https://www.ddo.com/forums/showthread.php/467838-Update-29-Feats-Legendary-FeatsAt level 30 you will get a choice of one Legendary Feat. These feats are stronger than most of your standard feats, and pull their power from different planes. To help round power levels in upper Epic, a lot of these feats are meant to be a little more powerful for characters that have built for versatility; most of them include parts useful to many kinds of players.
Scion of the Plane of Earth
+4 to the DCs of Conjuration spells, +2 to the DCs of other spells
+20 PRR
+10 Acid Spell Power, +30 Universal Spell Power
Add 2d20 Acid damage to weapon and unarmed attacks (Scales with Spell Power)
Scion of the Plane of Air
+4 to the DCs of Evocation spells, +2 to the DCs of other spells
+4% Dodge, +4 to Dodge Cap
+10 Electric Spell Power, +30 Universal Spell Power
Add 2d20 Electric damage to weapon and unarmed attacks (Scales with Spell Power)
Scion of the Plane of Fire
+25% Spell Critical Damage with all spells
+10 PRR, +10 MRR
+10 Fire Spell Power, +30 Universal Spell Power
Add 2d20 Fire damage to weapon and unarmed attacks (Scales with Spell Power)
Scion of the Plane of Water
+200 Maximum Spell Points
+20 MRR
+10 Cold Spell Power, +30 Universal Spell Power
Add 2d20 Cold damage to weapon and unarmed attacks (Scales with Spell Power)
Scion of the Feywild
+10 Sonic Spell Power, +30 Universal Spell Power
+4 to the DCs of Enchantment spells, +2 to DCs of other spells
Add 2d20 Sonic damage to weapon and unarmed attacks (Scales with Spell Power)
+20 Healing Amp
Scion of the Shadowfell
+4 to the DCs of Necromancy spells, +2 to DCs of other spells
+40 Negative Spell Power
+20 Negative Amp (assuming you take healing from Negative)
Weapon and Unarmed attacks heal you for 1d6 Positive damage, or 1d6 Negative damage if you are Undead.
Scion of the Ethereal Plane
Permanent Blur, and while sneaking, permanent Displacement.
+1 point of Sneak Attack damage for every 2 points of Hide you have
+2 to all Skills
Permanent Invisibility Guard, as per the item effect
Scion of the Astral Plane
+4 to Tactical Feat DCs
+4% Doublestrike & Doubleshot. An additional +4 if you are centered.
+4% Dodge.
+4 to Reflex Saves.
Scion of Mechanus
+20 Repair & Rust Spell Power, +20 Universal Spell Power
+20 Repair Amplification (assuming you take healing from Repair)
+10% Fortification Bypass on weapon and unarmed attacks
Gain: Master Reconstruction, shares cooldown with Communion of Scribing
Scion of Celestia
+20 Positive, Light, & Alignment Spell Power, +20 Universal Spell Power
+30% Crit Damage with Positive, Light, & Alignment spells
+150 Maximum Hit Points
+4 to Will Saves
Scion of Elysium
Summoned creatures gain +25 PRR and MRR
Summoned creatures gain +20 MP, RP, and USP
Summoned creatures gain +100% Fortification
Summoned creatures gain a 5% chance to ignore incoming damage entirely. Does not affect any incoming Positive, Negative, or Repair effects.
Scion of Arborea
+20 Melee and Ranged Power
+20 Force Spell Power and +20 Universal Spell Power
+2 to the Enhancement Bonus of your weapon
+4 to Fortitude Saves
Scion of Limbo
+2 Determination Bonus to all Saves
eight buffs, each one minute long. Cycles randomly.
+40 Melee and Ranged power, +80 Spell Power
+16% Doublestrike & Doubleshot, +20% Spell Crit Damage
+30 PRR and MRR
+20% Dodge and +40 Healing Amp
+20 DR /Law
Your weapon/unarmed strikes and spells deal 1d20 Chaos Damage
Each time you would be damaged, you have a +5% chance to completely ignore the damage. Does not affect any incoming Positive, Negative, or Repair effects.
Confetti explodes around your shoulders. Festive!