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Normal Topic Random Loot Part 2 (Read 672 times)
Asheras
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Random Loot Part 2
Dec 10th, 2015 at 4:47pm
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From DDO Forums:

Quote:
Randomized loot is a bit further along than with the last Lammania preview.

-New scaling effects should be dropping in all slots, and the majority of that should be the correct effects (some are probably still missing)

-Weapon +W bonuses are automatically applied at different minimum levels and go higher than before. Note - these no longer have an effect description to go along with them so you will not see Paragon/Epic etc. There will just be a +W bonus applied and listed in the damage section:
Min level 10 = +0.5W
Min Level 20 = +1.0W
Min Level 24 = +2.0W
Min Level 28 = +3.0W


-Clarification - I've seen a lot of mention of players thinking that only one level of an effect will drop at Minimum level. Most effects come in a range of power for any given minimum level. Example - a min level 20 item could come with Strength +7, +8, or +9.


Some things still not working:

-Different levels of Vorpal are not dropping, only the base one.
-Likely some +0 insightful bonuses dropping in the first couple levels of loot
-Lucky loot does not have different border colors yet
-Scaling version of Spellcraft does not exist yet and therefore doesn't drop in random loot currently
-Effects aren't restricted by type yet, so you will see things such as both melee and ranged alacrity show up on the same item
-Healing/repair amp not currently scaling



Other things of note:

-Cursed items do not drop. Given the power of items it doesn't really seem necessary, but it is a discussion that can be had. I will say that if we started dropping them again, they would stack properly this time around - ex. If you had two different cursed items that lowered intelligence, they would both actually lower intelligence instead of just one.

-Once the lucky loot icons are in, do players want the text saying it is masterful craftsmanship/etc. or is just the border change enough (Overall I'm trying to minimize the effect info to make it easier/quicker to look at)? Also Luckier loot does not change the bind status, all random weapons/armor/equipment at this time are unbound.

-Now that minimum level is tied to the level of the quest, I have been thinking about having only the enhancement effect increase the +value of the item, and no longer having the enhancement bonus listed under effects. This would mean a +11 weapon would have a +11 Enhancement bonus which would apply to the damage as you would expect. Looking for thoughts on this. If this were to happen and if lucky loot doesn't add to the listing then only the actual effects granted by the item would be shown.

-There has been some discussion on if random loot should only drop with a minimum level of the quest or a range of the level of the quest -1 or -2. Looking for more thoughts on this.



And as always, looking for any feedback/issues as players get in and find random loot throughout the Lammania preview.


https://www.ddo.com/forums/showthread.php/468666-Randomized-Loot-Look-Two#post57...

  
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