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Hot Topic (More than 35 Replies) 'DDO Players' chats with Sev. Notes. (Read 10706 times)
Technomage
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #25 - Nov 22nd, 2015 at 2:53pm
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Iconic Deep Gnomes? Gay. VERY gay.

Regular (Rock) Gnomes, ok...I guess. Still don't think they add anything to the game.

Tiefling? Yeah, I'm all for adding them but only if they add Aasimars at the same time as some sort of "planetouched"-themed update.
  

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Re: 'DDO Players News' chats with Sev. Notes.
Reply #26 - Nov 22nd, 2015 at 2:53pm
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U29 loot, The Feather Awakens
please join me in laughing my ass off
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #27 - Nov 22nd, 2015 at 3:11pm
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PersonaNonGrata wrote on Nov 22nd, 2015 at 2:58am:
Isn't Sev leaving?  The new Producer could completely change the delivery of updates?


For a guy who has been "leaving" for like six months, Sev certainly seems to have lots of plans in place.

In other words, Sev ain't going anywhere.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #28 - Nov 22nd, 2015 at 3:37pm
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Artorias wrote on Nov 22nd, 2015 at 2:41pm:
I disagree with you.

They need to pull their heads out of their asses and stop listening people such as Fraan the retard and Uurlock "yes, fuck me harder master!"

I don't want trash monsters that can one shot. We already have them against everyone that doesn't wear heavy armor. I want to be able to explore and do something different than get in the room, kill everything, invisible barrier drops, corridor, next room full of trash, rinse and repeat for x amount of time, boss.

DDO is becoming a simple box where players are locked in a dps race against a mob


That's a nice idea, but without focusing on absolutely nothing but new content, totallly naive and impossible. The devs make a hard crazy puzzle. It takes them a long time to create and release. What happens next?

Someone figures it out. Someone then figures out how to do it faster. Then there's a video, a walkthrough, and DDOWiki has the map.

Over, done, not a challenge, and if it takes extra time to do the puzzles, then people don't run it unless there's a loot carrot.

So, no matter, some combination of challenge from mobs, loot that's hard to get, and balance among quests for those two things has to be achieved, or else everyone zergs the fastest quest for XP, or just plays the one over and over again with the good piece of loot until they get it.

This was less of an issue when random loot could drop raid equivalent items, albeit extremely rarely. Mysterious remnants is actually, in my mind, the making of an EXCELLENT system whereby they need to massively increase the number of things you can buy with them, and fashion it into a full fledged crafting system. This alone would keep people running content at level (any level) to get good unique loot and buffs.
« Last Edit: Nov 22nd, 2015 at 3:38pm by harharharhar »  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #29 - Nov 22nd, 2015 at 4:02pm
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harharharhar wrote on Nov 22nd, 2015 at 3:37pm:
That's a nice idea, but without focusing on absolutely nothing but new content, totallly naive and impossible. The devs make a hard crazy puzzle. It takes them a long time to create and release. What happens next?

Someone figures it out. Someone then figures out how to do it faster. Then there's a video, a walkthrough, and DDOWiki has the map.

Over, done, not a challenge, and if it takes extra time to do the puzzles, then people don't run it unless there's a loot carrot.

So, no matter, some combination of challenge from mobs, loot that's hard to get, and balance among quests for those two things has to be achieved, or else everyone zergs the fastest quest for XP, or just plays the one over and over again with the good piece of loot until they get it.

This was less of an issue when random loot could drop raid equivalent items, albeit extremely rarely. Mysterious remnants is actually, in my mind, the making of an EXCELLENT system whereby they need to massively increase the number of things you can buy with them, and fashion it into a full fledged crafting system. This alone would keep people running content at level (any level) to get good unique loot and buffs.



That's the whole point!
Why release an update every 2 or 3 months when you don't even have time to test? (and results are laid bare for everyone to see given the abundance of bugs and glitches). Lammania has been open for a few hours for each update lately.

I'd rather them to focus on a couple of updates per year even if they cost 20 bucks each if it means to get actual updates and not fucking brawling arenas.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #30 - Nov 22nd, 2015 at 4:20pm
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Technomage wrote on Nov 22nd, 2015 at 2:53pm:
~Arkat attempting to tap dance away from two questions that would prove terribly embarrassing for him~



LOL 

Thanks! just about the kinda of gutless dodge I expected from you, so glad to see the training worked, now roll over and sit fido.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #31 - Nov 22nd, 2015 at 6:13pm
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Technomage wrote on Nov 22nd, 2015 at 2:53pm:
Iconic Deep Gnomes? Gay. VERY gay.

Regular (Rock) Gnomes, ok...I guess. Still don't think they add anything to the game.

Tiefling? Yeah, I'm all for adding them but only if they add Aasimars at the same time as some sort of "planetouched"-themed update.


Regular Gnomes won't fly because traditional Gnomes are +2 con.  And they want to do a casting stat race.  That means Svirfneblin. 

