Default Update 29 Feats: Other Feats
***Please make sure you have read this thread first, it contains an overview of Update 29 Feats.***
In addition to the level cap increase and its related feats, we're planning on adding some new general feats. These provide extra options in Epic, especially boosts to Spellcasting.
New ML21 General Feats: (Each of these also grants +110 Maximum Spell Points)
Wellspring of Power Activate to gain +150 Universal Spell Power and +20% Spell Critical Damage for 30 seconds. 3 minute cooldown.
Arcane Insight Activate to gain + 6 to all spell DCs and +6 to Spell Penetration for 30 seconds. 3 minute cooldown.
New ML24 General Feats: (Each of these also grants +140 Maximum Spell Points)
Improved Augment Summoning Requires Augment Summoning Your summoned creatures have +8 to all ability scores, +10% Dodge, and +100 Maximum Hitpoints
Burst of Glacial Wrath Cone spell, deals 30d6 Cold Damage and freezes the creature. Fortitude save negates the freeze.
Intensify Spell METAMAGIC: +75 Spell Power, spells cost +25SP. Works on any spell affected by Empower.
Embolden Spell METAMAGIC: +2 DCs to all spells with DCs. +10SP. Affects spells
Master of Air Your Shocking Grasp, Electric Loop, and Lightning Bolt spells no longer have a maximum caster level.
Master of Earth Your Acid Spray, Acid Arrow, and Acid Blast spells no longer have a maximum caster level.
Master of Water Your Cold Ray, Snowball Swarm, and Niac's Biting Cold spells no longer have a maximum caster level.
Master of Fire Your Burning Hands, Scorch, and Fireball spells no longer have a maximum caster level.
Master of the Dead Your Chill Touch, Necrotic Ray, and Negative Energy Burst spells no longer have a maximum caster level.
Master of Light Your Sun Bolt, Searing Light, and Sunburst spells no longer have a maximum caster level.
Master of Artifice Your Static Shock, Lightning Sphere, Blast Rod, and Lightning Motes spells no longer have a maximum caster level.
Master of the Wilds Your Produce Flame, Creeping Cold, Call Lightning, and Word of Balance spells no longer have a maximum caster level.
Master of Music Your Shout, Greater Shout, Sonic Blast, and Reveberate spells no longer have a maximum caster level.
Master of Knowledge Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds.
New ML30 General Feat:
Greater Ruin Requires Ruin. Deals 1000 untyped damage to a single enemy (no saving throw). Costs 150 SP
Artificers
Improved Construct Essence Requires 12 Artificer Levels and Construct Essence. May be taken as an Artificer Bonus Feat. Improves your base Repair to 70%, as well as Rust vulnerability.
Construct Exemplar ML21, requires Improved Construct Essence. You are now considered a Living Construct instead of your original race 100% base healing from Repair spells and 100% damage from Rust Immunity to Sleep, Hold Person, Energy Drain, Nasueated, Exhausted, and Paralyzed effects except those which physically hold you in place Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal) +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save) You may remain underwater indefinitely without the need to breathe. When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill
In Update 29, the DC for Rune Arms will benefit from all sources of Evocation Bonuses (they currently only benefit from Feat Bonuses to Evocation). This isn't really a feat, I just didn't have somewhere better to mention it!
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