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Caster DC's - What is the right success rate?
Nov 16th, 2015 at 1:27pm
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From Mobo's:
https://www.ddo.com/forums/showthread.php/467721-Quest-for-the-developer-regardi...

Thread Start:
Quote:
Devs,

In your mind how often should a Finger of Death land for a PM who has the highest DC possible for the level and equipment available? Assuming no prepping like ED or enervation.

In percentage:

-Against a low-fort mob?
-Against an average mob?
-Against a brute like an ogre?

I'm just curious what your thoughts are on this.


Cordo Response:
Quote:
Oftentimes we'd prefer to flip those questions around and ask you: What would your expectations be in terms of percentages against those conditions?


Typical non-answer response.  Thread then goes on to discuss.  Mainly, should a maxxed DC caster have 95% success rate in EE on their core school?

My opinion is that cool downs and mana act as deterrents to DC casters dominating content, especially Enchantment casters, who still need help killing shit.  The Necro/Insta-Kill Caster is a slightly different animal, due to their ability to one shot stuff. 

Some folks were saying a 50% success rate on a high fort mob vs. FoD in EE, for example, for a maxxed player.  To me, that's too low.  Again, given Mana and Cool Downs, I'd want to see this:

Entry Toon/Non-DC caster
Mob's Saving Throw:      EN      EH     EE
Low Save                       95%   70%   45%
Medium Save                  80%   50%   25%
High Save                       70%   40%   10%


Average Toon/DC Caster
Mob's Saving Throw:      EN      EH     EE
Low Save                       95%   90%   80%
Medium Save                  95%   80%   65%
High Save                       85%   70%   50%


Maxxed DC Caster
Mob's Saving Throw:      EN      EH     EE
Low Save                       95%   95%   90%
Medium Save                  95%   95%   80%
High Save                       95%   95%   70%

  
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Re: Caster DC's - What is the right success rate?
Reply #1 - Nov 16th, 2015 at 1:33pm
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Top gear/max toon should hit at 95%.
  

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Re: Caster DC's - What is the right success rate?
Reply #2 - Nov 16th, 2015 at 3:12pm
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what's the highest necro DC possible with cookies, bards, ship buffs, Yugo pots, max INT etc etc.  I say start with that at 95% (because cookies and Yugo pots aren't permanent) and work down from there.
  
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Re: Caster DC's - What is the right success rate?
Reply #3 - Nov 16th, 2015 at 3:16pm
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painkiller wrote on Nov 16th, 2015 at 3:12pm:
what's the highest necro DC possible with cookies, bards, ship buffs, Yugo pots, max INT etc etc.  I say start with that at 95% (because cookies and Yugo pots aren't permanent) and work down from there.

we did the breakdown here on warlock release. cant find thread, I post too much to search history. low to mid 90s err, i mean, nice try, sev!
« Last Edit: Nov 16th, 2015 at 3:18pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Caster DC's - What is the right success rate?
Reply #4 - Nov 16th, 2015 at 3:27pm
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Rubbinns wrote on Nov 16th, 2015 at 3:16pm:
we did the breakdown here on warlock release. cant find thread, I post too much to search history. low to mid 90s err, i mean, nice try, sev!


I've really made it now on the Vault, someone has accused me of being someone else!  Thanks!  Smiley

seriously though if it's mid 90s, and the EE fort saves are mid 90s what's the problem?
« Last Edit: Nov 16th, 2015 at 3:28pm by painkiller »  
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Re: Caster DC's - What is the right success rate?
Reply #5 - Nov 16th, 2015 at 3:32pm
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painkiller wrote on Nov 16th, 2015 at 3:27pm:
seriously though if it's mid 90s, and the EE fort saves are mid 90s what's the problem?

those things called 2 to 20

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Caster DC's - What is the right success rate?
Reply #6 - Nov 16th, 2015 at 4:04pm
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painkiller wrote on Nov 16th, 2015 at 3:27pm:
I've really made it now on the Vault, someone has accused me of being someone else!  Thanks!  Smiley

seriously though if it's mid 90s, and the EE fort saves are mid 90s what's the problem?


Do you not know how saves work?   Serious question as I have the same doubts with the developers.

With how the game is not casters even with no fail DCs are shit compared to melees.   Stuff needs to change.
  
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Re: Caster DC's - What is the right success rate?
Reply #7 - Nov 16th, 2015 at 8:14pm
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Shit, they could fix a lot of caster balance issues in one swoop if they made SP pots available for plat. It would also give the finger to dupers who still have pages and pages of anniversary card pots. So to Turbine's way of thinking, that'd be 2 wins. I don't know how much of a cash cow Store pots are though.

