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u29 on Lamannia. Release Notes. (Updated 11-19-15)
Nov 19th, 2015 at 2:25pm
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Lamannia Update 29 Release Notes


Here are the Release Notes for Update 29 on Lamannia, published on Thursday, November 19th. These notes will change over time.


Of Special Note:


Characters can now level up to 30! New feats are also available.


News and Notes:


Classes

    Artificer Rune Arm DC's now include all sources of Evocation DC Boosts.



Enhancements

    Arcane Archer's Elemental Arrows now properly reflect the damage type they deal, instead of all claiming to deal acid damage.



Epic Destinies

    Shiradi Champion's Audience with the Queen has had some of its random effects' names changed so players can more easily tell them apart. The effects themselves remain unchanged.
    New feats are available called Epic Destiny Feats when a character has reached level 29. The feats are available to a character who has achieved the maximum destiny experience in all three Epic Destinies in a sphere, and additional feats are available to characters who have achieved maximum destiny experience in all three destinies in two spheres.
        Wind through the Trees - Primal: When enemies hit or miss you, they have a 5% chance to be knocked down with no save. This may only trigger once every 12 seconds.
        Dire Charge - Martial: Charge forward at the targeted foe. That foe and all nearby foes are subject to +2[w] damage and have a chance to be stunned. Stun DC is (25 + highest ability modifier + total level + bonus to stun attacks).
        Arcane Pulse - Arcane: A magical pulse of force reverberates through the target's body, dealing 3d6+6 force damage every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 5 times, increasing the damage with each stack.
        Deific Warding - Divine: When you take damage, add one stack of Deific Warding (+1 Sacred Bonus to MRR). This effect can stack up to 30 times. One stack is removed every 3 seconds.
        Dreamscape - Primal+Arcane: Activate to pop off to the land of dreams. You are invulnerable and invisible for five seconds, then return with a random 30-second buff. 1 minute cooldown. The available buffs are:
            Damage: +30 Melee/Ranged power, +60 Universal Spell Power.
            Defense: +15 AC/PRR/MRR
            Skill: +6 to all skills
            Damage Reduction: DR18/-
            Energy Resistance: Gain Energy Resistance 15
            Sprint: Gain Action Boost: Sprint (does not stack with the actual action boost)
            Fortitude: +6 to Fortitude
            Reflex: +6 to Reflex
            Will: +6 to Will

        Harbinger of Chaos - Primal+Martial: With weapon and unarmed attacks, deal 1d20 Bane damage against all targets and an additional 2d20 Chaos damage against Lawful targets. This scales with Melee or Ranged power depending on your weapons.
        Fount of Life - Primal+Divine: +20 Healing Amp and Positive Spell Power
        Embodiment of Order - Divine+Martial: With weapon and unarmed attacks, deal 10 Bane damage against all targets and an additional 20 Law damage against Chaotic targets. This scales with Melee or Ranged power depending on your weapons.
        Spirit Blades - Divine+Arcane: Create a series of spectral blades which fly at a nearby opponent. Each of the five blades does 2d20 Piercing and 1d20 Force damage.
        Arcane Warrior - Arcane+Martial: Your weapon and unarmed attacks grant you a stack of Arcane Warrior: Magical (+1 Universal Spell Power). Your offensive spells grant you a stack of Arcane Warrior: Physical (+1 Melee and Ranged Power). Each of these stacks to 20 times and each stack lasts for 6 seconds. You may gain a stack of each no more than once per second.



