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gibbon
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Better living through Steelstar
Nov 23rd, 2015 at 4:20pm
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https://www.ddo.com/forums/showthread.php/467842-Update-29-Feats-Other-Feats?p=5...
My boss asked me why I thought it was ok to have a 2 hour workday. I told her I flipped the numbers.

I bought a dryer on Craigslist this week and the guy thought I was going to pay him $200 but I only paid him $100 and told him I flipped the numbers. He was mad but what was he going to do?

On the way home I drank 12 beers but when the cop stopped me I told him I only had 1. He said, "Then why are there 11 more bottles on the floor of the back seat?" I told him I flipped the numbers and he let me off with a warning.

Today I stopped by the hospital and performed surgery. When I entered the operating room the nurse asked if I was even a surgeon. I said "It's ok, I flipped the numbers."
  
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PersonaNonGrata
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Re: Better living through Steelstar
Reply #1 - Nov 23rd, 2015 at 4:57pm
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What a farce.
"Yes, the maths I used to justify my decision is wrong, but the decision remains."

The player's post lays it out clearly and makes a good case.
How can they ignore good advice like this?
« Last Edit: Nov 23rd, 2015 at 5:03pm by PersonaNonGrata »  
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Re: Better living through Steelstar
Reply #2 - Nov 23rd, 2015 at 4:58pm
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PersonaNonGrata wrote on Nov 23rd, 2015 at 4:57pm:
What a farce.
Yes, the maths I used to justify my decision is wrong, but the decision remains.

The player's post lays it out clearly and makes a good case.
How can they ignore good advice like this?

Thank you!
  

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Re: Better living through Steelstar
Reply #3 - Nov 23rd, 2015 at 5:28pm
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gibbon wrote on Nov 23rd, 2015 at 4:20pm:
https://www.ddo.com/forums/showthread.php/467842-Update-29-Feats-Other-Feats?p=5...
My boss asked me why I thought it was ok to have a 2 hour workday. I told her I flipped the numbers.

I bought a dryer on Craigslist this week and the guy thought I was going to pay him $200 but I only paid him $100 and told him I flipped the numbers. He was mad but what was he going to do?

On the way home I drank 12 beers but when the cop stopped me I told him I only had 1. He said, "Then why are there 11 more bottles on the floor of the back seat?" I told him I flipped the numbers and he let me off with a warning.

Today I stopped by the hospital and performed surgery. When I entered the operating room the nurse asked if I was even a surgeon. I said "It's ok, I flipped the numbers."


Lol.  I think what steel star meant was that he made an error in his post because he was typing a quick response.   Not that their overall plan was for the feat to give +10 MCL to make sure other stuff that boosts MCL is valuable was based on faulty math.

I think the point being made, that +10 is too low, is valid however.  I think +15 is better from an overall value perspective.   This is an easy way to boost damage and make spells more mana efficient.  I'm ok with a cap, just not sure that they put it at the right point. 
  
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Darkrok
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Re: Better living through Steelstar
Reply #4 - Nov 23rd, 2015 at 5:29pm
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So we're changing the max level code because no one's going to hit the max level but people will pass the max level so we'll leave it because if you change the numbers to the wrong numbers then they won't hit the max level?

That about sum it up?
  
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Darkrok
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Re: Better living through Steelstar
Reply #5 - Nov 23rd, 2015 at 5:33pm
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Asheras wrote on Nov 23rd, 2015 at 5:28pm:
I think the point being made, that +10 is too low, is valid however.  I think +15 is better from an overall value perspective.   This is an easy way to boost damage and make spells more mana efficient.  I'm ok with a cap, just not sure that they put it at the right point. 


I don't even have a dog in this fight - I have no casters at the moment that I care to play - but I seriously question a need for a MCL in epic levels. That would be like putting a max cap on the number of added damage dice for weapons in the game (roughly equivalent in that both are the base damage number). If I pick up extra feats to add more [w] on a melee/ranged toon then they all stack. There's not an upper limit to that damage. I understand the need for MCL pre-Epic and like how they've added options to raise it. I just don't think I see any reason they couldn't comfortably lift the MCL in epic levels and it's not going to make casters unreasonably good.
  
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Goon
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Re: Better living through Steelstar
Reply #6 - Nov 23rd, 2015 at 6:15pm
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All MCL does is make spells obsolete as the character levels. When the game progressed into Epic Levels, especially with the stupid amounts of HP on EE mobs, MCLs should have been abolished.
  