Casters pay more for their resources. It's logical that they ought to see greater returns. This translates to melee butthurt, but that can be ignored as long as people still play a variety of classes. I think it takes longer to see the results of changes to DC casting, since the ultimate test is in how many wind up in play. Ranged was not and still is not as out of balance as DC casting is.
  

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Re: Caster DC's - What is the right success rate?
Reply #8 - Nov 16th, 2015 at 8:54pm
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That comment from Cordovan made my blood boil, such asshattery.
  
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Re: Caster DC's - What is the right success rate?
Reply #9 - Nov 16th, 2015 at 9:23pm
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Asheras wrote on Nov 16th, 2015 at 1:27pm:
Entry Toon/Non-DC caster
Mob's Saving Throw:      EN      EH     EE
Low Save                       95%   70%   45%
Medium Save                  80%   50%   25%
High Save                       70%   40%   10%


Average Toon/DC Caster
Mob's Saving Throw:      EN      EH     EE
Low Save                       95%   90%   80%
Medium Save                  95%   80%   65%
High Save                       85%   70%   50%


Maxxed DC Caster
Mob's Saving Throw:      EN      EH     EE
Low Save                       95%   95%   90%
Medium Save                  95%   95%   80%
High Save                       95%   95%   70%


It's been a while since I gave actual DC casting a real go, but my experience is that at least 50% of the time you have a 0% chance cause 90% of the mobs have deathward.  Nothing like hitting wail on a DC caster you've spent months working on and seeing fuck-all happen.

The whole life in heroics everything will seem fine.  Fireballs will obliterate scores at a time.  Then you hit epics and run face first into one of Turbine's many, many fuck yous to casters.

I'm sure there are people who have awesome casters that steamroll every quest, but if you don't have all the past lives and best in slot gear yet then get used to normal or being carried through quests.

Or give up and go shiradi.  That's what I did.
« Last Edit: Nov 16th, 2015 at 9:24pm by Mr Reilly »  

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Re: Caster DC's - What is the right success rate?
Reply #10 - Nov 16th, 2015 at 9:38pm
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Mr Reilly wrote on Nov 16th, 2015 at 9:23pm:
It's been a while since I gave actual DC casting a real go, but my experience is that at least 50% of the time you have a 0% chance cause 90% of the mobs have deathward. 


that seems about what I see in game.
« Last Edit: Nov 16th, 2015 at 9:39pm by Yobai »  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Caster DC's - What is the right success rate?
Reply #11 - Nov 16th, 2015 at 10:00pm
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Mr Reilly wrote on Nov 16th, 2015 at 9:23pm:
It's been a while since I gave actual DC casting a real go, but my experience is that at least 50% of the time you have a 0% chance cause 90% of the mobs have deathward.  Nothing like hitting wail on a DC caster you've spent months working on and seeing fuck-all happen.

The whole life in heroics everything will seem fine.  Fireballs will obliterate scores at a time.  Then you hit epics and run face first into one of Turbine's many, many fuck yous to casters.

I'm sure there are people who have awesome casters that steamroll every quest, but if you don't have all the past lives and best in slot gear yet then get used to normal or being carried through quests.

Or give up and go shiradi.  That's what I did.


There is a huge difference in old heroic content and epic content as well as some newer heroic content.  Both in terms of HP and saves.  It has a huge impact on the viability of casters.  No doubt about it.
  
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Re: Caster DC's - What is the right success rate?
Reply #12 - Nov 16th, 2015 at 10:01pm
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Mr Reilly wrote on Nov 16th, 2015 at 9:23pm:
Or give up and go shiradi. 

joy proc beats the piss out of almost every build anyhow.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Caster DC's - What is the right success rate?
Reply #13 - Nov 16th, 2015 at 10:18pm
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Casters are basically where archers were.  There was only one viable build style: furyshot slayer arrows during manyshot.  Anything else was totally ineffective.  Casters have shiradi and thats it.  Everything else is markedly worse. 

That's not a good place for a class to be.
  
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Re: Caster DC's - What is the right success rate?
Reply #14 - Nov 16th, 2015 at 10:55pm
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Revaulting wrote on Nov 16th, 2015 at 8:14pm:
I don't know how much of a cash cow Store pots are though.

I know one guy in my guild bought them by the hundreds, but he doesn't really play any-more as all he really likes is DC casters, and, well, you know about DC casters  Sad
  

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Re: Caster DC's - What is the right success rate?
Reply #15 - Nov 16th, 2015 at 11:42pm
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That comment from Cordovan made my blood boil, such asshattery.



