Page Index Toggle Pages: 1 [2]  Send TopicPrint
Normal Topic Post Lamma Dev comments don't expect changes (Read 5659 times)
Flav
Vault Frog
*
Offline


One Frog to Rule them
All!

Posts: 9989
Location: Land of the Frogs
Joined: Aug 29th, 2010
Gender: Male
Re: Post Lamma Dev comments don't expect changes
Reply #25 - Dec 8th, 2015 at 8:09am
Print Post  
PersonaNonGrata wrote on Dec 8th, 2015 at 7:06am:
Yay, 20 raids over several months for a 100% chance of a single BTC item from a long list of shit I may not need.  Sounds awesome. 
Do any of these Turbine devs actually play the game?


Note : this is not what is going to be implemented for Legendary Raids... This was what the Devs wanted to do and presented last year to the PC.... for all the raids.

The active 2014 PC members reaction was : Hell No! ( one of the few times we all agreed on something ) and they eventually dropped it.

I'm convinced that everything that we got asked about feedback that received a negative one and was dropped is going to be presented again and again to the PC until one PC
let it go through.

As such I'm certain that the 20th list thingie was put on the table when the 2015 PC got asked about the Legendary Raids and the Greensteel stuff, and they agreed to let it pass ( or didn't notice it. )

  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
Back to top
 
IP Logged
 
Barkabout
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1032
Joined: Aug 15th, 2013
Re: Post Lamma Dev comments don't expect changes
Reply #26 - Dec 8th, 2015 at 9:15am
Print Post  
PersonaNonGrata wrote on Dec 8th, 2015 at 7:06am:
Yay, 20 raids over several months for a 100% chance of a single BTC item from a long list of shit I may not need.  Sounds awesome. 
Do any of these Turbine devs actually play the game?


without raid bypasses, it would be 35 days, but thats if you dont include the time to assemble the raid, zone into the raid, complete the raid and turn in the raid

still it's over a month of dedication to raiding just for the guarantee of the 20th reward

and with the Torc and the desired ToD ring not appearing on the 20th run

or the abbot 20th not appearing at all with no compensation to the players
  

Back to top
 
IP Logged
 
Darkrok
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1066
Joined: Nov 10th, 2010
Gender: Male
Re: Post Lamma Dev comments don't expect changes
Reply #27 - Dec 8th, 2015 at 9:51am
Print Post  
Rubbinns wrote on Dec 7th, 2015 at 1:01pm:
u wot m8

no just blur, and feather fall, and nightshield, and a few others. Displace and haste are 30 second scrolls and they should be longer lasting clickies. But the others are all 2 to 3 minutes. Anything that long should never waste a gear slot, ideally.


Meh, some of us are lazy and don't want to mess with recasting another buff. Let me have my lazy please.
  
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Post Lamma Dev comments don't expect changes
Reply #28 - Dec 10th, 2015 at 6:14am
Print Post  
Asheras wrote on Dec 7th, 2015 at 2:42pm:
Yep.  And that works great for all classes to invest in cross class umd, even Barbs who have to drop rage for it to work.  It shouldn't be the only thing on the item, to be sure.  But as one of a group of items, it is fine.  Of course things like FF come in augments.  I'd argue that smaller effects like blur and nightshield might be better as yellow augments.  But that's different than saying "they should never be on gear because you can scroll them".  It was a clueless comment from a guy who doesn't play the game except when his guildies call him out for it. 


I think Q's complaint is valid even if he isn't smart enough to articulately state the problem. Blur is not only available as scrolls, clickies, etc. but also as a perma enchantment on multiple easy to get items starting at ML 3:

http://itemwiki.cubicleninja.com/Items/ItemDetails.aspx?itemID=1877
http://itemwiki.cubicleninja.com/Items/ItemDetails.aspx?itemID=1539

Also, we're talking about endgame raid gear here. Lesser displacement is already a thing and is strictly better than Blurry. Endgame raid gear should really at least use the best available enchantments if not make up a new one. They could make a 30 or 40% item without breaking anything. EE design already assumes 50% from a proper Displacement anyway.


Quote:
And what's with the Old Deathblock on the Robe? Arcane Casters don't get Deathward and Divines won't wear a Robe.


Dear Devs,

I'm disappointed that you didn't design this item to reduce my gimp PM's already extremely limited healing by a significant percentage. HALP PLZ. kthxby

PS: Hurr Durr!
« Last Edit: Dec 10th, 2015 at 6:19am by 5 Foot Step »  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
PersonaNonGrata
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1063
Joined: May 3rd, 2015
Re: Post Lamma Dev comments don't expect changes
Reply #29 - Dec 11th, 2015 at 8:56pm
Print Post  
Flav wrote on Dec 8th, 2015 at 8:09am:
Note : this is not what is going to be implemented for Legendary Raids... This was what the Devs wanted to do and presented last year to the PC.... for all the raids.



Yup, I know.  I was commenting on the devs idea of a good system.
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 
Send TopicPrint