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Normal Topic What tier III Thunderforged to take now? (Read 6460 times)
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Re: With a tear in my eye...
Reply #25 - Dec 9th, 2015 at 4:22pm
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Novalis wrote on Dec 9th, 2015 at 1:01pm:
I can't believe we just filled an entire page concerning a major game mechanic with logical, factual, and helpful information given in pleasant discourse among other valued players without fanboi attacks, rhetoric, strawman arguments, and bans. It's so refreshing over here in The Vault.



This is The Vault... if you manage to read through the usual Vault Business ( read : Trolling ) you end up with higher signal/noise ration than on the main forum.

  

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Re: With a tear in my eye...
Reply #26 - Dec 9th, 2015 at 5:25pm
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Novalis wrote on Dec 9th, 2015 at 1:01pm:
Which leads me to my next question. It has been confirmed ML LGS will be 26. Will this be the blank or after full augmentation? Because if it's ML 26 after being completed, not only will we have legendary weapons available by the time we complete Eveningstar, but we have just invalidated not just Thunderforged, but Necro 4 gear & many other pieces as well. But I believe the devs have also promised us it will be a long road in this new formula of "endgame". content. So whatever gear we make to get those items shouldn't be trashed before the new shinies are even released.


Yes, completed items will remain ML26.
The useful range will be 26-30.

I guess they see them superseding TF, TOEE and other gear but the grind will make them "special".  I have no problems with progress items over powering quest loot.
My concern remains as to where Sentient weapons will sit.  Will they invalidate LGS?

I don't begin to understand this dev methodology sorry.  It seems very short sighted.  I wish one of those "chat to the devs" questions would be around how they see these systems integrating and why with a bit of planning they could avoid invalidating.  My guess from reading here is firstly, the fanbois would never ask, and secondly, if someone did, they would evade/dismiss the question with some glib response.

I don't think they (devs) appreciate how irritating it is to have your work made redundant retrospectively.
If the path were made clear, you could plan what you would and would not do.
  
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Re: With a tear in my eye...
Reply #27 - Dec 9th, 2015 at 5:59pm
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Novalis wrote on Dec 9th, 2015 at 1:01pm:
I can't believe we just filled an entire page concerning a major game mechanic with logical, factual, and helpful information given in pleasant discourse among other valued players without fanboi attacks, rhetoric, strawman arguments, and bans. It's so refreshing over here in The Vault.

I'd like to think I was wise or just goddamn lucky. when I returned to the game after a 2 year hiatus and got the Thunderholm pack, I researched and planned out my weapons for my rogue, barbarian and druid. I also have a monk but he has now been relegated to mule duties. When I made my complete kukris I considered going dagger spec, but I chose to go with slashing instead of piercing. More enemies don't have resistance to slashing so I traded the dagger +1 crit X'r for kukris. I made an all fear weapon, then a 1st degree burns, dragons edge & crippling flames weapon. I made my 3rd weapon with the idea I would need a swap weapon as a boss beater or if my fire weapons would be counterproductive. So I made an all negative enrgy weapon with Touch of Shadows, Wrath of Shadows Burning Emptiness which is really effective in the Archons pack. While I'm not happy with the implementation of many things including this invalidation to MF, I am happy I already made myself a backup.

Which leads me to my next question. It has been confirmed ML LGS will be 26. Will this be the blank or after full augmentation? Because if it's ML 26 after being completed, not only will we have legendary weapons available by the time we complete Eveningstar, but we have just invalidated not just Thunderforged, but Necro 4 gear & many other pieces as well. But I believe the devs have also promised us it will be a long road in this new formula of "endgame". content. So whatever gear we make to get those items shouldn't be trashed before the new shinies are even released.

I now have a new theory. Because of duping and other "workarounds", Turbine can't hold players hostage with items, plat, astral shards, even farming for TP anymore. But now they got your toon and the hard work you've put into your toon is now being held hostage. They can make changes as they see fit, take away what they plan to give back to you at a later date at the cost of another grind. This is all they have left. So if there is one thing I have learned it's these key things. Plan ahead. Take what you can, when you can and exploit intelligently. This is what Turbine has done to the players. We should meet this business attitude in kind.


I have not seen confirmation of whether the ML changes on the weapons/accessories as you add effects (as it does with TF gear).  If the ML does not change, then you are correct, all TF gear except Mortal Fear will be invalidated.  Mortal Fear would still have value when you are level 28 and above running non-legendary content.  A good portion of the MoD loot will also take a hit.  Litany will still have value since trinkets are not included in LGS.  Anything with a stat on it will most likely be pretty weak though.  DoJ will be better off.  Especially Sightless, Memoriam (Trinket again) and Visions of Precision (a monk specific item that will be hard to beat for them). 

