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Normal Topic Ingredient Type: New random loot (Read 2186 times)
Houshi
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Ingredient Type: New random loot
Jan 29th, 2016 at 7:16pm
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No they don't fit into bags

Still funny
  
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Barkabout
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Re: Ingredient Type: New random loot
Reply #1 - Jan 29th, 2016 at 9:13pm
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Yobai
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Re: Ingredient Type: New random loot
Reply #2 - Jan 29th, 2016 at 9:16pm
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awesome.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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OldCoaly
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Why did you think this
time would be different?

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Re: Ingredient Type: New random loot
Reply #3 - Jan 30th, 2016 at 6:27am
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Bump
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Mr Reilly
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Re: Ingredient Type: New random loot
Reply #4 - Jan 30th, 2016 at 9:42am
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Bump
  

- Zorro
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ILoveExploits
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Re: Ingredient Type: New random loot
Reply #5 - Feb 1st, 2016 at 9:16am
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Cheesy
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Revaulting
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Re: Ingredient Type: New random loot
Reply #6 - Feb 1st, 2016 at 10:54am
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Stack size is terrible.
  

Silence is golden, but I only get silver rolls.
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pape
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Re: Ingredient Type: New random loot
Reply #7 - Feb 1st, 2016 at 7:36pm
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Barkabout wrote on Jan 29th, 2016 at 9:13pm:



should have said " Lets make them happy little trees" not birds..... Bob Ross never painted a freakin' bird to save his life


(and bump)
« Last Edit: Feb 1st, 2016 at 7:37pm by pape »  
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ILoveExploits
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Re: Ingredient Type: New random loot
Reply #8 - Feb 3rd, 2016 at 9:34am
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Grin
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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ILoveExploits
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Re: Ingredient Type: New random loot
Reply #9 - Feb 3rd, 2016 at 9:44am
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Cool
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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ILoveExploits
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Re: Ingredient Type: New random loot
Reply #10 - Feb 3rd, 2016 at 9:53am
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Wink
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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