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yardarm
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Incoming nerfs listed
Oct 13th, 2015 at 3:02pm
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https://www.ddo.com/forums/showthread.php/466433-The-Balance-Change-post#post570...

Severlin posted 10/13/2015: Quote:
Greetings.

We've seen a lot of community feedback, both public and private, about our ongoing plans for balance. These are some changes we are considering to increase game balance.

As with any post that outlines power reductions (aka nerfs) I am sure there will be a lot of players looking for explanations and our thoughts and results on balance that led to these changes. I will be following up this post with more details that talk about why some of these changes are being implemented.

***

Holy Sword (Paladin)
This is now a spell that affects the paladin and buffs whatever melee weapon is being wielded in the main hand.
It no longer persists on your weapon but instead buffs the melee weapon you are holding in your main hand. (Yes, this buffs your two handed weapons.)
It no longer affects missile weapons.
It no longer can be used to buff off hand weapons or shields.
If you change weapons the spell will drop off the unequipped weapon and instead be applied to the newly equipped weapon.

Blood Strength (Barbarian Ravager)
The portion of this enhancement that heals the user when they kill an opponent now has a 1 second internal cooldown.

Critical Rage (Barbarian Ravager)
The bonus to critical threat range is now a competence bonus.

Two weapon fighting animations have been fixed so there is no longer a weird jump on the fourth animation. This has made the fourth attack slightly quicker.

Two Weapon Fighting no longer grants melee power.
Improved Two Weapon Fighting no longer grants melee power.
Greater Two Weapon Fighting no longer grants melee power.

Doubleshot values over 100% now have a chance of producing a third attack. The chance is equal to the amount the value exceeds 100. A doubleshot value of 130, for example, would always produce one extra shot and have a 30% chance to produce a third shot.

(Doublestrike will still cap at 100 for technical reasons.)

Repeating Crossbows and Doubleshot
Fixed a bug where Doubleshot was not being reduced for repeating crossbows. (Doubleshot chance is divided by 3 for repeating crossbows.)

Manyshot
This ability is being redesigned.
For the next 20 seconds you add your (base attack bonus * 4) to your Doubleshot and Ranged Power. This ability puts Ten Thousand Stars on a 30 second cooldown. Cooldown 2 minutes.
(This ability no longer gives a doubleshot penalty when activated.)

Ten Thousand Stars
This ability is being redesigned.
For the next 30 seconds you add your Wisdom ability score to your Ranged Power and you add your monk level * 5 to your Doubleshot. This ability puts Manyshot on a 30 second cooldown. Cooldown 1 minute.
(This ability no longer gives a doubleshot penalty when activated.)

Mechanical Reloader (Rogue Mechanic)
The alacrity for non-repeating crossbows is now 30%. (Was 40%)

Pulverizer (Legendary Dreadnought)
The bonus to critical threat range for bludgeoning weapons is now an Insight bonus.

Improved Critical
These feats now add a bonus to critical threat range based purely on weapon type.
* Adds +3 to critical threat range for falchion, kukri, rapier, and scimitar.
* Adds +2 to the critical threat range of bastard sword, dagger, great crossbow, greatsword, heavy crossbow, khopesh, light crossbow, long sword, repeating heavy crossbow, repeating light crossbow, short sword, and throwing dagger.
* Adds +1 to all other weapons.

Armor Changes
The amount of Physical Resist Rating that armor provides has been changed.
* Heavy armor now increases Physical Resist Rating by (base attack bonus * 2) and no longer adds Magical Resist Rating.
* Medium armor now increases Physical Resist Rating by (base attack bonus * 1.5) and no longer adds Magical Resist Rating.
* Light Armor now increases Physical Resist Rating by (base attack bonus * 1) and no longer adds Magical Resist Rating.
Fixed a bug where players were getting Physical Resist Rating for armor with which they were not proficient.

(Note: The Physical Resist Rating and Magical Resist Rating offered by shields remain unchanged.)

Divine Grace (Paladin)
Divine Grace now provides a maximum bonus equal to 2 + (Paladin level x 3).

Eldritch Blast and other enhancements (Warlock)
The spellpower scaling for Eldritch Blast and several enhancements has been reduced.

Spellpower scaling of Warlock Abilities
Ability      Old      New
Eldritch Blast      150%      130%
Eldritch Blast Cone      130%      130%
Eldritch Blast Chain      110%      95%
Eldritch Blast Aura      150%      130%
Stricken (Souleater)      150%      125%
Consume (Souleater)      150%      125%
Eldritch Burst (Enlightened Spirit)      120%      100%
Spirit Blast (Enlightened Spirit)      120%      100%

I will be following up this post with some details on our thoughts on balance and design.

