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Hot Topic (More than 35 Replies) No Raid timers, but there is a Trade in (Read 13323 times)
Asheras
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No Raid timers, but there is a Trade in
Dec 8th, 2015 at 10:05am
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Now a new concept seems to be evolving on the mythical land of Lamannia, Raid Runes. The mistrals are puzzled, but enthusiastically optimistic.

In the first case we have 'Codex Runes'. Only one raid gives these out and in differing amounts for each difficulty. This raid has no 20th list, rather it will have a trading system - which if I understand correctly will work something like this:

for completing on:
Elite with BB grants 5 Codex Runes (only once a life)
Elite grants 3 Codex Runes
Hard grants 2 Codex Runes
Normal grants 1 Codex Runes


If a raid has both heroic and epic/legendary difficulties - there will each have separate and different runes.

I would also go so far as to say adding an additional Rune for raid parties with at least 9 members (+1 Runes for all difficulties).

There will be a trader that will trade for named items from the raids. Say 40 Codex Runes can buy any named item from that raid.


The above is from Urlick.  It's hard to tell from his annoying posting style if this is factual or a suggestion he is making.  It seems like he is describing something that is in function now on Lama.  Both Steelstar and Sev post in the thread, but neither corrects him or comments on his post besides to say you can't run raids on Casual.  (His codex rune list used to have casual in it.  He edited the post).

He quotes Varg with this at the bottom of his post:

Quote:
This is more or less correct. 20th lists are largely replaced with the BTA "Codex Runes" (but different items for other raids). The most important factor here is that it allows us to reward hard and elite. In the past, it was common practice for many raids to simply play the raid 20 times on Normal. We don't want that to simply be the obviously best way to get the rewards from that raid. Since we do expect Hard an Elite to take more time and resources (and possible failure chance) compared to Normal, those difficulties should be more rewarding than Normal, as well.

20th lists are not ideal in terms of allowing players to play content in a way that is engages and challenges them. We know many players want to be challenged, but feel that method is "playing wrong" if they could get the same rewards faster by not being challenged.


If the idea is to replace 20th run lists with a system that gives "multiple completions" for hard/elite completions, then I'm all for that.  Remains to be seen if it is true.  It seems from research, that urlick's numbers are made up (how many you get for each type of completion and how many you need to trade in to get a raid item), but the concept is somewhat accurate.  The devil is in the details, though.
  
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Flav
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Re: No Raid timers, but there is a Trade in
Reply #1 - Dec 8th, 2015 at 11:04am
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As long as we get a choice for all the RAID NAMED ITEMS once we have collected the correct number of runes, and that the number of runes on Whatever Normal needed to get a pick at the list correspond to 20 completions I have no issues. 
Since basically it's the same mechanism :
- complete the Raid 20 times and get to pick a single Raid Named Item from the FULL Raid Named Item Loot List.
- Complete the Raid 20 times and get enough Runes to get a single Raid Named Item from the FULL Raid Named Item Loot List in exchange of your Runes.

What I have an issue with is NOT HAVING A CHOICE FROM THE FULL LIST every 20th completion or when giving the equivalent number of runes...

  

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Asheras
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Re: No Raid timers, but there is a Trade in
Reply #2 - Dec 8th, 2015 at 11:13am
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Flav wrote on Dec 8th, 2015 at 11:04am:
As long as we get a choice for all the RAID NAMED ITEMS once we have collected the correct number of runes, and that the number of runes on Whatever Normal needed to get a pick at the list correspond to 20 completions I have no issues. 
Since basically it's the same mechanism :
- complete the Raid 20 times and get to pick a single Raid Named Item from the FULL Raid Named Item Loot List.
- Complete the Raid 20 times and get enough Runes to get a single Raid Named Item from the FULL Raid Named Item Loot List in exchange of your Runes.

What I have an issue with is NOT HAVING A CHOICE FROM THE FULL LIST every 20th completion or when giving the equivalent number of runes...



I agree, although, keep in mind that not all raid 20th run lists are full raid item lists.  It took me 80 runs of Reaver's Fate to get Madstone Boots because they wouldn't appear on the 20th list the first 3 times. 

