Vaultaccount wrote on Dec 9
th, 2015 at 9:40am:
How are you not running out of boosts? I have 12 double boosts on my barb and 12 mlee power boost after those finish and I run out of them in raids, and ee raids are the only thing that matters really.
Read above. I forget to click on them reliably. Also, when do I need them?
In EE doj, I don't need to boost during the beginning fights or the 5 reinforcement waves. Things drop quickly enough to keep up without them. They are needed during the 2-3 10 reinforcement waves. But once for the executioners and once for the reinforcements (maybe twice, depending on how much DPS we have) and that is 6-9 boosts. Then you have the 5 wave. No need to boost for that. It has no end time.
For the final fight, 4-5 boosts is more than sufficent. It doesn't last that long. If it does, more boosts aren't going to help all that much.
In EE MoD, 2 boosts east or west is good. 2-3 on the Abbott. 4 or so on the death knights. That leaves 3-4 for the final abbott beat down. You are fine.
EE Deathwyrm. Don't need boosts till the final fight. Use one per Phylactery attack. Depends how many rounds that goes if you run out of boosts, but if you use 6 or less, you have plenty for the final beat down on Aurg.
EE Peaks. Here you can run out. I'll give you that. Everything has a shit ton of HP.
Not sure it's a big enough deal, though, to craft something that costs 30 phlogs to get. Vs. getting an extra 30-40 force damage per hit, on average, the entire time.
Looking at HoX, would I kill 12 boosts in there? Probably not. It is not a DPS raid. Tempest Spine? There are so many shrines. I doubt it will be an issue. Shroud? Again. Shrine after each phase. Should be fine. Maybe Part 5 is an issue. But I kinda doubt it.
I think the need for extra boosts is cool, but it might be a bit overblown. I'd rather have BE.
It sounds to me like you might be boosting just for the sake of boosting rather than boosting strategically when the party needs the extra help.