Epic Levels

    Epic levels now grant +6 Universal Spell Power and a 1% Spell Point cost reduction.
    The Epic level experience required to attain levels 21-30 has been adjusted to flatten the curve required to achieve level 30. To reach level 30, a character must earn 8.25 million experience. Each level now requires 825,000 experience.
        NOTE: Existing characters will not lose experience nor levels. However, characters will need to reach the new level thresholds in order to level, similar to a process done when we raised the level cap from 18 to 20. The experience table is now:
            Level 20: 0 Epic Destiny Experience
            Level 21: 825,000 XP
            Level 22: 1,650,000 XP
            Level 23: 2,475,000 XP
            Level 24: 3,300,000 XP
            Level 25: 4,125,000 XP
            Level 26: 4,950,000 XP
            Level 27: 5,775,000 XP
            Level 28: 6,600,000 XP
            Level 29: 7,425,000 XP
            Level 30: 8,250,000 XP



Feats

    Improved Construct Essence is now available as a feat, and requires Construct Essence and 12 levels of Artificer. May be taken as an Artificer bonus feat. The feat improves your base Repair to 70% healing from Repair spells, but you are now vulnerable to rust attacks and take 70% damage from them. You are still considered your original race.
    Construct Exemplar is a new feat that requires Improved Construct Essence, and may be taken starting at level 21. It grants the following:
        You are now considered a Living Construct instead of your original race
        100% base healing from Repair spells and 100% damage from Rust
        Immunity to Sleep, Hold Person, Energy Drain, Nasueated, Exhausted, and Paralyzed effects except those which physically hold you in place
        Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
        +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
        You may remain underwater indefinitely without the need to breathe.
        When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.

    New General Feats

        Wellspring of Power - Minimum level 21: Activate to gain +150 Universal Spell Power and +20% Spell Critical Damage for 30 seconds. Grants +110 maximum Spell Points. 3 minute cooldown.
        Arcane Insight - Minimum level 21: Activate to gain + 6 to all spell DCs and +6 to Spell Penetration for 30 seconds. Grants +110 maximum Spell Points. 3 minute cooldown.
        Improved Augment Summoning - Minimum level 24, requires Augment Summoning: Your summoned creatures have +8 to all ability scores, +10% Dodge, and +100 maximum Hit Points. Grants +140 maximum Spell Points.
        Burst of Glacial Wrath - Minimum level 24: Cone spell, deals 30d6 Cold Damage and freezes the creature. Fortitude save negates the freeze. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Intensify Spell - Minimum level 24, Metamagic: +75 Spell Power, spells cost +25 Spell Points. Works on any spell affected by Empower. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Embolden Spell - Minimum level 24, Metamagic: +2 DCs to all spells with DCs, spells cost +10 Spell Points. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Air - Minimum level 24: Your Shocking Grasp, Electric Loop, and Lightning Bolt spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Earth - Minimum level 24: Your Acid Spray, Acid Arrow, and Acid Blast spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Water - Minimum level 24: Your Cold Ray, Snowball Swarm, and Niac's Biting Cold spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Fire - Minimum level 24: Your Burning Hands, Scorch, and Fireball spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of the Dead - Minimum level 24: Your Chill Touch, Necrotic Ray, and Negative Energy Burst spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Light - Minimum level 24: Your Sun Bolt, Searing Light, and Sunburst spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Artifice - Minimum level 24: Your Static Shock, Lightning Sphere, Blast Rod, and Lightning Motes spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of the Wilds - Minimum level 24: Your Produce Flame, Creeping Cold, Call Lightning, and Word of Balance spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Music - Minimum level 24: Your Shout, Greater Shout, Sonic Blast, and Reveberate spells no longer have a maximum caster level. Grants +140 maximum Spell Points.
        (Lamannia Note: Can be taken, but does not currently function) Master of Knowledge - Minimum level 24: Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds. Grants +140 maximum Spell Points.
        Greater Ruin - Minimum level 30, requires Ruin: Deals 1000 untyped damage to a single enemy (no saving throw). Costs 150 SP



Items

    Legendary Raid Timer Bypasses are now available in Daily Dice and the Lamannia DDO Store, and can be used to bypass the timer for Legendary Raids (CR31+).
    Several Heroic Greensteel effects have been renamed to properly reflect their existing bonus types and functions, such as Healing Amplification. The effects themselves remain unchanged.
    Cosmetic helmets (such as the Crown of Fire) no longer cause elf ears to not display.