This is going to be a pretty large invalidation of loot.  But that has happened with every cap raise ever.  When it went to 20, everything we used to wear except the ToD rings and GS was useless.  When the cap went to 24 everything was wiped out except GS (See a trend there?), and a few key epic items like eSoS.  When the cap went to 28, again, everything was invalidated except a few eGH items.  What did you expect?  The TF pack has been out for 21 months now.  It was U21.  Without any raid bypasses you could get 30 phlogs in about 25 runs (if you use your 20th to get 10).  That takes 75 days.  About 2 1/2 months.  You can't really complain about that stuff being invalidated almost two years after the pack's release. 

MoD is over 14 months old.  That's getting a little tighter, but still.  Anything 18 months old or longer is going to start having some pieces getting replaced.  Titan gear was invalidated within 18 months except for the chattering ring.  Same with Reavers Fate.  It was reduced to Madstone boots as the only really useful item.  VoD  came out in 2008 and by sept. 2009 nobody wanted anything but Tharnes goggles out of there.  I could go on and on with examples.  In this and other MMO's.  GS is the only raid gear that maintained multi-slot value longer than 18 months. 

Now, if DoJ gets invalidated, that is too soon.  It's only 4-5 months old.
  
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Re: What tier III Thunderforged to take now?
Reply #28 - Dec 10th, 2015 at 7:17am
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Vaultaccount wrote on Dec 7th, 2015 at 8:52am:
Draconic revigoration already is the best in slot for most cases, and will be even better. Mortal fear only helps builds that can make the mob helpless and only effect it will do will be heelping you kill the mob a couple seconds faster.

Nothing increases more your dps than having an extra double boost of 30% haste/ 20% damage.


Lern2hotswap, noob.
  

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Re: What tier III Thunderforged to take now?
Reply #29 - Dec 10th, 2015 at 10:33am
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Asheras wrote on Dec 9th, 2015 at 10:03am:
I think the need for extra boosts is cool, but it might be a bit overblown.  I'd rather have BE.   

It sounds to me like you might be boosting just for the sake of boosting rather than boosting strategically when the party needs the extra help. 


Yeah I don't like to be out of top3 kills.
  
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Re: What tier III Thunderforged to take now?
Reply #30 - Dec 10th, 2015 at 10:34am
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5 Foot Step wrote on Dec 10th, 2015 at 7:17am:
Lern2hotswap, noob.


The reason of the thread is to discuss what hability is better to spend resources, tard.
  
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Re: What tier III Thunderforged to take now?
Reply #31 - Dec 10th, 2015 at 6:52pm
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PersonaNonGrata wrote on Dec 9th, 2015 at 5:25pm:
how they see these systems integrating

No.

There you go. Saved you the pain of having to chat with the devs.
  

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Re: What tier III Thunderforged to take now?
Reply #32 - Dec 11th, 2015 at 2:52am
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Vaultaccount wrote on Dec 10th, 2015 at 10:34am:
The reason of the thread is to discuss what hability is better to spend resources, tard.


Sure, everyone should make one of those.

You claimed it was best in slot though, when it is clearly only worth swapping in for a few seconds out of every 100.
  

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Re: What tier III Thunderforged to take now?
Reply #33 - Dec 11th, 2015 at 10:18am
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5 Foot Step wrote on Dec 11th, 2015 at 2:52am:
Sure, everyone should make one of those.

You claimed it was best in slot though, when it is clearly only worth swapping in for a few seconds out of every 100.


Answering the OP, it is the best you can craft.
  
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Re: What tier III Thunderforged to take now?
Reply #34 - Dec 11th, 2015 at 10:48am
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Vaultaccount wrote on Dec 11th, 2015 at 10:18am:
Answering the OP, it is the best you can craft.


It has the most long term viability because it is a swap out item, like Flesh Render Goggles or Planar Gird or Draconic Necklace.  I still carry those on end game toons for the clickie buff. 

But that is not the same as best in slot, nor is it a viable DPS option. 

With LGS at ML 26, no TF weapons will be a viable DPS option once you can craft those, except Mortal Fear, and then only in non-legendary content.  If you plan to run non-legendary content while leveling from 28-30, then an MF weapon will be useful. 

So, I'd make a MF weapon to use when running non-legendary stuff and a Draconic reinvigoration item to swap in to restock your boosts for 10 seconds out of every minute and a half.
  
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