Quote:https://www.ddo.com/forums/showthread.php/150534-Official-Known-IssuesWhy is that list so big? I mean, some of the easier things to fix should be fixed already and taken off the list. Why aren't we seeing overnight patches saying they fixed this-or-that?
Everything under "Enhancements" and "Feats" just pisses me off. There are builds out there suffering or not even being made because of that garbage. Things like missing a crit multiplier or your abilities not scaling with the correct amount of spellpower...
How can we get them on that harder? At least the Enhancements and Feats part of that list because those are the most infuriating, at least if any of them affect you.
Let's look at the list:
Enhancements:
Significant Impact:
The Shadow Arrows bonus to critical damage multiplier is not triggering correctly for the Elven Arcane Archer.
The Swashbuckler stance is not applying its +1 Critical multiplier to thrown weapons.
Shintao: the light based moves do not build up to finishing moves.
Minor Impact/scope:
Ranger Deepwood Stalker: Improved Weapon Finesse - Dexterity to Damage does not work correctly with thrown weapons.
The Paladin's Improved Dilettante does not add up to three points of the character's Charisma bonus to increased Saving Throws.
No Impact:
Barbarian Ravager's Blood Strength not not have its one second cooldown for its on-kill heal.
Warlock Enlightened Spirit's Eldritch Aura is incorrectly not being affected by Arcane Spell Failure.
The Monk Henshin Mystic's "Every Light Casts a Shadow" negative level benefit can affect hirelings, pets, and other players.
The Kensei Agility enhancement's tool tip displays incorrect information when taken or reset until the character logs out and then logs back into the game.
The Deepwood Stalker enhancement "Improved Weapon Finesse" is not applying to Unarmed attacks or Handwraps.
Feats:
Significant Impact:
Eldritch Blast Focused is incorrectly scaling with 115% Spellpower, and should be 130%.
Eldritch Aura is incorrectly scaling with 115% Spellpower, and should be 130%.
Minor Impact:
No Impact:
Eldritch Blast Chain is scaling with 97% Spellpower, and should be 95%.
Epic Feats do not list their Pre-Requisites.
So, we have 3 Enhancements that really matter. 1 of which is a recent change from the Ranger pass, so it hasn't been on the list more than a few weeks. The other two, I could go with limited scope, considering the number of Bard throwers and monks doing light finishing moves, but whatever. They have impact. I gave it to you.
We have two feats that matter. But, 1) They just changed Warlock damage scaling in the balance pass, so these are, likewise, only 1 update old, and 2) Warlocks are insanely OP anyways so nobody is bitching about their damage output. It certainly isn't killing anyone's enjoyment of playing their warlock.
And this is something that people should be getting all worked up about?
Quote:Everything under "Enhancements" and "Feats" just pisses me off.
Really? A tool tip not working "pisses you off"? Warlocks getting an extra 2% damage on Chain attacks "pisses you off"?
I think you should take a deep breath.
Jesus, Focker. It's just a game. Not a dick. Don't take it so hard.