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Re: Better living through Steelstar
Reply #7 - Nov 23rd, 2015 at 6:45pm
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Uncapped MCLs on all spells would be too big a leap.  Imagine 2s cooldown AoEs that crit for 10,000 damage.  I like the approach of uncapping certain weaker spells to get some spell variety in.
  
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Re: Better living through Steelstar
Reply #8 - Nov 23rd, 2015 at 6:54pm
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Actually, nevermind.  I could have sworn there were 2d6/level spells somewhere Shocked
  
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Re: Better living through Steelstar
Reply #9 - Nov 23rd, 2015 at 9:42pm
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There are - disintegrate and FoD if I remember right
  

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Re: Better living through Steelstar
Reply #10 - Nov 23rd, 2015 at 10:02pm
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So who broke out the 6 year old sock for this?

Quote:
Tome of Max Caster Level +1 available now in the ddo store!!! 2795 TPs!!!!!!1!!
« Last Edit: Nov 23rd, 2015 at 10:03pm by LordHumungus »  
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Re: Better living through Steelstar
Reply #11 - Nov 23rd, 2015 at 11:59pm
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LordHumungus wrote on Nov 23rd, 2015 at 10:02pm:
So who broke out the 6 year old sock for this?


noooooooooooooo.  Do not give them ideas Sad
  
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Re: Better living through Steelstar
Reply #12 - Nov 24th, 2015 at 2:54am
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I saw someone seemingly create a sock just to trash an OP just before CordoBAN closed the thread with no explanation

https://www.ddo.com/forums/showthread.php/467970-I-hate-to-say-it-but


  
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Re: Better living through Steelstar
Reply #13 - Nov 24th, 2015 at 7:16am
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Darkrok wrote on Nov 23rd, 2015 at 5:33pm:
I don't even have a dog in this fight - I have no casters at the moment that I care to play - but I seriously question a need for a MCL in epic levels. That would be like putting a max cap on the number of added damage dice for weapons in the game (roughly equivalent in that both are the base damage number). If I pick up extra feats to add more [w] on a melee/ranged toon then they all stack. There's not an upper limit to that damage. I understand the need for MCL pre-Epic and like how they've added options to raise it. I just don't think I see any reason they couldn't comfortably lift the MCL in epic levels and it's not going to make casters unreasonably good.

That's not really a good analogy because melee damage doesn't go up with every class level.   If you gained 1[w] every fighter level that would be equivalent to what spells do. 

They have caster level bumps all over the place in addition to the native class levels.  The MCL was the gatekeeper on the spells.  If they just remove it with 1 feat then it invalidates any gear that bumps MCL and any class specific features that bump mcl, which removes value.  If they cap it, then those items and class features retain value and they can control the damage scaling and offer more MCL bump items in the future.  Going uncapped destroys a lot of value now and removes any ability to offer more in the future.
  
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Re: Better living through Steelstar
Reply #14 - Nov 24th, 2015 at 9:40am
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Asheras wrote on Nov 24th, 2015 at 7:16am:
That's not really a good analogy because melee damage doesn't go up with every class level.   If you gained 1[w] every fighter level that would be equivalent to what spells do. 

They have caster level bumps all over the place in addition to the native class levels.  The MCL was the gatekeeper on the spells.  If they just remove it with 1 feat then it invalidates any gear that bumps MCL and any class specific features that bump mcl, which removes value.  If they cap it, then those items and class features retain value and they can control the damage scaling and offer more MCL bump items in the future.  Going uncapped destroys a lot of value now and removes any ability to offer more in the future. 


And not playing a caster I hadn't looked at any of that stuff. And if the Dev's communicated as concisely as you just did they'd have much less issues with people in the game. Makes complete sense what you're saying so now they just need to get the number right where the feat is worthwhile for where it's taken.
  
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Re: Better living through Steelstar
Reply #15 - Nov 24th, 2015 at 9:46am
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I can still see the argument for raising that cap a little bit though Ash; your point doesn't detract from the OPs that Steelstar basically agreed that the cap is too low, and then stated that they were going to go ahead with it at that level anyway.
  
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Re: Better living through Steelstar
Reply #16 - Nov 24th, 2015 at 10:32am
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totally wrote on Nov 24th, 2015 at 9:46am:
I can still see the argument for raising that cap a little bit though Ash; your point doesn't detract from the OPs that Steelstar basically agreed that the cap is too low, and then stated that they were going to go ahead with it at that level anyway.