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Re: Caster DC's - What is the right success rate?
Reply #16 - Nov 16th, 2015 at 11:58pm
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Revaulting wrote on Nov 16th, 2015 at 8:14pm:
I don't know how much of a cash cow Store pots are though.

I think they once posted a list of top store items, both recurring and one time (packs, races, classes, etc) and mana pots were top 5 on the recurring items list.  Right up there with Rez cakes. 

I recall there was some really stupid stuff on that list that nobody should be spending money on.
  
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Re: Caster DC's - What is the right success rate?
Reply #17 - Nov 17th, 2015 at 12:55am
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As a pure Fvs evocer, only content I find I cannot Implode/Soundburst + Divine Wrath something without debuffing is DoJ (I wonder why) and ToEE EE. For new packs, the Cultists in EE have some really high fortitude saves and in Archons I encounter some issues with spell resistance but other than that DC casting is still quite playable. As a side note, my Fvs only has 3 Wiz, 3 Sorc and 3 Fvs past lives.

With that being said, I feel if we are investing that heavily into a character, all the DC past lives, all the gear etc, that 95% should be achievable on all mobs and ~80% on brutes with minor/no debuffs.
  
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Re: Caster DC's - What is the right success rate?
Reply #18 - Nov 17th, 2015 at 12:58am
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Asheras wrote on Nov 16th, 2015 at 11:58pm:
there was some really stupid stuff on that list that nobody should be spending money on.

spending money on this game is retarded. youre keeping incompetent devs, cordovan, piaz siblings, and blatant cash rapes going so you can keep playing a game from 2006 that 85% of people stopped playing 4 years ago.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Caster DC's - What is the right success rate?
Reply #19 - Nov 17th, 2015 at 1:22am
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Rubbinns wrote on Nov 17th, 2015 at 12:58am:
spending money on this game is retarded. youre keeping incompetent devs, cordovan, piaz siblings, and blatant cash rapes going so you can keep playing a game from 2006 that 85% of people stopped playing 4 years ago.



yesssssss.  let the hate FLOW through you!
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Caster DC's - What is the right success rate?
Reply #20 - Nov 17th, 2015 at 5:13am
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For trash 100% is too low with 50 SP cost and long ass cooldown. Meanwhile even the below-average melee and ranged players are outkilling the epitome DC caster AND get to contribute to the redname fights.
  

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Re: Caster DC's - What is the right success rate?
Reply #21 - Nov 17th, 2015 at 8:39am
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Bigjunk wrote on Nov 16th, 2015 at 4:04pm:
Do you not know how saves work?   Serious question as I have the same doubts with the developers.

...


oh shit I had it backwards.  in my head I was adding the d20 to the DC roll not the save roll.  you guys are right

<going back into lurk mode>
  
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Re: Caster DC's - What is the right success rate?
Reply #22 - Nov 17th, 2015 at 9:44am
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Rubbinns wrote on Nov 17th, 2015 at 12:58am:
spending money on this game is retarded. youre keeping incompetent devs, cordovan, piaz siblings, and blatant cash rapes going so you can keep playing a game from 2006 that 85% of people stopped playing 4 years ago.


Meh.  It's still a fun game.  And cheaper than a lot of my other vices.
  
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Re: Caster DC's - What is the right success rate?
Reply #23 - Nov 17th, 2015 at 10:21am
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5 Foot Step wrote on Nov 17th, 2015 at 5:13am:
For trash 100% is too low with 50 SP cost and long ass cooldown. Meanwhile even the below-average melee and ranged players are outkilling the epitome DC caster AND get to contribute to the redname fights.


I dunno.  It can really trivialize EE content to have no fail trash instakilling, although the boss issue would still be there.  I made my percentages for EE rougher because SP pots are so common, efficiency options are common and SP doesn't seem to be much of an issue.  The Cooldown is a bigger deal.  If you can't pull 1 or 2 mobs at a time or kite a group, it's a challenge. 

I think I would rather have some better boss options than to have 100% instakill success on trash.
  
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Re: Caster DC's - What is the right success rate?
Reply #24 - Nov 17th, 2015 at 11:38am
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Asheras wrote on Nov 17th, 2015 at 10:21am:
I think I would rather have some better boss options than to have 100% instakill success on trash.


Hasn't that always been the cornerstone of the DC vs DPS comparison? DC contributes to making trash killing faster and more trivial while DPS makes boss fights faster. The "Jack of all trades master of none" ideal comes to mind here for any form of middle ground.
  
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