Tiefling and Aasimar would be cool.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #32 - Nov 22nd, 2015 at 6:33pm
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[quote author=4E7D74596B70180 link=1448145549/31#31 date=1448234009]

Regular Gnomes won't fly because traditional Gnomes are +2 con.  And they want to do a casting stat race.  That means Svirfneblin. 

[/quote

Svirfneblin I get the reasoning but I hope we don't have purple gnomes running around all over the place. Undecided
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #33 - Nov 22nd, 2015 at 6:36pm
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Artorias wrote on Nov 22nd, 2015 at 4:02pm:
Lammania has been open for a few hours for each update lately.

what the fuk is up with that? every time now. lama used to be open for days/weeks.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #34 - Nov 22nd, 2015 at 6:42pm
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Rubbinns wrote on Nov 22nd, 2015 at 6:36pm:
what the fuk is up with that? every time now. lama used to be open for days/weeks.

Was wondering that the other day myself.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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Re: 'DDO Players News' chats with Sev. Notes.
Reply #35 - Nov 22nd, 2015 at 9:25pm
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Rubbinns wrote on Nov 22nd, 2015 at 6:36pm:
what the fuk is up with that? every time now. lama used to be open for days/weeks.


They know it is used for exploit testing, so in their minds it limits the opportunity I guess.
Also, I'm assuming they don't want too much negative feedback either, so it is damage mitigation too.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #36 - Nov 22nd, 2015 at 9:40pm
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harharharhar wrote on Nov 22nd, 2015 at 3:37pm:
That's a nice idea, but without focusing on absolutely nothing but new content, totallly naive and impossible. The devs make a hard crazy puzzle. It takes them a long time to create and release. What happens next?

Someone figures it out. Someone then figures out how to do it faster. Then there's a video, a walkthrough, and DDOWiki has the map.

Over, done, not a challenge, and if it takes extra time to do the puzzles, then people don't run it unless there's a loot carrot.

So, no matter, some combination of challenge from mobs, loot that's hard to get, and balance among quests for those two things has to be achieved, or else everyone zergs the fastest quest for XP, or just plays the one over and over again with the good piece of loot until they get it.

This was less of an issue when random loot could drop raid equivalent items, albeit extremely rarely. Mysterious remnants is actually, in my mind, the making of an EXCELLENT system whereby they need to massively increase the number of things you can buy with them, and fashion it into a full fledged crafting system. This alone would keep people running content at level (any level) to get good unique loot and buffs.


They should explore the concept of randomness for variability.
I've read some good suggestions in old threads.

Randomise quests as much as is practical.
This could include, but not be limited too:
1. Paths - some doors perma locked and others not, depending on instance. Have more than a few combos, so it is not easily learnable.
2. Traps - location, effect and DC.
3. Mobs - location, quantum and abilities.
4. Boss location and abilities.
5. Boss AI - have the boss have different scripts as they did in Night Revels.  Each instance had the bosses exhibiting different behaviours/spells to a limited extent.

More work - sure a little, but less than a whole new quest and the replayability is better, so the content should last longer.

I'd love to see them develop 3D traps that come from the floor and ceiling too, but I think that would take a lot more work unfortunately.

« Last Edit: Nov 22nd, 2015 at 9:42pm by PersonaNonGrata »  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #37 - Nov 23rd, 2015 at 12:44am
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Quote:
Did you also catch how far back Arty's were in Sev's list of class passes? dead last.


Which means they will get the biggest buffs when it comes time to "rebalance" them.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #38 - Nov 23rd, 2015 at 2:25am
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Bones wrote on Nov 21st, 2015 at 5:39pm:
-Hope to have all Class Passes done by end of 2016, might slip into 2017.


That' s a really long term plan.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #39 - Nov 23rd, 2015 at 2:32am
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Novalis wrote on Nov 22nd, 2015 at 1:07pm:
"I'm still having tons of fun. IDK why people are leaving. I've been playing for almost 3 years, only have 1 greensteel item, 16 toons I play, and rarely play in epics. No doom have a chill pill." - scipiojedi


LOL. I thought you we're exaggerating but it's real. He really thinks he is playing the game with 16 toons and no epics.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #40 - Nov 23rd, 2015 at 5:30am
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Sim-Sala-Bim wrote on Nov 23rd, 2015 at 2:32am:
LOL. I thought you we're exaggerating but it's real. He really thinks he is playing the game with 16 toons and no epics.



Well, my Static Group ( playing since 2006, flowersniffing, gimps, quests once on normal and playing 2/3 hours a week. ) has barely reached LVL 23.
So I can clearly envision somebody with 16 toons that hasn't started Epic after 3 years of gaming... Though that's more the exception to the rule.
« Last Edit: Nov 23rd, 2015 at 5:30am by Flav »  

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Re: 'DDO Players News' chats with Sev. Notes.
Reply #41 - Nov 23rd, 2015 at 5:53am
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Flav wrote on Nov 23rd, 2015 at 5:30am:
Well, my Static Group ( playing since 2006, flowersniffing, gimps, quests once on normal and playing 2/3 hours a week. ) has barely reached LVL 23.
So I can clearly envision somebody with 16 toons that hasn't started Epic after 3 years of gaming... Though that's more the exception to the rule.