Legendary Feats

    Legendary Feats are selected when a character has achieved level 30. The currently-available feats are:
    Scion of the Plane of Earth

        +4 to the DCs of Conjuration spells, +2 to the DCs of other spells
        +20 PRR
        +10 Acid Spell Power, +30 Universal Spell Power
        Add 2d20 Acid damage to weapon and unarmed attacks (Scales with Spell Power)

    Scion of the Plane of Air

        +4 to the DCs of Evocation spells, +2 to the DCs of other spells
        +4% Dodge, +4 to Dodge Cap
        +10 Electric Spell Power, +30 Universal Spell Power
        Add 2d20 Electric damage to weapon and unarmed attacks (Scales with Spell Power)

    Scion of the Plane of Fire

        +25% Spell Critical Damage with all spells
        +10 PRR, +10 MRR
        +10 Fire Spell Power, +30 Universal Spell Power
        Add 2d20 Fire damage to weapon and unarmed attacks (Scales with Spell Power)

    Scion of the Plane of Water

        +200 Maximum Spell Points
        +20 MRR
        +10 Cold Spell Power, +30 Universal Spell Power
        Add 2d20 Cold damage to weapon and unarmed attacks (Scales with Spell Power)

    Scion of the Feywild

        +10 Sonic Spell Power, +30 Universal Spell Power
        +4 to the DCs of Enchantment spells, +2 to DCs of other spells
        Add 2d20 Sonic damage to weapon and unarmed attacks (Scales with Spell Power)
        +20 Healing Amp

    Scion of the Shadowfell

        +4 to the DCs of Necromancy spells, +2 to DCs of other spells
        +40 Negative Spell Power
        +20 Negative Amp (assuming you take healing from Negative)
        Weapon and Unarmed attacks heal you for 1d6 Positive damage, or 1d6 Negative damage if you are Undead.

    Scion of the Ethereal Plane

        Permanent Blur, and while sneaking, permanent Displacement.
        +1 point of Sneak Attack damage for every 2 points of Hide you have
        +2 to all Skills
        Permanent Invisibility Guard, as per the item effect

    Scion of the Astral Plane

        +4 to Tactical Feat DCs
        +4% Doublestrike & Doubleshot. An additional +4 if you are centered.
        +4% Dodge.
        +4 to Reflex Saves

    Scion of Mechanus (Lawful Neutral)

        +20 Repair & Rust Spell Power, +20 Universal Spell Power
        +20 Repair Amplification (assuming you take healing from Repair)
        +10% Fortification Bypass on weapon and unarmed attacks
        Gain: Master Reconstruction, shares cooldown with Communion of Scribing

    Scion of Celestia (Lawful Good)

        +20 Positive, Light, & Alignment Spell Power, +20 Universal Spell Power
        +30% Crit Damage with Positive, Light, & Alignment spells
        +150 Maximum Hit Points
        +4 to Will Saves

    Scion of Elysium (Neutral Good)

        Summoned creatures gain +25 PRR and MRR
        Summoned creatures gain +20 Melee Power, Ranged Power, and Universal Spell Power
        Summoned creatures gain +100% Fortification
        Summoned creatures gain a 5% chance to ignore incoming damage entirely. Does not affect any incoming Positive, Negative, or Repair effects.

    Scion of Arborea (Chaotic Good)

        +20 Melee and Ranged Power
        +20 Force Spell Power and +20 Universal Spell Power
        +2 to the Enhancement Bonus of your weapon
        +4 to Fortitude Saves

    Scion of Limbo (Chaotic Neutral)

        +2 Determination Bonus to all Saves
        One of eight buffs, each one minute long. Cycles randomly.

            +40 Melee and Ranged power, +80 Spell Power
            +16% Doublestrike & Doubleshot, +20% Spell Crit Damage
            +30 PRR and MRR
            +20% Dodge and +40 Healing Amp
            +20 DR /Law
            Your weapon/unarmed strikes and spells deal 1d20 Chaos Damage
            Each time you would be damaged, you have a +5% chance to completely ignore the damage. Does not affect any incoming Positive, Negative, or Repair effects.
            Confetti explodes around your shoulders. Festive!



