Quote: Originally Posted by Hoglum View Post
"Deadly" on a weapon should simply be the +.
For example: Longsword
Now, add deadly.
You have a +5 Longsword --> a deadly longsword.
Ta-Daa!
Any chance you can lower the min lv to 28 on this stuff? One level sounds rather weak to be able to use it. Two would be nice! Nobody will get hurt if lv 28's are using any of this stuff.
The + Enhancement Bonus to weapons also adds weapon damage, which stacks with Deadly.
And no, ML29 is locked in at this point, sorry.
Quote: Originally Posted by Qhualor View Post
again, I don't like blur on high level gear because we already should be able to UMD scrolls and wands or find it on other gear. I would assume that we will be able to craft a perma blur greensteel item from epic Shroud as well.
I also don't like alacrity on gear since it does not stack with haste, except in low levels. 15% for ML 29 gear is pretty weak. I would suggest either replacing it with speed or change how alacrity works on a lower percentage to stack with haste.
Not everyone has easy access to Blur or Haste. We'll take a look at the alacrity numbers, but do not expect Alacrity on items to stack with Haste. Probably ever.
Quote: Originally Posted by XodousRoC View Post
How about the group that would like the one thing you've never, e.v.e.r, put on wraps? Would it be too much to ask for a set with either/or naturally expanded crit range or multiplier? So many options exist in every other weapon type, but for the weapons with the worst crit profile in the game? Nope. Nada. Nothing. I appreciate the work (and it has been loads of work for you guys) that's gone into the game, but wraps remain without a single option for improving upon what is undeniably the worst natural crit profile in-game. It's nigh unfathomable to me.
We had considered expanding the Crit Range/Multiplier on these wraps, but the reason we've never done that is that it doesn't work, on a technical level. (The crits were inside you, all along!)
It's one of the reasons we are planning to revamp Handwraps.
Quote: Originally Posted by nibel View Post
Probably already detected, but when anyone links me their new shiny loot, it appears like this when I examine it:
Ie, it do not show the description of any effects, besides enhancement bonus, and paragon/epic status. I have no problem on visualization with items I looted myself.
Yep! This is due to the Randomized Loot Pass in progress.
Quote: Originally Posted by HuneyMunster View Post
Any reason for no +3 spell dc bonus on caster Heavy and Medium armors replaced by Displacement clickies that can be crafted as accessories with the old greensteel? This forces Clerics, Favored Souls and Druids and to a lesser extent Enlightened Warlocks to use Light armor to maximize their DC's.
We are OK with needing to make difficult choices about armor with regards to spell DCs in the case of these armors. It does not mean all future armors will have the same situation, and there are a lot of other boosts to spell DCs in this update as well. (A LOT. Probably more than we've added in any update.)
Quote: Originally Posted by Nachomammashouse View Post
Will we see legendary versions of old TS and HOX loots? I was assuming that VOD would go legendary next year and was hoping for a legendary glacial assault set
No, sorry.
Quote: Originally Posted by FranOhmsford View Post
Why no Dodge on the Outfit?
Dodge is hard to find on gear that doesn't clash for a Monk and I find it disappointing that there's no Dodge bonus on this outfit {I'd happily lose Angelic Grace or the Threat Reduction for +5% Quality Dodge! - Heck Threat Reduction is utterly useless when soloing anyway!}.
And what's with the Old Deathblock on the Robe? Arcane Casters don't get Deathward and Divines won't wear a Robe.
Oh and I'm not sure Angelic Grace is strong enough at that level {especially for a Monk who won't have super high PRR to reduce the incoming dmg} those temp hp won't make a difference when you're taking 4-500 dmg per hit!
How long do they last anyway - 6 Seconds? 30 Seconds?
I can talk to NohBob about Dodge on the outfit.
Old Deathblock is on the Robe for Pale Masters. Who (as seen later in the thread) seem upset that only the Robe has Old Deathblock.
Can't please everyone, sadly. There are compelling reasons to have options for both.
Quote: Originally Posted by Wipey View Post
Can we get "castery stuff" like spell mastery on heavy versions ?
More options, just like you did change TF armours.
Not planning on that in this update, sorry.
Quote: Originally Posted by cru121 View Post
Boundless
gives +4 PRR (description says 5)
Planar Compass
gives 9 PRR (description says 10)
gives 4 MRR (description says 5)
Construct's Mantle
cannot be worn (by a PDK 15)
unbound
Brazenband
gives 4 dodge (says 3)
Boots of the Devil Commander
give 4 PRR (says 5)
give 9 MRR (says 10)
U29 Orb
gives 10 profane negative (says 5)
Why profane again? Let's give different type
Subtle Sound
cannot be worn (by a PDK 15)
unbound
very weak
Thanks for the feedback. Some of this is due to the still-in-progress adjustments to the Scaling Loot, as mentioned in the boobies.
Quote: Originally Posted by Ganak View Post
Really having a hard time understanding how this impacts the named items and effects as listed.
For example, for all the effects listed for Heavy Plate - Melee - Platemail of the Celestial Avenger, are the effects and values static? Or do they vary based on scaling effects?
Can we get some specific examples to help us understand please?
The values you see on these items will be static. The "scaling" portion is entirely on our end, involving how we stat things; rather than having 30 PRR effects (one for each level) for loot, we have one and then assign it a value based roughly on the level of the item. (That's abstracting it a bit, but the idea's there). The numbers are still in flux during the Lamannia process as we try and nail down how the curve for each effect should scale.
Quote: Originally Posted by LightBear View Post
Medium - NonMetal - Scalemail of the Celestial Avenger
+13 Enhancement Bonus
Quality - Alacrity - Enhancement Bonus to Melee Alacrity 15%
Insight - Deadly - +6 Deadly Insight Bonus
Fortification - Enhancement Bonus to Fortification (160%)
Sheltering - Sheltering (+38 MRR and PRR)
Blurry - 20% Concealment
Deathblock IX -
Parrying - +10 Insight Bonus to AC, +5 Insight Bonus to Fortitude, Reflex, and Willpower
Augment - Yellow
Augment - Green
Quality should be a Quality bonus? (typo?)
Edit:
You might wanna go through the entire list as there are more items where Enhancement, Quality and Insight are mixed around.
Yes, there are a few places where the bonus type names were mixed up. In the above case, it should be Enhancement, not Quality. I'll make some edits to the OP shortly.
Quote: Originally Posted by Demsac View Post
Is that cloak suppose to be Warforged/Bladeforged only?
No (especially with the Construct Exemplar feat coming in U29), but it would clearly be most useful to those races.
-They are not entertaining content changes only tweaks to UI.
-No T.S. or HOX theme loot, lazy myopic fuckers.