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U30.2 Lamma release notes
Feb 19th, 2016 at 3:40pm
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Default Lamannia Release Notes (Last Updated 2-19-16)
Lamannia Update 30 Release Notes

Here are the Release Notes for Update 30 on Lamannia, released on Thursday, February 19th, 2016. These notes will change over time.

Celebrating the Anniversary, Dungeon-style!


Check out a new anniversary-themed dungeon in House Phiarlan! This dungeon is available from level 1-30.

Gnomageddon!

The Gnomes have arrived! Free to VIPs and available in the Lamannia DDO Store.

Gnomes: Gnomes are a sharp-witted race that excel in a variety of roles, including arcane spellcasters. They start with a +2 bonus to Intelligence and a -2 penalty to Strength. This purchase allows you to create new Gnome characters on any server. FREE FOR VIPs!

Deep Gnome Iconic: Start at level 15 with a powerful Deep Gnome Earthen Illusionist! Deep Gnomes have access to special racial abilities and unique Illusion spells. This purchase allows you to create new Deep Gnome characters on any server. As Iconic Hero characters, Deep Gnomes also have the ability to use the Hall of Heroes Passport feature when entering the game.

News and Notes:

Cannith Crafting:

The new randomly-generated loot from Update 29 can now be deconstructed properly.


Enhancements:

Arcane Archer now has a new active Tier 5 ability called Final Strike which deals area-of-effect damage on hit, and deals additional damage to injured enemies based on the hit point total of the enemy.
Soul Eater's Cone Shape has had its casting time reduced.
Here is the Gnome racial enhancement tree:
Core Abilities:
Gnomish Perserverance: +1 Dodge, +1 Use Magic Device
Intelligence: +1 Intelligence
Gnomish Perseverance: +1 Dodge, +1 Use Magic Device
Intelligence: +1 Intelligence
Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a scroll when using it. +2 Dodge, +1 Use Magic Device

Tier Two:
Dragonmark of Sivis: +1/2/3 Dragonmark uses per day, +1/2/3 Use Magic Device
Wand and Scroll Mastery: +25/50/75% effectiveness from wands, scrolls, and other items that cast spells, and +1/2/3 to the save DC of your offensive wands.
Keen Insight: +2/4/6 to Will saving throws vs. Illusions
Stealth or Awareness: Choose one:
Awareness: +1/2/3 to Listen, Spot, and Search
Stealthy: +1/2/3 to Hide and Move Silently

Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Two:
Lesser Dragonmark of Scribing: Lesser Dragonmark Spell - Illusory Mark of Flame. Works as the Symbol of Flame spell, but with Illusion as its school, and Will as its saving throw.
Against the Giants: +2/4/6 to Saving Throws and Armor Class against Giants.
Color Spray: Activation cost 10/5/2 Spell Points,. Cooldown 8 seconds. Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a Saving Throw for each effect.
Permanent Blur: You gain a permanent Blur effect.
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Three:
Greater Dragonmark of Scribing: Greater Dragonmark Spell Illusory Symbol of Stunning. Acts as the Symbol of Stunning spell, but with Illusion as its school and Will as its saving throw.
Nimble Reason: +1/2/3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus.
Racial Spell Focus: Illusion: +1/2/3 to Illusion DCs.
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Four:
Gnomish Favored Enemy: Choose Gnoll or Reptilian as a favored enemy feat.
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. +1 Competence Bonus to Critical threat Range with these weapons.

Here is the Deep Gnome Iconic enhancement tree:
Core Abilities:
Wariness: +1 Dodge, +2 Magical Resistance Rating
Wisdom: Select either +1 Intelligence or +1 Wisdom
Wariness: +1 Dodge, +2 Magical Resistance Rating
Wisdom: Select either +1 Intelligence or +1 Wisdom
Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a scroll when using it. +2 Dodge, +2 Magical Resistance Rating

Tier One:
Illusory Escape: When you tumble, you phase out of reality briefly, passing through enemies as you do so.
Wand and Scroll Mastery: +25/50/75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/2/3 to the Save DC of your offensive wands.
Underdark Experience: +1/2/3 to all saves
Stealth Awareness: Choose one:
Awareness: +1/2/3 to Listen, Spot, and Search
Stealthy: +1/2/3 to Hide and Move Silently

Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Two:
Conjure Stone: Conjure a boulder and hurl it at an enemy, dealing 6d4/12d4/20d4 bludgeoning damage and knocking down enemies on a failed Reflex saving DC 10/15/20 + Intelligence modifier. Costs 25/15/5 Spell Points. Cooldown of 10/8/6 seconds.
Hardy Nature: +2/4/6 to Armor Class and +1/2/3 to Physical Resistance Raing
Color Spray: Activation cost 10/5/2 Spell Points,. Cooldown 8 seconds. Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a Saving Throw for each effect.
Permanent Blur: You gain a permanent Blur effect.
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Three:
Spellcraft: +5/10/20 Spellcraft
Nimble Reaction: +1/2/3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Stoneskin: You get Stoneskin as an SLA. Activation cost of 10 Spell Points. Cooldown 20/15/10 seconds.
Racial Spell Focus: Illusion: +1/2/3 to Illusion DCs.
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Four:
Phantasmal Killer. You gain Phantasmal Killer as an SLA. Activation cost of 25/15/5 Spell Points. Cooldown of 6 seconds.
Gnomish Favored Enemy. Choose a Favored Enemy feat of either Goblinoid or Reptilian.
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. +1 Competence Bonus to Critical threat Range with these weapons.

The Artificer Arcanotechnician enhancement tree has been adjusted:
The first core now grants +10 Electric Spell Power in addition to its previous effect.
The fourth Core (Lightning Bolt) is now an SLA.
Lightning Bolt now passively grants +1 Evocation DC
The fifth Core (Critical Admixture) now passively grants +1 Evocation DC
The sixth Core (Arcane Empowerment) now grants +4 INT (previously +2).
Evocation Focus now has 3 ranks (previously 1).
There is a new Tier 5 Enhancement: Arcane Mechanism: While wielding a Rune Arm, gain +10/15/20 Electric Spell Power and +5/10/15 Universal Spell Power.
Prerequisites for all of the pet have been removed.
"Imbued Defender" is now "Imbue Defender"
Imbued Defender now grants you a passive +5 Electric and +2 Universal Spell Power per rank.
Arcane Engine now grants you a passive +5 Electric and +2 Universal Spell Power per rank.


Epic Destinies:

Exalted Angel's Excoriate ability has been fixed to no longer stack its effect on itself too many times, which could cause lag.


Feats:

Scion of Limbo's spell damage proc now only functions on offensive spells.


Items:

The proper Potions of Mnemonic Enhancement will now appear in the various loot tables.
The maximum possible bonus loot level to a chest has been lifted. Players should now see chests of the appropriate adjusted loot level regardless of their character level.
The Magma Fiendling Creature Companion Certificate is no longer Bound to Account, and is now Unbound.
The Vacuum benefit of Legendary Green Steel no longer applies Vulnerable to allies.
The "Spooky" bonus type, primarily found on Night Revels items, has had its name changed to "Festive" to support the bonus being used on non-scary things.
"Blank" end rewards should no longer appear in Three Barrel Cove and several other questing areas.
Broccoli Juice and Bacon have been added to taverns.
Treasure Hunter's Elixirs are now functioning properly.
Jewels of Fortune now have their correct descriptive text.
Night Revels ingredients will now be removed from players' inventories, now that they have become stale.


Quests and Adventure Areas:

Eveningstar Cavern
Fixed an issue where iconic characters could sometimes find themselves unable to travel back to Eberron.

Meridia
Legendary Shroud
Empty treasure bags should no longer appear.

Orchard of the Macabre
Ghosts of Perdition
The Wheep brothers now have high health on Epic Elite difficulty.

The Subterranean
Hound of Xoriat
The puppies are now less likely to turn around in unwanted situations.


Spells:

Lightning Bolt is now a standard Artificer spell


UI:

The Founder's Fountain has returned!
Challenge Rules can now be read by clicking on the question mark in a Challenge UI panel.
Party member voice volume can now be adjusted individually on a slider when in a party.
The scale and opacity of floating names can now be adjusted with sliders in the Options > UI Settings panel.
Guild Airship Amenity icons will no longer change to flask icons when clicked.
Bags will no longer automatically gather items if they do not occupy a backpack slot. This prevents an issue where destroyed bags could gather ingredients.


Miscellaneous:

Players should now see fewer Awesomium processes in their computer's Task Manager when running the DDO client.
  
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OldCoaly
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Why did you think this
time would be different?

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Re: U30.2 Lamma release notes
Reply #1 - Feb 19th, 2016 at 5:15pm
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Quote:
The Founder's Fountain has returned!


Only took since April 2013 to change where the fountain looked for it's Founder's list so this would work.

Good Job, fellas!
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: U30.2 Lamma release notes
Reply #2 - Feb 19th, 2016 at 6:23pm
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What is new in this iteration?
  
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Re: U30.2 Lamma release notes
Reply #3 - Feb 20th, 2016 at 2:05am
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New dungeon, I think.
  
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Grand
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Re: U30.2 Lamma release notes
Reply #4 - Feb 20th, 2016 at 2:05am
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Nothing. The Gnomes are finished they will not be changing anything before going live. The event on lamma was a parade of people asking "when are you fixing illusions?" and the Devs saying: uh.....we think everything is fine.  Grin

I never posted I couldn't trust myself to not lose my shit with those guys. Worst part was it was all the B-team, not one actual Dev, just QA guys taking shit for the dumb fucking choices of Sev, Varg, Steel, none of which had the balls to show up to the event.