That's ok. You may have a flower sniffing group to have that kind of fun too. I have one (and only one) too. But one person with 16 different toons almost never going into epics. I mean you get at least 1 toon into epics even out of curiosity.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #42 - Nov 23rd, 2015 at 9:13am
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Sim-Sala-Bim wrote on Nov 23rd, 2015 at 5:53am:
That's ok. You may have a flower sniffing group to have that kind of fun too. I have one (and only one) too. But one person with 16 different toons almost never going into epics. I mean you get at least 1 toon into epics even out of curiosity.

I think it just shows how many different segments of the player base there is.  Most players on this forum, and even the MoBo, only represent a small minority of the player base and are pretty homogeneous. 

  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #43 - Nov 23rd, 2015 at 9:16am
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PersonaNonGrata wrote on Nov 22nd, 2015 at 9:40pm:
They should explore the concept of randomness for variability.
I've read some good suggestions in old threads.

Randomise quests as much as is practical.
This could include, but not be limited too:
1. Paths - some doors perma locked and others not, depending on instance. Have more than a few combos, so it is not easily learnable.
2. Traps - location, effect and DC.
3. Mobs - location, quantum and abilities.
4. Boss location and abilities.
5. Boss AI - have the boss have different scripts as they did in Night Revels.  Each instance had the bosses exhibiting different behaviours/spells to a limited extent.

More work - sure a little, but less than a whole new quest and the replayability is better, so the content should last longer.

I'd love to see them develop 3D traps that come from the floor and ceiling too, but I think that would take a lot more work unfortunately.



Some of the best quests in the game (All the Vale flaggers, Monastery, Foundation of Discord, Vol, all the ToD flaggers in Amrath for example) have dynamic components.  I love that stuff.  Makes it really fun to repeat the content.
  
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #44 - Nov 23rd, 2015 at 8:19pm
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Rubbinns wrote on Nov 22nd, 2015 at 6:36pm:
what the fuk is up with that? every time now. lama used to be open for days/weeks.


They do that so they can say Lamm was open.  Closing it after a couple of hours just gives players no time to test and comment.  Then it goes live broken.
  
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Re: 'DDO Players' chats with Sev. Notes.
Reply #45 - Nov 23rd, 2015 at 8:45pm
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #46 - Nov 23rd, 2015 at 10:46pm
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InBones wrote on Nov 22nd, 2015 at 2:36pm:
As long as challenge is done RIGHT, I positively love it. Sadly, this is Turdbine... Not much room for optimism on making Bosses/Monsters smart and challenging, instead of brain dead sacks of HP.  Roll Eyes


These Devs have fallen into what I like to calI "Ninja Gaiden Douchebaggery."

They can't add challenge by creating new Mob AI or difficult terrain or interesting plot/ quest mechanics, so they just give every trash monster all the "bullshit asshole" abilities and keep punching the players where it hurts.

Every melee has 120 STR and 1 Rogue level for Fort  bypass, with 10 bazillion HP.
Every caster has Quicken, Maximize, Greater Dispel, Distinegrate, Searing Light, Enervation/ Energy Drain, Horrid Wilting.
All have grossly inflated CR and saves.
All (or almost all) have Deathblock, or effects that prevent instant kills.

And of course, to really bring the Dick Punch, they appear 100 at a time for immediate Red Dungeon Alert.

That's not "challenge." That's just fucking lazy design. Swamp 'em with trash, hit save and compile, grab a coffee and head down to Pac-Man LARP.

Also, Sverfneblin before Duergar is fucking bullshit.  Angry

I am pro- Tiefling however.  Cool

EDIT: I forgot all the caster mobs have infinite Spell Points as well.  Tongue
« Last Edit: Nov 23rd, 2015 at 10:49pm by Metal-Beast »  

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Re: 'DDO Players' chats with Sev. Notes.
Reply #47 - Nov 23rd, 2015 at 10:48pm
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #48 - Nov 25th, 2015 at 5:29pm
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Wipe wrote on Nov 22nd, 2015 at 2:27am:
Tieflings would make me play.
Also, how about more than 5 hours of new content every half a year Turbine ?


Producing content at the rate players can burn through it is literally an impossible demand
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: 'DDO Players News' chats with Sev. Notes.
Reply #49 - Nov 25th, 2015 at 6:40pm
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noamineo wrote on Nov 25th, 2015 at 5:29pm:
Producing content at the rate players can burn through it is literally an impossible demand


This.  They can never make content fast enough.
  
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