Quote:Now a new concept seems to be evolving on the mythical land of Lamannia, Raid Runes. The mistrals are puzzled, but enthusiastically optimistic.
In the first case we have 'Codex Runes'. Only one raid gives these out and in differing amounts for each difficulty. This raid has no 20th list, rather it will have a trading system - which if I understand correctly will work something like this:
for completing on:
Elite with BB grants 5 Codex Runes (only once a life)
Elite grants 3 Codex Runes
Hard grants 2 Codex Runes
Normal grants 1 Codex Runes
If a raid has both heroic and epic/legendary difficulties - there will each have separate and different runes.
I would also go so far as to say adding an additional Rune for raid parties with at least 9 members (+1 Runes for all difficulties).
There will be a trader that will trade for named items from the raids. Say 40 Codex Runes can buy any named item from that raid.
The above is from Urlick. It's hard to tell from his annoying posting style if this is factual or a suggestion he is making. It seems like he is describing something that is in function now on Lama. Both Steelstar and Sev post in the thread, but neither corrects him or comments on his post besides to say you can't run raids on Casual. (His codex rune list used to have casual in it. He edited the post).
He quotes Varg with this at the bottom of his post:
Quote:This is more or less correct. 20th lists are largely replaced with the BTA "Codex Runes" (but different items for other raids). The most important factor here is that it allows us to reward hard and elite. In the past, it was common practice for many raids to simply play the raid 20 times on Normal. We don't want that to simply be the obviously best way to get the rewards from that raid. Since we do expect Hard an Elite to take more time and resources (and possible failure chance) compared to Normal, those difficulties should be more rewarding than Normal, as well.
20th lists are not ideal in terms of allowing players to play content in a way that is engages and challenges them. We know many players want to be challenged, but feel that method is "playing wrong" if they could get the same rewards faster by not being challenged.
If the idea is to replace 20th run lists with a system that gives "multiple completions" for hard/elite completions, then I'm all for that. Remains to be seen if it is true. It seems from research, that urlick's numbers are made up (how many you get for each type of completion and how many you need to trade in to get a raid item), but the concept is somewhat accurate. The devil is in the details, though.