Vaultaccount wrote on Oct 15
th, 2015 at 7:57am:
Ok this is bad. Didn't need to nerf TWF and S&B paladin.
My point exactly. I loves me some S&B Paladin (which was tough enough to build right before.)
Quote:How is that bad?? Pally mechanic was totally broken. And it makes no sense. Serioulsy, I have never seen a stupid thing as a paladin with a crossbow before. Thank God it is gone!
Paladin with a crossbow is… Dubious, to say the least. But some people invested in building one, so it's a nerf, technically. Regardless of anyone's feelings about the "lore" of it.
Quote:Arties and archers are getting theyr own pass. For now, noone cares about them. Or throwers.
Except people like my Guildee, who always has at least one toon on an Arty life. I personally don't care about Throwers myself, but I consider the people rolling them perverse, which I am 100% supportive of.
Quote:Nothing changed for them. (casters)
Nope. Still Gaytarded.
Quote:I don't see ny must have feat there. Seriously, you don't need to take a feat to go from 130 PRR to 150 PRR wich is a 4% more damage reduction. And not that you didn't have any feats. Now if you think about it if you take just one single feat for PRR you will end up with MORE PRR than you have right now, so shut the fuck up.
The problem isn't the PRR, the value of which can be debated. It's the removal of the MRR that's the kick in the scrotum. It was the only means Heavy Armour users had to mitigate almost all incoming AoE attacks and magical Reflex damage.
A problem the Devs acknowledged when they implemented PRR/ MRR in the first place. Their piss-poor quest design meant that your Pally/ Fighter/ Cleric/ Barb couldn't run Double Dragon or Deathwyrm without piking in the corner, or more likely, as a Soul Stone because the ridiculous AoE effects made Evasion mandatory.
Since these feats will now be the only (as I read it, may be subject to change, HaHaHa) way to replace that lost MRR, they become "must haves."
Or more likely, "Won't Needs" because everyone will be back wearing bathrobes in Mountain Stance, or splashing 2 Rogue (if you don't/ can't be Lawful.)
So yeah, I'll gripe about that shit all fucking day, because it kills build diversity, pure and splashed, yet again.
Quote:I hope they nerf them soon (wolves and trees.)
Affects my life not at all, so meh. Also, trees are perverse. See above.
Quote:All that because of 6 mlee power? I agree this was a bad move, but it didn't broke any build.
It sucks mostly because Rangers FINALLY stopped sucking like a $2 hooker, and then they pulled the rug out from underneath them, again.
Which was done entirely because their (current Dev team's) inability to extrapolate consequences resulted in all kinds of Dance-of-Death Pally-Rangers* (without the colour coded costumes or Dinozords) rampaging through content unchecked.
A move that seems grossly unfair, since none of the other fighting styles (THF, SWF) caught the Nerf Hammer to address "over performance." Especially when glancing blows (unless I am mistaken) are still handing out a broken 100% damage.
So 6 Melee Power may not break any builds, but it was another Donkey Punch to Tempest Rangers and to TWF in general.
*I would pay real world money for Power Ranger cosmetic outfits.