Agree 100%.  +10 is a bit weak.  +15 would be much better.  A case could be made for +20, depending on the spells it applies to.  The other thing to note in this discussion is that we aren't talking about ditching the MCL for every spell in the book, just the 3 they list in the feat.  Most of which have a current MCL around 11-15.  The few that are higher are limited in damage scope (Niac's for example has a current MCL of 20, but only adds +1 damage per caster level, so a +10 to MCL is only a +10 to damage). 

To me, that lends credence to the argument that a much higher cap is appropriate. 

  
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Re: Better living through Steelstar
Reply #17 - Nov 24th, 2015 at 10:39am
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There were others in the thread arguing for a lower cap, but for the increased cap to apply to all spells of the element/school, which I could also see.
  
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Asheras
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Re: Better living through Steelstar
Reply #18 - Nov 24th, 2015 at 11:16am
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totally wrote on Nov 24th, 2015 at 10:39am:
There were others in the thread arguing for a lower cap, but for the increased cap to apply to all spells of the element/school, which I could also see.


I'm with you on that.  An interesting option would be:  +5 MCL for all spells in the book.  +10 MCL for a specific element or school (can take multiple times for different schools/elements).  +20 MCL for 3 select spells per element/school (again, can be taken multiple times for different areas).

Something that supports generalists and specialists. 

  
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Galadriel
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Re: Better living through Steelstar
Reply #19 - Nov 24th, 2015 at 11:35am
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Asheras wrote on Nov 24th, 2015 at 11:16am:
I'm with you on that.  An interesting option would be:  +5 MCL for all spells in the book.  +10 MCL for a specific element or school (can take multiple times for different schools/elements).  +20 MCL for 3 select spells per element/school (again, can be taken multiple times for different areas).

Something that supports generalists and specialists.


I like this idea. The numbers would require some tweaking but they are more or less within a good range.

Feel like posting it and hoping that somebody listens? Undecided
  
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Re: Better living through Steelstar
Reply #20 - Nov 24th, 2015 at 2:15pm
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Galadriel wrote on Nov 24th, 2015 at 11:35am:
I like this idea. The numbers would require some tweaking but they are more or less within a good range.

Feel like posting it and hoping that somebody listens? Undecided


They probably already have their plan formalized, but it never hurts to try.
  
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Re: Better living through Steelstar
Reply #21 - Nov 24th, 2015 at 2:25pm
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totally wrote on Nov 24th, 2015 at 10:39am:
There were others in the thread arguing for a lower cap, but for the increased cap to apply to all spells of the element/school, which I could also see.



These people arguing for nerfing something that hasn't launched yet, and they didn't test themselves on Lamma just make me roll my eyes. They don't seem to understand that this is end game, where the toons will top out and that legendary will be seriously ugly, so shut up and wait and see if it's OP don't shit on it before it's live just so you can sound like some hardcore player. If anything they should be pushing for power because no matter what Turbine comes out with they will nerf it in the future, sometimes it seems like building a mobo 'image' is the only game these fuckwits play anymore.

« Last Edit: Nov 24th, 2015 at 2:27pm by »  
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Re: Better living through Steelstar
Reply #22 - Nov 24th, 2015 at 2:31pm
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Asheras wrote on Nov 24th, 2015 at 10:32am:
Agree 100%.  +10 is a bit weak.  +15 would be much better.  A case could be made for +20, depending on the spells it applies to.  The other thing to note in this discussion is that we aren't talking about ditching the MCL for every spell in the book, just the 3 they list in the feat.  Most of which have a current MCL around 11-15.  The few that are higher are limited in damage scope (Niac's for example has a current MCL of 20, but only adds +1 damage per caster level, so a +10 to MCL is only a +10 to damage). 

To me, that lends credence to the argument that a much higher cap is appropriate. 


+15 MCL is fair.  I think they should keep the feats with +10 and add +1 MCL/CL every other epic level so other spells don't fall behind.
  
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Re: Better living through Steelstar
Reply #23 - Nov 24th, 2015 at 2:35pm
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AtomicMew wrote on Nov 24th, 2015 at 2:31pm:
add +1 MCL/CL every other epic level so other spells don't fall behind. 


I would support this as well.  The issue I have with the feat is that it will create a situation where 3 spells are markedly better than anything else.  If I want to cast the same 3 spells over and over again for  maximum effect, I can do that now as a Shiradi Spammer.

  
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Re: Better living through Steelstar
Reply #24 - Nov 24th, 2015 at 3:20pm
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Asheras wrote on Nov 24th, 2015 at 2:15pm:
They probably already have their plan formalized....


Ya think?
Formalized and implemented before Steelstar posted would be my guess.
  
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