% of the time.  With 50% doubleshot it is 38%. 

That's way too much.  Now, just getting rid of the doubleshot penalty will help that, but it will also increase the number of arrow attacks that need to be handled by the game.  That seems to be a concern for them.  So a solution that decreases the number of arrows overall, removes the doubleshot penalty, and increases overall damage by bows seems to be the goal.  Hence the lowering of the rate of fire and the adding of the RP.  The only problem is that they didn't balance it well enough.  They lowered the rate of fire too much and didn't add enough RP back in.

So they need to either allow doubleshot to exceed 100% when manyshot is on, change the RP number in manyshot, or mess with the duration of manyshot and/or the cooldown. 

I redid my calcs with doubleshot not being capped at 100%, but exceeding it when Manyshot gives the 100% boost.  That would still lower the number of arrows over 120 seconds by 5-33% (depending on your base doubleshot) and yield a DPS boost of 5-23% (Again, depending on your doubleshot and RP stats).

That is the kind of solution we need.  One that improves game performance and character performance simultaneously without being over powered.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #13 - Oct 8th, 2015 at 6:03pm
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Quote from Sev:
Quote:
Good feedback so far. We are still digesting and discussing.

We are considering a change to let Doubleshot wrap; that is once Doubleshot exceeds 100% it would start to have a chance to produce a third attack. Then Doubleshot wouldn't be wasted during high buffs.

The biggest concern is actually Doublestrike, as we wouldn't be able to make the same change to Doublestrike and we would expect players to ask for that if we changed Doubleshot.

Sev~

This would be a good change.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #14 - Oct 9th, 2015 at 7:28am
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Asheras wrote on Oct 8th, 2015 at 2:27pm:
Manyshot is the highest ranged DPS in the game by far while it is active.

Manyshot itself? No. Some synergies available with manyshot, sure.
  

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Re: The many lies of Sev_pay (early autumn addition!)
Reply #15 - Oct 9th, 2015 at 8:44am
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When was Doubleshot introduced? I'm having trouble remembering, but I thought it was fairly recent? Is this something that has been a problem all along or has another change made arrows suddenly problematic?
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #16 - Oct 11th, 2015 at 10:29pm
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kum-gulp wrote on Oct 8th, 2015 at 2:52pm:
Are you an olde poster hiding under a pseudonym? Reminds me of someone round these here parts.


Technomage wrote on Oct 8th, 2015 at 3:24pm:
I lurked and posted as Arkat b4.

  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #17 - Oct 12th, 2015 at 1:40am
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Manyshot is just the TIP of the iceberg...

Get ready min/max'ers we are all about to be bent over the Turdbine barrel in the name of lag "fixes".. Way more than the shitty ass duel wielding "fix" for lag. Get your tinfoil hats for this one.... Forum Apocalypse in 3, 2, 1...

Angry

  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #18 - Oct 12th, 2015 at 9:59am
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Manyshot is not overpowered.  Manyshot + Pin(non rednamed / boss) + sniper shot (to add sneak attack damage0 + adrenaline + Arrow of slaying is.  There should be no way to deliver up to 100k+ damage with one shot.  I loved playing ranger and have since launch, but even I know when something is game breaking despite it being in our favor.  With the increase of dps from DWS, I have seen my damage numbers go from 22K max previously to close to 30k (max per hit) using that attack routine.  Just the first number.  Now, if they introduce the +1 crit multiplier, I think you will easily see 30k+ damage per shot... then multiply by 4 and you can now one shot some raid bosses.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #19 - Oct 12th, 2015 at 10:01am
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Raid bosses? Hyperbole much?
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #20 - Oct 12th, 2015 at 10:33am
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Tempest Spine! Wink
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #21 - Oct 12th, 2015 at 12:23pm
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Asheras wrote on Oct 8th, 2015 at 6:03pm:
Quote from Sev:
This would be a good change.


Nah it would be a stupid lazy change, anyone with half a clue would know that.. so you get a pass.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #22 - Oct 12th, 2015 at 1:40pm
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RemRemi wrote on Oct 12th, 2015 at 12:23pm:
Nah it would be a stupid lazy change, anyone with half a clue would know that.. so you get a pass.


Nah.  Actually, I ran the numbers.  It would be a very good change.  Would result in significantly more DPS than current Manyshot.  But you wouldn't know that because you are the lazy one.  Just making weak insults about topics on which you are woefully ignorant.
  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #23 - Oct 12th, 2015 at 2:37pm
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Asheras wrote on Oct 12th, 2015 at 1:40pm:
Nah.  Actually, I ran the numbers.  It would be a very good change.  Would result in significantly more DPS than current Manyshot.  But you wouldn't know that because you are the lazy one.  Just making weak insults about topics on which you are woefully ignorant. 


Oh sure you did Ash! your "numbers" are known so widely across the land.....

Maybe someday if you figure out how to actually play the game you might figure out that it's about more than DPS over full time frames.

The lazy one? you were so lazy you just bogarted my insult you cad! Grin Grin Grin
« Last Edit: Oct 12th, 2015 at 2:37pm by RemRemi »  
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Re: The many lies of Sev_pay (early autumn addition!)
Reply #24 - Oct 12th, 2015 at 4:52pm
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RemRemi wrote on Oct 12th, 2015 at 2:37pm:
Oh sure you did Ash! your "numbers" are known so widely across the land.....

Maybe someday if you figure out how to actually play the game you might figure out that it's about more than DPS over full time frames.

The lazy one? you were so lazy you just bogarted my insult you cad! Grin Grin Grin


I never said my numbers were known.  Not even sure how that is relevant.  Just not seeing how you are forming your opinion on the manyshot change to allow doubleshot to exceed 100%.  Only two choices: A) running some numbers or B) pulling some bullshit out your ass.

I'm option A: the person who is taking the time to make an informed opinion.  You are B: the guy talking out his ass.  Rather than providing any basis for your opinion, all you counter with is weak insults.  Which suggests you really don't know what you are talking about and just trying to deflect this into a typical internet flame war to hide that fact.

  
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