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Hot Topic (More than 35 Replies) Sev on why Buddy Bonus is not permanent (Read 10027 times)
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Re: Sev on why Buddy Bonus is not permanent
Reply #25 - Dec 9th, 2015 at 4:45pm
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I just don't think the ability to click "accept" warrants a 5% XP bonus. Party leader means all of fuck and nothing. You either know what to do in a quest or you listen to the guy that does, "party leader" be damned. Party leader can't even override difficulty settings.

Seriously, giving whatever random guy happens to have the star an XP bonus isn't the WORST idea ever posted, but only because that title has a lot of competition, even if you exclude the enter motherboards.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Sev on why Buddy Bonus is not permanent
Reply #26 - Dec 9th, 2015 at 4:54pm
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Rubbinns wrote on Dec 8th, 2015 at 2:57pm:
ftfy

Thanks, how could I have missed that....
  

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Re: Sev on why Buddy Bonus is not permanent
Reply #27 - Dec 9th, 2015 at 6:07pm
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noamineo wrote on Dec 9th, 2015 at 4:45pm:
I just don't think the ability to click "accept" warrants a 5% XP bonus. Party leader means all of fuck and nothing. You either know what to do in a quest or you listen to the guy that does, "party leader" be damned. Party leader can't even override difficulty settings.

Seriously, giving whatever random guy happens to have the star an XP bonus isn't the WORST idea ever posted, but only because that title has a lot of competition, even if you exclude the enter motherboards.


I don't agree with a party leader xp bonus because it will cause too many people to create LFM's vs. joining existing.  But I don't agree with you that the star has no meaning.  Technologically speaking, the only thing they can do is kick players when outside the quest and reset the quest instance.  But socially, when in a party, you should follow the leader's instructions and not act like a maverick douche bag. (Not saying that you do.  But people who join a group and then want to ignore the leader and do whatever they want should just solo the quest.  For everyone's sake.)
  
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Re: Sev on why Buddy Bonus is not permanent
Reply #28 - Dec 9th, 2015 at 6:37pm
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But that was my point: "the leader" and "the person with the star" are often times not the same person. I've very rarely seen a group where "the person with the star" was actually calling the shots and providing leadership(it happens about 1 in 6 times, given standard probabilities.

Yes, a good leaders deserves to be followed and if they know what they're doing their instructions are invaluable. If there was some way for the game to quantify actual leadership, I'd be all for letting the leader get some extra perks.

But the existence of a star next to your name doesn't mean shit. I know, I open LFMs all the damn time and still hop in the back seat for most runs Tongue
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Sev on why Buddy Bonus is not permanent
Reply #29 - Dec 9th, 2015 at 10:14pm
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Asheras wrote on Dec 8th, 2015 at 9:50am:
https://www.ddo.com/forums/showthread.php/468531-Can-Buddy-Bonus-XP-be-here-to-s...

That last point I disagree with, especially considering the coming cap raise. 


If they really thought this, they would hold a buddy event once a month, to promote it. Like, friday at 5pm to mon morn at 8am. Once a month. People would go batshit crazy. ALTS would be viable because it would be easier to get them a couple past lives. People would start playing their multiple shit loads of toons instead of sticking to their 1~3 mains.

In other words, it would breathe player life back into the game. People would start accepting random people. Vets would start teaching people who show some competence for the game...

Or, we would all be so fucking shocked Turbine did something in the interest of the player base and fucking die of shock... You know, whichever.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Sev on why Buddy Bonus is not permanent
Reply #30 - Dec 9th, 2015 at 10:35pm
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Epoch wrote on Dec 9th, 2015 at 10:14pm:
If they really thought this, they would hold a buddy event once a month, to promote it. Like, friday at 5pm to mon morn at 8am. Once a month. People would go batshit crazy. ALTS would be viable because it would be easier to get them a couple past lives. People would start playing their multiple shit loads of toons instead of sticking to their 1~3 mains.

In other words, it would breathe player life back into the game. People would start accepting random people. Vets would start teaching people who show some competence for the game...

Or, we would all be so fucking shocked Turbine did something in the interest of the player base and fucking die of shock... You know, whichever.


  We can't have that now tho. What company in their right mind actually want's their MMO to succeed?  Roll Eyes
  
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Re: Sev on why Buddy Bonus is not permanent
Reply #31 - Dec 10th, 2015 at 11:35am
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Epoch wrote on Dec 9th, 2015 at 10:14pm:
If they really thought this, they would hold a buddy event once a month, to promote it. Like, friday at 5pm to mon morn at 8am. Once a month. People would go batshit crazy. ALTS would be viable because it would be easier to get them a couple past lives. People would start playing their multiple shit loads of toons instead of sticking to their 1~3 mains.