Quests and Adventure Areas

    The tab in the dungeon entrance dialog now says "Legendary" for quests where the Epic Normal CR is over 30.
    We've adjusted some instance settings to reduce freeze-ups and crashes in Smuggler's Rest, the Isle of Forgotten Dreams, Gianthold, Menechtarun Desert, and Zawabi's Refuge.
    Hound of Xoriat (Heroic)
        Xy'zzy is now immune to Ruin and Tsunami.



Known Issues:

Click here for the Lamannia Forever-to-be-Known-Issues.
« Last Edit: Nov 19th, 2015 at 3:00pm by Bones »  

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Re: u29 on Lamannia. Release Notes.
Reply #1 - Nov 19th, 2015 at 2:29pm
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Still no info on Legendary Greensteel?

Sorry, hyper-focused.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: u29 on Lamannia. Release Notes.
Reply #2 - Nov 19th, 2015 at 2:34pm
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noamineo wrote on Nov 19th, 2015 at 2:29pm:
Still no info on Legendary Greensteel?

Sorry, hyper-focused.


Understandable. No, not yet.

They want to make all of that part of the last wave on Lamannia. So that they have an excuse for not having enough time to change things.  Roll Eyes
« Last Edit: Nov 19th, 2015 at 2:37pm by Bones »  

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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #3 - Nov 19th, 2015 at 2:36pm
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Can a kind soul test the two new epic spells?  I'm wondering how they work in practice, and also their cooldowns/casting time.
  
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #4 - Nov 19th, 2015 at 2:38pm
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When are they looking to push this live? I was under the impression that I had at least until after Thanksgiving for this but their typical 'toss on Lam, go live soon after' approach has me questioning that now.
  
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #5 - Nov 19th, 2015 at 2:43pm
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Darkrok wrote on Nov 19th, 2015 at 2:38pm:
When are they looking to push this live? I was under the impression that I had at least until after Thanksgiving for this but their typical 'toss on Lam, go live soon after' approach has me questioning that now.


I would guess that December 16th is the target.
  
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #6 - Nov 19th, 2015 at 2:44pm
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Hound of Xoriat (Heroic)
        Xy'zzy is now immune to Ruin and Tsunami.


Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Grin Grin Grin Grin Grin Cool Cool Cool Roll Eyes Roll Eyes Roll Eyes Roll Eyes
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Re: u29 on Lamannia. Release Notes.
Reply #7 - Nov 19th, 2015 at 3:15pm
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Bones wrote on Nov 19th, 2015 at 2:34pm:
Understandable. No, not yet.

They want to make all of that part of the last wave on Lamannia. So that they have an excuse for not having enough time to change things.  Roll Eyes


Wonder what will be their excuse for doing it wrong in the first place? Tongue
  

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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #8 - Nov 19th, 2015 at 4:14pm
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Hound of Xoriat (Heroic)
Xy'zzy is now immune to Ruin and Tsunami.


Fuck  Undecided

noamineo wrote on Nov 19th, 2015 at 3:15pm:
Wonder what will be their excuse for doing it wrong in the first place? Tongue


S.O.P

I mean, it's not Turbine it it doesn't involve some kind of fuckery


« Last Edit: Nov 19th, 2015 at 4:17pm by Artorias »  
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #9 - Nov 19th, 2015 at 4:17pm
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Bones wrote on Nov 19th, 2015 at 2:25pm:
Shiradi Champion's Audience with the Queen has had some of its random effects' names changed so players can more easily tell them apart. The effects themselves remain unchanged.


u wot m8?

What they really mean is " we added new garbage buffs and nerfed chances of the only one that matters, but aren't going to say anything, that way we can say names were changed instead."

Bones wrote on Nov 19th, 2015 at 2:34pm:
Understandable. No, not yet.

