Pseudonym wrote on Feb 21
st, 2016 at 11:46pm:
Oh, and please don't tell me that if I don't like the cake I can delete it. The logic was retarded when it was used to tell people that if they find the game too easy they should roll sucky chars and it isn't any less retarded here.
LOL, I promise I won't - I want a serious discussion, not a flame war. I may not agree with you. Actually, I completely don't agree with you, but if I can't make my point without resorting to insulting your intelligence, then I can't make my point.
Pseudonym wrote on Feb 21
st, 2016 at 11:46pm:
My problem with it isn't primarily that other people will be getting stuff that I worked for, it's that doing this removes potential activities for me and anyone else who wants to get stuff the old fashioned way in a game that has no endgame.
Too late, that ship has sailed. These raids are no longer run enough for any but the most dedicated (and bored) player to get them. Giving out raid loot didn't kill them, new better loot and terrible drop rates killed them. As long as the current approach has already failed, we might as well try a different approach.
Furthermore, there is no evidence that giving out one piece from one raid to each person will diminish even
one good raid, never mind
all of them. These raids have multiple items, and there are multiple raids. If the raid isn't a total pain in the ass, people will still run it for the other items, and for the fun of it. If it
is a total pain in the ass and has only
one worthwhile item, well, then maybe it will kill it, but good riddance - why would you want to subject others to it, are you sadistic
Pseudonym wrote on Feb 21
st, 2016 at 11:46pm:
I've always been of the opinion that games shouldn't cater to casuals at the expense of serious players.
Nor should they cater to serious players at the expense of casuals. Neither style is superior to the other, they are just different. This really helps casuals, and doesn't hurt serious players at all.
It's a great idea and they should do it more often. Have longevity rewards, give casuals a few nice trinkets just for sticking around, even if they aren't as good as "serious" players. They are never going to beat the serious gamers in kill count or achievements, but maybe they'll be well enough geared to at least join you in a raid and survive, and that's what you claim you want.