In other words, it would breathe player life back into the game. People would start accepting random people. Vets would start teaching people who show some competence for the game...

Or, we would all be so fucking shocked Turbine did something in the interest of the player base and fucking die of shock... You know, whichever.

Very good point.  Rather than surprising us each Thursday or so, why not publish a schedule in advance.  It's not like this stuff is hard to do or figure out.


  
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Re: Sev on why Buddy Bonus is not permanent
Reply #32 - Dec 10th, 2015 at 1:22pm
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Asheras wrote on Dec 10th, 2015 at 11:35am:
Very good point.  Rather than surprising us each Thursday or so, why not publish a schedule in advance.  It's not like this stuff is hard to do or figure out.




If only there were a chart or series of pages showing the days, weeks, and months of a particular year, showing game information that was viewable by all game players.  Something they could update once and everyone interested could examine it at their convenience.  It could even use existing technology like a web browser so nobody would have to install anything new.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Sev on why Buddy Bonus is not permanent
Reply #33 - Dec 10th, 2015 at 2:38pm
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OldCoaly wrote on Dec 10th, 2015 at 1:22pm:
If only there were a chart or series of pages showing the days, weeks, and months of a particular year.


That's madness! No such sinister invention exists!
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Sev on why Buddy Bonus is not permanent
Reply #34 - Dec 10th, 2015 at 5:56pm
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noamineo wrote on Dec 9th, 2015 at 4:45pm:
I just don't think the ability to click "accept" warrants a 5% XP bonus. Party leader means all of fuck and nothing. You either know what to do in a quest or you listen to the guy that does, "party leader" be damned. Party leader can't even override difficulty settings.

Seriously, giving whatever random guy happens to have the star an XP bonus isn't the WORST idea ever posted, but only because that title has a lot of competition, even if you exclude the enter motherboards.


Party leader has to maintain the LFM and be on the computer, while I can just go AFK and do something else while they start the quest, then hurry my ass in before they complete.

I'm tired of starting LFMs and suddenly a bunch of people want to join, instead of starting their own LFM so I can join and be the lazy one. I'd happily give an extra 200 xp on that 4000 base xp quest (like Fire Caves) to the leader.

You get 20000 xp, the leader gets 20200 xp. +1% of total XP, wow that's so unfair. Right?
  
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Re: Sev on why Buddy Bonus is not permanent
Reply #35 - Dec 10th, 2015 at 6:13pm
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Illetirated wrote on Dec 10th, 2015 at 5:56pm:
Party leader has to maintain the LFM and be on the computer, while I can just go AFK and do something else while they start the quest, then hurry my ass in before they complete.

I'm tired of starting LFMs and suddenly a bunch of people want to join, instead of starting their own LFM so I can join and be the lazy one. I'd happily give an extra 200 xp on that 4000 base xp quest (like Fire Caves) to the leader.

You get 20000 xp, the leader gets 20200 xp. +1% of total XP, wow that's so unfair. Right?


Your original, terrible idea:

Illetirated wrote on Dec 9th, 2015 at 3:09pm:
with additional +1% for party leader for each additional member so leader gets 5% more than members.


That's 5% for the leader, 1% per person, or 11% for the leader on raids.

Let my paint you a word picture: I have done so far about 75 Von5/6 runs. I know exactly fuck-all about this quest. There's a ring? and a voice? And some forcfields and shit? There's parts of the dungeon I have literally never seen. I spend about 1/3rd standing in front of a locked door I know is going to open at some point. I let someone with a working microphone do count downs. I know to go and stand in front of some levers and shit and hit them when someone says go.

Of those 75 runs I had "led" 35 of them. So, do I deserve an extra 11% XP for having hit "create LFM" and clicked accept to the first 11 shlebs to join? My entire part in the quest is over 5 minutes after we step in, yet I get 11% more XP than anyone else? WTF?

Even if capped at 5, thats still a giant wtf? For click "accept" a few times?
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Sev on why Buddy Bonus is not permanent
Reply #36 - Dec 11th, 2015 at 2:43am
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noamineo wrote on Dec 10th, 2015 at 6:13pm:
Even if capped at 5, thats still a giant wtf? For click "accept" a few times?


It's that easy, but still a sizable portion of the populations is still deathly afraid to post for a quest they want to do.

Of course, they still whine that there are no LFMs up though.
  

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Re: Sev on why Buddy Bonus is not permanent
Reply #37 - Dec 11th, 2015 at 9:55am
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noamineo wrote on Dec 10th, 2015 at 6:13pm:
Your original, terrible idea:


That's 5% for the leader, 1% per person, or 11% for the leader on raids.