Towards the end there was a pack mentality going on with the Fanbois, as soon as anyone started to sound like they thought things weren't perfect the Fanbois would gang-rape the objecting party in Devchat with the tacit approval of Cocoma, Kookie and Gaia. That cycle kept repeating all night.


Fanbois: "how dare you not say this is a amazing update!! Gnomes are perfect you don't know shit!"

Grin
  
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Re: U30.2 Lamma release notes
Reply #5 - Feb 20th, 2016 at 2:51am
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Quote:
Broccoli Juice and Bacon have been added to taverns.


We needed that sooooo much.

Quote:
Night Revels ingredients will now be removed from players' inventories, now that they have become stale.


Ah, I wondered when they were going to do it... now lets see if it also clears what is stored in Shared bank, in TR caches and other unlikely places.

OldCoaly wrote on Feb 19th, 2016 at 5:15pm:
Only took since April 2013 to change where the fountain looked for it's Founder's list so this would work.


Web design his hard for monkeys doing sloppy work.

That link was a webpage that got killed at the same time they killed MyDDO... it took them that long to find a new monkey to code a new page and insert the link at the relevant place in the code.

  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
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Re: U30.2 Lamma release notes
Reply #6 - Feb 20th, 2016 at 9:12am
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In p&p, illusions were my favourite caster style.  Kept me from playing many games because in my head, there is no way someone can code for the creativity of an awesome illusionist.

And why can't I use stone to flesh on the crucible maze walls to hack through them?
  

If you can roll it you can smoke it.  If you can carve it you can smoke with it.
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Re: U30.2 Lamma release notes
Reply #7 - Feb 20th, 2016 at 10:37am
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Toke wrote on Feb 20th, 2016 at 9:12am:
In p&p, illusions were my favourite caster style.  Kept me from playing many games because in my head, there is no way someone can code for the creativity of an awesome illusionist.

And why can't I use stone to flesh on the crucible maze walls to hack through them?


yeah, illusions and all that stuff one can do with things like Enlarge, minor/major creation, item Smiley creativity at its best.

and I still have memories of one session where our illusionist spend half evening exactly describing what his Weird spell is doing while rest was listening how good it was:)
  
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Re: U30.2 Lamma release notes
Reply #8 - Feb 20th, 2016 at 10:51am
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Gringo wrote on Feb 20th, 2016 at 10:37am:
and I still have memories of one session where our illusionist spend half evening exactly describing what his Weird spell is doing while rest was listening how good it was:)

Yeah, those times are awesome, DDO will never be better than a good PnP campaign.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U30.2 Lamma release notes
Reply #9 - Feb 20th, 2016 at 11:30am
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Bag... Destroyed... Autogather... Mmmmmmm Smiley Smiley Smiley Wink Wink Wink
  
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Re: U30.2 Lamma release notes
Reply #10 - Feb 20th, 2016 at 12:10pm
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Grand wrote on Feb 20th, 2016 at 2:05am:
Nothing. The Gnomes are finished they will not be changing anything before going live.


Lamannia truly is a live previewGrin
« Last Edit: Feb 20th, 2016 at 12:11pm by Bones »  

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Dispel
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Re: U30.2 Lamma release notes
Reply #11 - Feb 20th, 2016 at 12:20pm
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Provide a fucking link nobody wants to read that shit without the bold letters and shit holy fuck also what if the post gets edited?
  
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Re: U30.2 Lamma release notes
Reply #12 - Feb 20th, 2016 at 12:32pm
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DIAF, knob-gobbler.
  
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Re: U30.2 Lamma release notes
Reply #13 - Feb 20th, 2016 at 1:49pm
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Bones wrote on Feb 20th, 2016 at 12:10pm:
Lamannia truly is a live previewGrin


Aye, The Kobold That Jumped Ship Before Getting Fired wanted it to become a real test server... but since he Juimped Ship it fell back to the good old preview server.
For anything to be changed, it has to gets an overwelming hate from everybody ( that care to check Lambada) at it's first appearance.
Otherwise it's just a a done deal and it's going live.

  

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Re: U30.2 Lamma release notes
Reply #14 - Feb 20th, 2016 at 4:01pm
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Quote:
Provide a fucking link nobody wants to read that shit without the bold letters and shit holy fuck also what if the post gets edited?


Feel free to Chone Patient zero-Herpaderp.
  
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Re: U30.2 Lamma release notes
Reply #15 - Feb 20th, 2016 at 6:15pm
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Bones wrote on Feb 20th, 2016 at 12:10pm:
Lamannia truly is a live previewGrin




Grin
  
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