Sev~
  
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Athanor
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Re: Incoming nerfs listed
Reply #1 - Oct 13th, 2015 at 3:19pm
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I'm not an uber player, but really is TWF the best DPS option? because I don't feel like that when I play!
  

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no.
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Re: Incoming nerfs listed
Reply #2 - Oct 13th, 2015 at 3:20pm
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Gay.

And retarded.  Undecided
  
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Re: Incoming nerfs listed
Reply #3 - Oct 13th, 2015 at 3:24pm
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cool, interested to see if it makes this game less boring, which is really all I'm interested in at this point
  
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Re: Incoming nerfs listed
Reply #4 - Oct 13th, 2015 at 3:26pm
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Bye bye heavy armour TWF.
  

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Re: Incoming nerfs listed
Reply #5 - Oct 13th, 2015 at 3:28pm
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Bye bye paladin splash....
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Re: Incoming nerfs listed
Reply #6 - Oct 13th, 2015 at 3:30pm
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ILoveExploits wrote on Oct 13th, 2015 at 3:28pm:
Bye bye paladin splash....


+8 to all saves for two levels is still pretty okay.

And now rogue evasion splashes will make a comeback...

But monk won't.
« Last Edit: Oct 13th, 2015 at 3:30pm by Starkjade »  

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yardarm
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Re: Incoming nerfs listed
Reply #7 - Oct 13th, 2015 at 3:32pm
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harharharhar wrote on Oct 13th, 2015 at 3:24pm:
cool, interested to see if it makes this game less boring, which is really all I'm interested in at this point



Snitch says what?   
« Last Edit: Oct 13th, 2015 at 3:33pm by »  
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harharharhar
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Re: Incoming nerfs listed
Reply #8 - Oct 13th, 2015 at 3:41pm
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Quote:
Snitch says what?   


you heard me cunt
  
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yardarm
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Re: Incoming nerfs listed
Reply #9 - Oct 13th, 2015 at 3:43pm
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harharharhar wrote on Oct 13th, 2015 at 3:41pm:
you heard me cunt


What? snitch says what again?
  
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yardarm
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Re: Incoming nerfs listed
Reply #10 - Oct 13th, 2015 at 3:44pm
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These changes could be pretty huge, I do wonder what will actually go live.
  
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Re: Incoming nerfs listed
Reply #11 - Oct 13th, 2015 at 3:47pm
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*nerfsplosion*

Ah right.  How long till the whining on the mobos...?
  
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Re: Incoming nerfs listed
Reply #12 - Oct 13th, 2015 at 3:47pm
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I'm more interested in what they are going to break.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Re: Incoming nerfs listed
Reply #13 - Oct 13th, 2015 at 3:50pm
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So Holy Sword sucks for ranged, Kenseis and Divine Crusaders get fucked (new Improved Crit change), LD Hammer users get fucked, and Ravagers get fucked royally.

Great.  Roll Eyes
  

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Re: Incoming nerfs listed
Reply #14 - Oct 13th, 2015 at 3:51pm
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Armor Changes
The amount of Physical Resist Rating that armor provides has been changed.
* Heavy armor now increases Physical Resist Rating by (base attack bonus * 2) and no longer adds Magical Resist Rating.
* Medium armor now increases Physical Resist Rating by (base attack bonus * 1.5) and no longer adds Magical Resist Rating.
* Light Armor now increases Physical Resist Rating by (base attack bonus * 1) and no longer adds Magical Resist Rating.
Fixed a bug where players were getting Physical Resist Rating for armor with which they were not proficient.

(Note: The Physical Resist Rating and Magical Resist Rating offered by shields remain unchanged.)



Stupid dumbfux, I bet they are not making mithral full plate count as the base attack x2, and while mithral lowers the encumbrance and makes it 1 type easier, it still shud offer the same PRR as normal full plate ffs, or thatz my opinion.

Also they did not mention warforged body, hopefully they forget to touch that 1. Tongue Roll Eyes
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Re: Incoming nerfs listed
Reply #15 - Oct 13th, 2015 at 3:51pm
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I disagree with "balancing" the game with nerfs vs. increasing the rest of the classes to a similar level. 

I guess the idea was let's nerf pallys, barbs, mechanics, twf'ers, bow users, monkchers, star chuckers, warlocks, and anyone using heavy armor all at once.  So at least no one will feel singled out.  All you swash Bards out there, nice job dodging the nerf hammer.
  