But, how long has it been since they made a raid with enough raid gear, though, to not put everything on the 20th list?  CiTW?  ToD?  It has been a while.  All the heroic raids, except HoX and VoD, had too much gear to give you everything on the 20th.  (Excluding the crafting raids, like Shroud, LoB, and MA.  Their 20th lists were unique). 
  
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Re: No Raid timers, but there is a Trade in
Reply #3 - Dec 8th, 2015 at 11:16am
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Asheras wrote on Dec 8th, 2015 at 11:13am:
LoB, and MA.

Were changed to 10 completions for LoB and 5 for MA
  
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Re: No Raid timers, but there is a Trade in
Reply #4 - Dec 8th, 2015 at 11:47am
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If that change is actually true than I like it a lot. I've always felt like some kind of "token" method is better than just randomass "this drops every 1 in 100 raids" shit. I like having a reasonable known number to shoot for, and being able to check a pile of things in my inventory.
  

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Re: No Raid timers, but there is a Trade in
Reply #5 - Dec 8th, 2015 at 12:22pm
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http://ddowiki.com/page/Item:Codex_Rune

Don't know if this proves codex runes are coming, but it is there.
  

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Re: No Raid timers, but there is a Trade in
Reply #6 - Dec 8th, 2015 at 1:26pm
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This sounds better from a programming standpoint as well. We all know the issues they've had in the past with losing completion lists. If it's an item in your inventory they're at least less likely to lose them. Smiley

Honestly if 20 runes = the equivalent of a 20th completion (or even a higher number like 30) then I'm all for the change. Less technical issues, use the newer barter interface to make things easier, can pick up the reward whenever you want (HUGE deal if you complete the runs but don't know what you want to take yet). Seems like a better system overall, of course the devil's always in the details.
  
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Re: No Raid timers, but there is a Trade in
Reply #7 - Dec 8th, 2015 at 1:39pm
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All good until a duping method uncorks the whole thing.
  

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Re: No Raid timers, but there is a Trade in
Reply #8 - Dec 8th, 2015 at 2:42pm
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I'd like it because I want to run hard and elite raids.  Running Norm is boring.  But, take MoD for example, why run Hard or Elite when all you are doing is getting to 20 anyways.  Now, if Hard and Elite give better drop rates AND get you to the Raid List faster, that's great incentive to run on harder difficulties. 

  
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Re: No Raid timers, but there is a Trade in
Reply #9 - Dec 8th, 2015 at 2:47pm
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Raid Runes

Highlights in next post
  
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Re: No Raid timers, but there is a Trade in
Reply #10 - Dec 8th, 2015 at 2:49pm
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Hey, folks.

As we've mentioned in a few places, the U29 Legendary Raids will not feature 20th Reward Lists. Instead, you will receive Runes unique to each Raid which may be traded for the Raid's named items.

Why the new system?
This is best stated in a quote from Vargouille:
The most important factor here is that it allows us to reward hard and elite. In the past, it was common practice for many raids to simply play the raid 20 times on Normal. We don't want that to simply be the obviously best way to get the rewards from that raid. Since we do expect Hard an Elite to take more time and resources (and possible failure chance) compared to Normal, those difficulties should be more rewarding than Normal, as well.

20th lists are not ideal in terms of allowing players to play content in a way that is engages and challenges them. We know many players want to be challenged, but feel that method is "playing wrong" if they could get the same rewards faster by not being challenged.
This also has benefits, such as carrying across through Reincarnations.

So how will this work?
When you complete one of these Legendary Raids, "Rune" ingredients will drop in the raid's End Chest. (For example, Legendary Hound of Xoriat drops "Xorian Runes").
You always get SOME Runes, unless the chest is Ransacked. The exact number is based on a die roll, so there is some variance.
You get more Runes on Hard, and even more on Elite.
Runes are Bound to Account. You could run the raids on your alts and pass the tokens back to one of your own characters.
Runes cannot be transferred in the Chest.


The questgiver NPC for the raid you've been running will have a dialogue option that opens a barter window where you can trade in your Runes. The exact drop numbers, trade-in lists, and costs of items will vary from raid to raid. In the case of Hound of Xoriat and Tempest's Spine, the barter window contains all of the named loot* that can drop in those raids, plus an option to trade runes for Tier 1 and 2 Greensteel Ingredients.

