build 1: trapper
12 wiz, 6 arti, 2 rog (sun elf for int bonuses, tr/heart to ditch the cleric level) every point into int; insightful reflexes, insightful damage, palemaster, arcane archer, running fury of the wild; no fail trapping, lock picking, UMD, self healing high-pre-nerf DPS, useful spells (thought not relying on them) and buffs; an overall fun build that can handle anything.
build 2: overkill
11 ranger, 6 fighter, 3 fvs, elf, arcane archer running fury of the wild. every point into dex. you have the war priest damage line, the elven racial damage line, and the fighter kensai damage line (all for bows), the weapon meditation buff, the inflame buff, the divine favor spell; all add significant bonuses to damage, fighter feats and sliver flame feats; all add damage bonuses to bows. this was (pre-nefr) the highest possible DPS build.
build 3: combat medic 1
17 fvs, 2 rog, 1 fighter, elf, arcane archer, fury of the wild. every point into dex; you're starting with 10 cha and are relying on tomes and gear not to fail your spells, this means that until you reach higher levels, you will not be able to cast some spells available to you; end-game, bitches.
build 4: combat medic 2
12 cleric, 6 fighter, 2 monk (you guessed it) elf, arcane archer, fury of the wild. dex build....
i could post alot of builds. since they gave elf no restrictions on AA, you can play any class, or any combination of classes, and still have full access to the AA tree with absolutely 0 ranger levels.
rangers BTW are fucking gimps. the only damage bonuses inherent to that class are the favored enemy bonuses: a total of +10 to damage @ level 20.
with 3 (fucking 3!) levels of flavored hole, you get child of the silver flame (+1 damage) divine favor spell (+1 damage) 3 tiers of favored weapons (+3 damage) and the inflame buff (+4 damage) for a grand total of +9 to damage! 3 levels of fvs gets you 1 point less damage than TWENTY levels of ranger; niggers!
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