Flav wrote on Nov 17
th, 2015 at 5:23am:
It's a matter of Marketing...
Players : Kobold do not want Timer.
Dev Team : OK no problem we kill Timers for Legendary ( because we don't want to take the risk of breaking something in the Spaghetti code we will not kill old timers )
MarketDroid : Oh, here comes a great opportunity, We can sell a new item that will go fast into bestseller range... it's going to beat the Mirror.
Marketdroid to Devs : You WILL make new timers just for Legendary. That's a great opportunity to make lots of money and keep the game going for a bit longer.
Devs : But but, players do not want, and overall they are right it's bad for the game long term survivability.
Marketdroid : We don't care if the game survive 10 more years, make timers, they will sell, we will make money with them in the next two or 3 quarters...
Le Sigh, Turbine, Powered by the Excel Sheet of Marketdroids.
The flaw in your logic is this:
Quote:Players : Kobold do not want Timer.
You are wrong. There are a good percentage of players that DO want timers. If the entire base was unified, as you suggest, that would be one thing. But Turbine is hearing players want timers. They did 4 years ago and they do today.
The problem Turbine has is that there are 3 opinions on this front:
1) Some players want the current situation: Ubiquitous timers. Everyone who wants to can have stacks of 100 laying around at no real world cost.
2) Some players want timers, but they want it like it was pre-duping/carding. Timers exist but are uncommon/valuable. You don't toss them away when ransacked if a raid has a decent drop rate. If you spend a timer you are playing to completion because the timer was too valuable to give up if you lag wipe.
3) Some players want to go back to pre-2012. No timers. You run raids every 3 days and you do raid trains and track when your toons are off timer and plan your game times accordingly.
So, you have 3 player groups with different opinions. Two extremes and a "middle ground". Now, let's look at revenue earned from raid timers in each scenario:
1) Low Revenue
2) High Revenue
3) No Revenue
So, Turbine can take the middle ground and maximize profits. Give me a valid reason why they would choose option 1 or 3, given that players are divided and there is a revenue opportunity.
You make it sound like Turbine is putting money over players. As a player who likes and uses raid timers (100 or so in the past 3 months), I disagree. I would be very upset if Turbine did away with timers entirely.