They want to make all of that part of the last wave on Lamannia. So that they have an excuse for not having enough time to change things.  Roll Eyes

Grin this man speaks the true true
« Last Edit: Nov 19th, 2015 at 4:18pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #10 - Nov 19th, 2015 at 9:20pm
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ILoveExploits wrote on Nov 19th, 2015 at 2:44pm:
Hound of Xoriat (Heroic)
        Xy'zzy is now immune to Ruin and Tsunami.

I knew there was something I wanted to go do while feat changes were free.

SO glad epic spells are feats. 
  

Silence is golden, but I only get silver rolls.
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Re: u29 on Lamannia. Release Notes.
Reply #11 - Nov 19th, 2015 at 10:36pm
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Bones wrote on Nov 19th, 2015 at 2:34pm:
Understandable. No, not yet.

They want to make all of that part of the last wave on Lamannia. So that they have an excuse for not having enough time to change things.  Roll Eyes



QFT.

In fact Cocomo was talking about everything but vale loot on the Devchat, didn't matter how many people asked he would just ignore it.

  
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #12 - Nov 20th, 2015 at 2:17am
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Scion of Mechanus (Lawful Neutral)
Scion of Celestia (Lawful Good)
Scion of Elysium (Neutral Good)
Scion of Arborea (Chaotic Good)
Scion of Limbo (Chaotic Neutral)


WTF? Do these have alignment requirements?
  
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #13 - Nov 20th, 2015 at 2:54am
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Sim-Sala-Bim wrote on Nov 20th, 2015 at 2:17am:
WTF? Do these have alignment requirements?


No. Just something to do with their alignment planes or whatever.
  
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #14 - Nov 20th, 2015 at 3:20am
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Shiradi Champion's Audience with the Queen has had some of its random effects' names changed so players can more easily tell them apart. The effects themselves remain unchanged.

Seems they heard our complaints about shiradi effects not proccing like they used to... BY CHANGIN THE EFFECTS' NAMES!!! Grin Grin Grin Grin Grin
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #15 - Nov 20th, 2015 at 3:23am
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ILoveExploits wrote on Nov 19th, 2015 at 2:44pm:
Hound of Xoriat (Heroic)
        Xy'zzy is now immune to Ruin and Tsunami.


Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Grin Grin Grin Grin Grin Cool Cool Cool Roll Eyes Roll Eyes Roll Eyes Roll Eyes


Hm. I assume tornado bottles will still work tho.
And Rick Perry too.
And that third thing... I forgot...
« Last Edit: Nov 20th, 2015 at 3:23am by m4lacka »  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Sim-Sala-Bim
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #16 - Nov 20th, 2015 at 3:36am
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Galadriel wrote on Nov 20th, 2015 at 2:54am:
No. Just something to do with their alignment planes or whatever.


Why? Who cares?
Nvm. I shouldn't question Turdbin. It's in vain.
  
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fork
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #17 - Nov 20th, 2015 at 5:11am
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m4lacka wrote on Nov 20th, 2015 at 3:23am:
Hm. I assume tornado bottles will still work tho.
And Rick Perry too.
And that third thing... I forgot...


Tornado bottles.  Cry
  
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PersonaNonGrata
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #18 - Nov 20th, 2015 at 5:45am
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fork wrote on Nov 20th, 2015 at 5:11am:
Tornado bottles.  Cry


They were great when they affected bosses whilst they dialogued.  Good Ol' days.

  
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Galadriel
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Re: u29 on Lamannia. Release Notes. (Updated 11-19-15)
Reply #19 - Nov 20th, 2015 at 7:35am
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m4lacka wrote on Nov 20th, 2015 at 3:23am:
Hm. I assume tornado bottles will still work tho.
And Rick Perry too.
And that third thing... I forgot...


Believe there is a total of 5 things that work but haven't tested.

Sim-Sala-Bim wrote on Nov 20th, 2015 at 3:36am:
Why? Who cares?
Nvm. I shouldn't question Turdbin. It's in vain.


  
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