harharharhar wrote on Nov 22
nd, 2015 at 3:37pm:
That's a nice idea, but without focusing on absolutely nothing but new content, totallly naive and impossible. The devs make a hard crazy puzzle. It takes them a long time to create and release. What happens next?
Someone figures it out. Someone then figures out how to do it faster. Then there's a video, a walkthrough, and DDOWiki has the map.
Over, done, not a challenge, and if it takes extra time to do the puzzles, then people don't run it unless there's a loot carrot.
So, no matter, some combination of challenge from mobs, loot that's hard to get, and balance among quests for those two things has to be achieved, or else everyone zergs the fastest quest for XP, or just plays the one over and over again with the good piece of loot until they get it.
This was less of an issue when random loot could drop raid equivalent items, albeit extremely rarely. Mysterious remnants is actually, in my mind, the making of an EXCELLENT system whereby they need to massively increase the number of things you can buy with them, and fashion it into a full fledged crafting system. This alone would keep people running content at level (any level) to get good unique loot and buffs.
They should explore the concept of randomness for variability.
I've read some good suggestions in old threads.
Randomise quests as much as is practical.
This could include, but not be limited too:
1. Paths - some doors perma locked and others not, depending on instance. Have more than a few combos, so it is not easily learnable.
2. Traps - location, effect and DC.
3. Mobs - location, quantum and abilities.
4. Boss location and abilities.
5. Boss AI - have the boss have different scripts as they did in Night Revels. Each instance had the bosses exhibiting different behaviours/spells to a limited extent.
More work - sure a little, but less than a whole new quest and the replayability is better, so the content should last longer.
I'd love to see them develop 3D traps that come from the floor and ceiling too, but I think that would take a lot more work unfortunately.