no. wrote on Dec 10
th, 2015 at 7:01pm:
People did bitch about renown not being tradable. I was one of them, though I did not know about the Vault then. To say no one cared is either naive or intentionally obtuse.
Also, nice side step of the question. I didn't argue that we have any say. Ultimately, the only voice that matters is Turbine. I'm well aware of this, and did not dispute this. However you failed to answer the question: how would you define loot?
I see what you're saying about getting a faster 20th list. But again, who cares? Power gamers will be looking for mythics in EE (and getting tons of unused runes in the process.) This is potentially beneficial for a lot of players, and detrimental to none.
I have a guildie that only has 1 character. A triple completionist. He won't run many of the old raids. No items he wants, low drop rates for stuff others want, and no incentive to run it. If there were runes like this he could pass to people, I'm sure he'd run more frequently. I'm sure there are others in a similar situation.
Yes. Some people bitched about guild renown not being tradable to another guild, even though, conceptually, it makes no sense. What you do earns renown for your guild. Not some other guild. Lebron James' scoring 60 points in a game enhances his reputation and the Cleveland Cavaliers reputation. It does not enhance my reputation just because I happened to be sitting in the building watching it.
I would define loot as stuff players find during the course of questing.
But, just because it is in a chest doesn't make it loot. Loot is found in end reward lists, saga reward lists, on the ground in purple bags or little yellow coins, etc.
Turbine has long mixed loot with game rewards. Game rewards are things like XP stones and guild renown. You can get these in saga rewards with actual loot. You can get these rewards in end reward lists with actual loot. And you can get them in chests with actual loot. Turbine delivers both loot and game rewards mixed together in several of their delivery methods. I would consider challenge mats and revels mats as loot. They are delivered in the same manner as quest XP. Automatically, at completion. Quest XP is not loot.
So, to say "everything in the chest is loot" is naive and obtuse. Just as everything in the end reward list is not loot. Nor is everything in the saga list. Nor is everything in the daily dice. Nor is everything in the auto-grant on completion. That has not been the case in this game.
Philosophically, I do not believe that guild renown, quest completions, or XP are loot. They are individual rewards earned by the player through game play and should not be transferred to another player to give them rewards for something they did not do.
It's OK to disagree. I can see how some players would like for newer/less advanced players to be given a bunch of rewards to catch up to older players or for you to help your guildies and give them your rewards or to multi box and consolidate your rewards on one account. It would also be helpful to be able give my XP away to another player when running a quest at cap on a triple completionist. Should we start doing that?
Some people would also like it if the US Government gave everyone $100,000.00. That would make them happy right now. It doesn't mean it would be a good idea for the long term health of the economy or the country's long term existence.
Try to think stuff through. The idea of trading completions to other accounts causes more long term harm than good.