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Re: Incoming nerfs listed
Reply #16 - Oct 13th, 2015 at 3:54pm
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Technomage wrote on Oct 13th, 2015 at 3:50pm:
So Holy Sword sucks for ranged, Kenseis and Divine Crusaders get fucked (new Improved Crit change), LD Hammer users get fucked, and Ravagers get fucked royally.

Great.  Roll Eyes


Ravagers do not get fucked that bad. Tongue
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Re: Incoming nerfs listed
Reply #17 - Oct 13th, 2015 at 3:58pm
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A lot of these changes were really needed, let's be honest.  And some of these nerfs have been broadcasted for months.  The only that was really nerfed into oblivion are paladin based ranged builds. 

Also seems like cone shape will be the way to go for warlocks, and I thought it was already pretty strong.
  
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Re: Incoming nerfs listed
Reply #18 - Oct 13th, 2015 at 3:58pm
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Asheras wrote on Oct 13th, 2015 at 3:51pm:
All you swash Bards out there, nice job dodging the nerf hammer.


At least we have some idea of the baseline for what they want as far as performance goes.
  

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yardarm
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Re: Incoming nerfs listed
Reply #19 - Oct 13th, 2015 at 4:01pm
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Technomage wrote on Oct 13th, 2015 at 3:50pm:
LD Hammer users get fucked, 


?
  
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Re: Incoming nerfs listed
Reply #20 - Oct 13th, 2015 at 4:03pm
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The OP is missing this, which is in the actual MoBo Thread.  Right below the armor PRR/MRR changes.  Interesting.  Looks like the fighter class update is partially feat related. 

Quote:
As a result of dialing back armor, some fighter only feats that will boost their effectiveness with armor and add to tactical DCs will also be included.

Tactical Training
Requires Fighter Level 4
You gain +2 to the DC of all tactical feats.

Tactical Combatant
Requires Fighter Level 8
You gain +4 to the DC of all tactical feats.

Tactical Mastery
Requires Fighter Level 12
You gain +6 to the DC of all tactical feats.

Tactical Supremacy
Requires Fighter Level 16
You gain +8 to the DC of all tactical feats.

Notes: All tactical feats stack for a total of +20. The lower level feats are not prerequisites for the higher level feats so a higher level fighter could save a feat if he/she wanted to skip Tactical Training and forego the +2 but still have access to Tatical Supremacy.

Heavy Armor Training
Requires Fighter Level 2
You gain +3 Physical Resistance Rating and Magical Resistance Rating while wearing heavy armor.

Heavy Armor Combatant
Requires Fighter Level 6
You gain +6 Physical Resistance Rating and Magical Resistance Rating while wearing heavy armor.

Heavy Armor Master
Requires Fighter Level 10
You gain +9 Physical Resistance Rating and Magical Resistance Rating while wearing heavy armor.

Heavy Armor Champion
Requires Fighter Level 14
You gain +12 Physical Resistance Rating and Magical Resistance Rating while wearing heavy armor.

Notes: All Heavy Armor feats stack for a total of +30. The lower level feats are not prerequisites for the higher level feats so a higher level fighter could save a feat if he/she wanted to skip Heavy Armor Training and forego the +3 and still have access to Heavy Armor Champion.
  
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Re: Incoming nerfs listed
Reply #21 - Oct 13th, 2015 at 4:03pm
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Hurray for many rule changes all at once.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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yardarm
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Re: Incoming nerfs listed
Reply #22 - Oct 13th, 2015 at 4:03pm
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Asheras wrote on Oct 13th, 2015 at 3:51pm:
All you swash Bards out there, nice job dodging the nerf hammer.


Very impressive indeed, especially when in that second post Severlin complained about Coup, but they still didn't touch them.
« Last Edit: Oct 13th, 2015 at 4:03pm by »  
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Re: Incoming nerfs listed
Reply #23 - Oct 13th, 2015 at 4:04pm
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AtomicMew wrote on Oct 13th, 2015 at 3:58pm:
The only that was really nerfed into oblivion are paladin based ranged builds. 

All three of them on Ghallanda. But hey, I am biased I JUST tred into 14/6 pally monk after getting buncha heroics lives - so kinda pissed.
I don't think there is anyone playing one in guilds that would raid EEs and such on Ghallanda.
Every ranged character is blitzing mechanic or blitzing pally mechanic.

I am expecting nerf to my Palemaster soon that does nothing except MoD stoning last year haha.
Because forum "hate" is just 3 years behind times.

  
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Re: Incoming nerfs listed
Reply #24 - Oct 13th, 2015 at 4:05pm
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Technomage wrote on Oct 13th, 2015 at 3:50pm:
LD Hammer users get fucked


I think they're the opposite of fucked, especially if they're Holy Sword-ing or Ravaging.
  

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