Beyond this system, named loot will still drop as usual in the new Legendary Raids. That should cover the basics, feel free to ask questions here and I'll answer when I can.

EDIT: Worth noting, much like the 20th list from DoJ, the barter shop only provides non-Mythic versions of the loot. Mythic versions are still available in the end chests.
  
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Re: No Raid timers, but there is a Trade in
Reply #11 - Dec 8th, 2015 at 2:50pm
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Later in thread from Steelstar:

Quote:
Does this go live in U29?
Yes, for the three Legendary Raids in U29. At the moment, we don't have immediate plans to retrofit it to other raids.
  
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Re: No Raid timers, but there is a Trade in
Reply #12 - Dec 8th, 2015 at 2:51pm
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Later later in thread again from Steelstar:

Quote:
The exact number will vary by raid and difficulty. In the case of Hound and Tempest's Spine, our current (and very very subject to change) numbers look like this:

Named items cost 1250 Runes
Normal drops 25-75 Runes
Hard drops 50-150 Runes
Elite drops 100-200 Runes


This means (assuming you only run one difficulty) getting one item from the barter shop looks like:
Normal: Average of 25 runs (17-50 runs)
Hard: Average of 13 runs (8-25 runs)
Elite: Average of 8 runs (7-13 runs)


It is a bit higher than 20 on average for Normal runs. For the Raids in this pack, we are OK with that, especially given that these rewards persist through reincarnation and can be passed from alts.
  
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Re: No Raid timers, but there is a Trade in
Reply #13 - Dec 8th, 2015 at 2:52pm
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So they changed it to 40 runs for players who run Normal, but convoluted the process so much they hoped we wouldn't notice?
  
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Re: No Raid timers, but there is a Trade in
Reply #14 - Dec 8th, 2015 at 2:53pm
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"At the moment"

Sigh.
  
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Re: No Raid timers, but there is a Trade in
Reply #15 - Dec 8th, 2015 at 3:01pm
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Darkrok wrote on Dec 8th, 2015 at 2:51pm:
these rewards persist through reincarnation and can be passed from alts.



That's a BIG fuckin' selling point.
  

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Re: No Raid timers, but there is a Trade in
Reply #16 - Dec 8th, 2015 at 3:03pm
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Oh hell, the 2015 are just yes monkeys... something like that would never have gotten through the 2014 one.

I'd really like to know what they earned for sucking that much...

Yes I'm more critical than usual... because we killed that one last year... next we will see the Listen and the XP Bank stuff rearing their ugly head.

« Last Edit: Dec 8th, 2015 at 3:05pm by Flav »  

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Re: No Raid timers, but there is a Trade in
Reply #17 - Dec 8th, 2015 at 3:04pm
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kum-gulp wrote on Dec 8th, 2015 at 2:52pm:
So they changed it to 40 runs for players who run Normal, but convoluted the process so much they hoped we wouldn't notice?


There are a lot of advantages, though, to this system over the 20th run:

1)  Persists through Reincarnation.  That's not to be overlooked.  The requirement to stay in epics to do raiding was annoying and cumbersome.  I applaud a system that allows us to iTR and TR and still maintain loot grind progress.

2)  The items are apparently BtA.  Which means that you can run multiple toons through the raid and consolidate effort.  For people with lots of alts, every alt is basically a raid bypass timer that is reusable every 3 days.   That's a good thing for those that don't spend money on the game or dupe but want to run raids regularly and make progress.  Even toons with all the gear they need can still run the raid and add to the player's progress on other toons.

3)  The tokens are in inventory which means eventually they will act like rabbits and multiply themselves...

4)  You can get stuff much more quickly on elite and hard.  Norm is too easy.  I don't care if it takes longer on Norm.  20 Norm runs should not yield the same reward as 20 elite or 20 hard.

I'm not seeing much downside to this, other than that they might mess with the drop rates or turn in rates in the future.  Which they never could do with 20th runs.  But now, there might be less of a barrier.
  