Let my paint you a word picture: I have done so far about 75 Von5/6 runs. I know exactly fuck-all about this quest. There's a ring? and a voice? And some forcfields and shit? There's parts of the dungeon I have literally never seen. I spend about 1/3rd standing in front of a locked door I know is going to open at some point. I let someone with a working microphone do count downs. I know to go and stand in front of some levers and shit and hit them when someone says go.

Of those 75 runs I had "led" 35 of them. So, do I deserve an extra 11% XP for having hit "create LFM" and clicked accept to the first 11 shlebs to join? My entire part in the quest is over 5 minutes after we step in, yet I get 11% more XP than anyone else? WTF?

Even if capped at 5, thats still a giant wtf? For click "accept" a few times?


It's +5% of base XP, which translates to roughly +1% total XP. Just like Ransack, Conquest, BB, first Elite ...


5 Foot Step wrote on Dec 11th, 2015 at 2:43am:
It's that easy, but still a sizable portion of the populations is still deathly afraid to post for a quest they want to do.

This.
« Last Edit: Dec 11th, 2015 at 9:55am by Illetirated »  
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Re: Sev on why Buddy Bonus is not permanent
Reply #38 - Dec 11th, 2015 at 10:16am
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Sev is right. Scarcity is the most effective mental trigger to make people do what you want.
« Last Edit: Dec 11th, 2015 at 10:17am by Vaultaccount »  
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Re: Sev on why Buddy Bonus is not permanent
Reply #39 - Dec 11th, 2015 at 10:45am
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Illetirated wrote on Dec 11th, 2015 at 9:55am:
It's +5% of base XP, which translates to roughly +1% total XP. Just like Ransack, Conquest, BB, first Elite ...




I once started a Von LFM where, after the group filled, I did nothing but pike at the entrance and make smart-ass commends. Oh, I also spent some time speculating on the penis size of the guy who was actually running the raid(enormous, since he was doing a bang-up job). I just walked in and stood next to the door for the end fight.

But yeah, I deserve extra XP for that.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Sev on why Buddy Bonus is not permanent
Reply #40 - Dec 11th, 2015 at 10:50am
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noamineo wrote on Dec 11th, 2015 at 10:45am:
I once started a Von LFM where, after the group filled, I did nothing but pike at the entrance and make smart-ass commends. Oh, I also spent some time speculating on the penis size of the guy who was actually running the raid(enormous, since he was doing a bang-up job). I just walked in and stood next to the door for the end fight.

But yeah, I deserve extra XP for that.


Every village has an idiot.  So do most mmo parties.  At least you own it. 
  
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Re: Sev on why Buddy Bonus is not permanent
Reply #41 - Dec 11th, 2015 at 11:13am
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Asheras wrote on Dec 11th, 2015 at 10:50am:
Every village has an idiot.  So do most mmo parties.  At least you own it. 


Damn straight.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Sev on why Buddy Bonus is not permanent
Reply #42 - Dec 12th, 2015 at 12:53am
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~ Events and bonuses designed to encourage grouping are much more effective if they are designed to funnel players into concurrent times. In other words, one reason this tends to be effective is because the limited nature of the event encourages many players to be seeking out grouped content at the same time. If it were always on you wouldn't see the same level of urgency and that would make it much less effective.

Okay, so at least bring it back more often, or at least regularly, so you can encourage people to play more. As of now, you've stated no plans to even make this a recurring event. I agree that limited events create a sense of urgency, and because of that line of reasoning, I think it's reasonable to therefore have this event as a recurring thing in the very least, so that you at least get spikes in population from time to time.

~ For a long time in DDO players felt that grouping was required. We don't want to swing the pendulum too far so that players feel that grouping is required and they are being penalized for playing solo. Having grouping events mitigates this issue.

It's comical how badly Severlin misses the point here about what was so great about the grouping bonus. Right now, the pendulum is too far in the direction where we have absolutely no reason to group with others. Grouping isn't required, and it's downright unnecessary for the vast majority of DDO's content. With things as they are, the reason why buddy bonus was such a good thing was that it balanced the scales and encouraged players to group with one another, while still providing no penalty for solo players.

Buddy bonus isn't "penalizing" players for playing solo. Saying that buddy bonus penalizes solo players is like saying that the presence of experience elixirs penalizes players who don't use them. Which is absurd; missing out on bonus experience isn't being penalized--it's simply missing out on a bonus. Being penalized would be something like given -50% experience for soloing, and full experience in a group.


~ DDO couldn't absorb that much extra experience if it were constantly available. The bonus would need to be much smaller, and that would not be as exciting to players.