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Re: No Raid timers, but there is a Trade in
Reply #18 - Dec 8th, 2015 at 3:07pm
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Flav wrote on Dec 8th, 2015 at 3:03pm:
Oh hell, the 2015 are just yes monkeys... something like that would never have gotten through the 2014 one.

I'd really like to know what they earned for sucking that much...

Yes I'm more critical than usual... because we killed that one last year... next we will see the Listen and the XP Bank stuff rearing their ugly head.


I've seen A LOT of bad ideas from Turbine this year.  I'm not sure this is one of them, though.
  
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Re: No Raid timers, but there is a Trade in
Reply #19 - Dec 8th, 2015 at 3:29pm
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Not disputing your points, Ash, but none of them are dependent on this version of getting a guaranteed reward. They could be true of a system where a player running Normal only has to wait 20 runs to get an item.

The points about running multiple toons in the raid... well, I see that it's technically possible but I'm not sure it'd be applied in practice, would it? Sorry, that should be another tense - of course people will use it now, but if they didn't change it to more runs overall then probably people wouldn't bother? Dunno, just speculating. My hunch is people who chase gear like crazy ain't running Normal...

There are upsides, but it's not enough, for me. But then we're all different players, maybe this suits most folks, dunno. Fundamentally though, it's more runs on Normal. Even if you can do them quicker with alts, it's still more. Like I said elsewhere, not sure adding more grind is a wise thing at the moment. Especially with the cap raise.
  
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Re: No Raid timers, but there is a Trade in
Reply #20 - Dec 8th, 2015 at 3:29pm
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The other side affect of this system is that it removes any incentive to run the raid while chest ransacked.  Since the items are end chest drops, the idea of plowing through 19 bypass timers in one day on one toon to get to a 20th list is out the window.

However, you can plow through 17 bypass timers on 3 characters to get a "20th reward" in one day.  (Or run Elite 7 times on 1 character.  That should get you close to what you need).

People can still grind the fuck out of the raid, but the need for bypass timers to do so is mitigated somewhat.




  
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Re: No Raid timers, but there is a Trade in
Reply #21 - Dec 8th, 2015 at 3:31pm
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Also, if you want H/E to reward more, then the solution could be to... reward more! So maybe 20 N runs gets you an item, 20 H runs gets you an item and X shinies, 20 E runs get you item, shinies and a tome. For example.

They almost always conflate "we've improved X" with "and so Y must be grindier". That's bullshit.
  
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Re: No Raid timers, but there is a Trade in
Reply #22 - Dec 8th, 2015 at 3:37pm
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kum-gulp wrote on Dec 8th, 2015 at 2:52pm:
So they changed it to 40 runs for players who run Normal, but convoluted the process so much they hoped we wouldn't notice?


Not 40 runs for Normal. It's 50 runs at worst, 16.7 runs at best, and 25 runs on average. And that's for people only running Normal which I'm thinking might not be the default approach now.
  
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Re: No Raid timers, but there is a Trade in
Reply #23 - Dec 8th, 2015 at 3:45pm
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kum-gulp wrote on Dec 8th, 2015 at 3:29pm:
My hunch is people who chase gear like crazy ain't running Normal...


That's not my experience.  My experience is that the loot grinders grab a stack of bypass timers and go 20xEN on DoJ and MoD.

That doesn't hold true for 6-man content, where EE is the king for loot acquisition.   The same with older raids.  FoT, CiTW, and older are always run on EE.  Peaks and Wyrm are usually EH or EE.  EN is less common for those, unless its a really weak pug.
  
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Re: No Raid timers, but there is a Trade in
Reply #24 - Dec 8th, 2015 at 3:47pm
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kum-gulp wrote on Dec 8th, 2015 at 3:31pm:
Also, if you want H/E to reward more, then the solution could be to... reward more! So maybe 20 N runs gets you an item, 20 H runs gets you an item and X shinies, 20 E runs get you item, shinies and a tome. For example.

They almost always conflate "we've improved X" with "and so Y must be grindier". That's bullshit.


See, I'd rather have less grind as the reward, though, than same grind with better shiny at the end.  Time is a more valuable commodity for me.
  
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