What the fuck does that even mean? "DDO couldn't "absorb that much extra experience?" Does anyone have any clue as to what he's trying to say here? There's always room for extra experience. Especially in the epic game, and especially when the cap will be raised.


Also, this:
noamineo wrote on Dec 8th, 2015 at 11:39am:
Also, speaking as a largely solo player, I'd be totally cool with getting "penalized" for not being in a group, seeing as how I mainly solo BECAUSE THERE ARE NO GROUPS.
  
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Re: Sev on why Buddy Bonus is not permanent
Reply #43 - Dec 12th, 2015 at 8:25am
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noamineo wrote on Dec 11th, 2015 at 10:45am:
I once started a Von LFM where, after the group filled, I did nothing but pike at the entrance and make smart-ass commends. Oh, I also spent some time speculating on the penis size of the guy who was actually running the raid(enormous, since he was doing a bang-up job). I just walked in and stood next to the door for the end fight.

But yeah, I deserve extra XP for that.

Yeah, because thanks to you, all these lazy players got their VON completion. Which they would never have gotten otherwise because they're too lazy to hit that "update LFM" button.

VON is 56k base XP on EE, so you get like 6k extra XP on top of the usual 150k (300+k if EE BB). That's not game breaking.

Also, I think this is the exception, I rarely see party leaders doing nothing. Usually they actually lead and contribute.
« Last Edit: Dec 12th, 2015 at 8:26am by Illetirated »  
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Re: Sev on why Buddy Bonus is not permanent
Reply #44 - Dec 12th, 2015 at 8:49am
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Fuck all that honestly.   You want to "solve" the grouping problem simply eliminate scaling in Hard and Elite.   Turn it off completely.

You will get more hard and elite groups because it's not easier to solo.    Seriously it's dead fucking simple.
  

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Re: Sev on why Buddy Bonus is not permanent
Reply #45 - Dec 12th, 2015 at 11:02am
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Translation:
If the bonuses were permanent we wouldn't be able to try and save this game from dying. This is our last chance before merging servers when WB finds out our increase in logins is not a full-time thing - he sez...
  
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Re: Sev on why Buddy Bonus is not permanent
Reply #46 - Dec 12th, 2015 at 6:26pm
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noamineo wrote on Dec 9th, 2015 at 4:45pm:
I just don't think the ability to click "accept" warrants a 5% XP bonus.

I was all set to agree with you, but then I realized I didn't even click "request to join" for the buddy bonus.
So now I think if someone can get me to join their shitty fucking pug, even if I get to keep the sound off, they've more than earned 5%.
  

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Re: Sev on why Buddy Bonus is not permanent
Reply #47 - Dec 12th, 2015 at 8:30pm
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Revaulting wrote on Dec 12th, 2015 at 6:26pm:
I was all set to agree with you, but then I realized I didn't even click "request to join" for the buddy bonus.
So now I think if someone can get me to join their shitty fucking pug, even if I get to keep the sound off, they've more than earned 5%.


Sure, I'll take 5% free XP, why the fuck not?
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Sev on why Buddy Bonus is not permanent
Reply #48 - Dec 13th, 2015 at 6:21am
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Quote:
while still providing no penalty for solo players.

Wrong. You assholes swarmed all over my fucking lawn and made me double-check to ensure my "accept party requests" box wasn't ticked. I still got one idiot who sent me a tell to join his shitty pug.
No penalty? Fuck you.

Pugging is why my fun exploits keep getting taken away.
  

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Re: Sev on why Buddy Bonus is not permanent
Reply #49 - Dec 14th, 2015 at 12:29am
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Just about everyone Ninja'd my comments.  Cheesy

Truthfully, Buddy Bonus was Teh Shizznit.

Gimps and n00bz and pikers... Oh My!

Loved it. Even the guy watching TV as a Soul Stone is contributing. I hadn't quested that drunk or high (or both) since our old Guild Leader quit.

It also helps the f2p/new people get through the game faster, which can bog down badly around level 9. Getting new(er) players into groups and contributing SOMETHING is a much better incentive to keep playing and spend money than making the bonus occasional. It gets them into higher levels, better gear, and more interesting quests which makes them keen to invest more into the game. Happy people in groups with no pressure makes a healthy and happy player base. Everyone wins.

The notion that making the group XP bonus into an event will somehow incentivize it is just fucking laughable. Apparently Turbine needs yet another round with Customer Service consultants and a refresher on the concept of "Loss Leaders"

Buddy Bonus should be permanently 5% per warm body and 10% for events. I'll gladly take all the XP I can muster to get off the TR hamster wheel or race through shitty PLs (or to quickly level builds that won't peak until epics.)

And I'd also like to feel like I'm contributing even while drunk and high and watching Ash vs. Evil Dead.

  

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