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Durk
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U30 Release Notes
Feb 29th, 2016 at 11:44am
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Update 30 Release Notes - https://www.ddo.com/en/update-30-release-notes

Here are the Release Notes for Update 30, released on Monday, February 29th, 2016.

Celebrating the Anniversary, Dungeon-style!

Check out a new anniversary-themed dungeon in House Phiarlan! This dungeon is available from level 1-30.

Gnomageddon!

The Gnomes have arrived! Free to VIPs and available in the DDO Store.

Gnomes: Gnomes are a sharp-witted race that excel in a variety of roles, including arcane spellcasters. They start with a +2 bonus to Intelligence and a -2 penalty to Strength. This purchase allows you to create new Gnome characters on any server. FREE FOR VIPs!

Deep Gnome Iconic: Start at level 15 with a powerful Deep Gnome Earthen Illusionist! Deep Gnomes have access to special racial abilities and unique Illusion spells. This purchase allows you to create new Deep Gnome characters on any server. As Iconic Hero characters, Deep Gnomes also have the ability to use the Hall of Heroes Passport feature when entering the game.


News and Notes:


Cannith Crafting:

The new randomly-generated loot from Update  29 can now be deconstructed properly.


Enhancements:

Arcane Archer now has a new active Tier 5 ability called Final Strike which deals area-of-effect damage on hit, and deals additional damage to injured enemies based on the hit point total of the enemy.
Soul Eater's Cone Shape has had its casting time reduced.


Here is the Gnome racial enhancement tree:

Core Abilities:
Gnomish Perseverance: +1 Dodge, +1 Use Magic Device
Intelligence: +1 Intelligence
Gnomish Perseverance: +1 Dodge, +1 Use Magic Device
Intelligence: +1 Intelligence
Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a scroll when using it. +2 Dodge, +1 Use Magic Device

Tier One:
Dragonmark of Sivis: +1/2/3 Dragonmark uses per day, +1/2/3 Use Magic Device
Wand and Scroll Mastery: +25/50/75% effectiveness from wands, scrolls, and other items that cast spells, and +1/2/3 to the save DC of your offensive wands.
Keen Insight: +2/4/6 to Will saving throws vs. Illusions
Stealth or Awareness: Choose one:
Awareness: +1/2/3 to Listen, Spot, and Search
Stealthy: +1/2/3 to Hide and Move Silently
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Two:
Lesser Dragonmark of Scribing: Lesser Dragonmark Spell - Illusory Mark of Flame. Works as the Symbol of Flame spell, but with Illusion as its school, and Will as its saving throw.
Against the Giants: +2/4/6 to Saving Throws and Armor Class against Giants.
Color Spray: Activation cost 10/5/2 Spell Points,. Cooldown 8 seconds. Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a Saving Throw for each effect.
Permanent Blur: You gain a permanent Blur effect.
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Three:
Greater Dragonmark of Scribing: Greater Dragonmark Spell Illusory Symbol of Stunning. Acts as the Symbol of Stunning spell, but with Illusion as its school and Will as its saving throw.
Nimble Reason: +1/2/3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus.
Racial Spell Focus: Illusion: +1/2/3 to Illusion DCs.
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Four:
Gnomish Favored Enemy: Choose Gnoll or Reptilian as a favored enemy feat.
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. +1 Competence Bonus to Critical threat Range with these weapons.


Here is the Deep Gnome Iconic enhancement tree:

Core Abilities:
Wariness: +1 Dodge, +2 Magical Resistance Rating
Wisdom: Select either +1 Intelligence or +1 Wisdom
Wariness: +1 Dodge, +2 Magical Resistance Rating
Wisdom: Select either +1 Intelligence or +1 Wisdom
Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a scroll when using it. +2 Dodge, +2 Magical Resistance Rating

Tier One:
Illusory Escape: When you tumble, you phase out of reality briefly, passing through enemies as you do so.
Wand and Scroll Mastery: +25/50/75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/2/3 to the Save DC of your offensive wands.
Underdark Experience: +1/2/3 to all saves
Stealth Awareness: Choose one:
Awareness: +1/2/3 to Listen, Spot, and Search
Stealthy: +1/2/3 to Hide and Move Silently
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Two:
Conjure Stone: Conjure a boulder and hurl it at an enemy, dealing 6d4/12d4/20d4 bludgeoning damage and knocking down enemies on a failed Reflex saving DC 10/15/20 + Intelligence modifier. Costs 25/15/5 Spell Points. Cooldown of 10/8/6 seconds.
Hardy Nature: +2/4/6 to Armor Class and +1/2/3 to Physical Resistance Raing
Color Spray: Activation cost 10/5/2 Spell Points,. Cooldown 8 seconds. Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a Saving Throw for each effect.
Permanent Blur: You gain a permanent Blur effect.
Gnomish Weapon Training:  +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Three:
Spellcraft: +5/10/20 Spellcraft
Nimble Reaction: +1/2/3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Stoneskin: You get Stoneskin as an SLA. Activation cost of 10 Spell Points. Cooldown 20/15/10 seconds.
Racial Spell Focus: Illusion: +1/2/3 to Illusion DCs.
Gnomish Weapon Training:  +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

Tier Four:
Phantasmal Killer. You gain Phantasmal Killer as an SLA. Activation cost of 25/15/5 Spell Points. Cooldown of 6 seconds.
Gnomish Favored Enemy. Choose a Favored Enemy feat of either Goblinoid or Reptilian.
Gnomish Weapon Training:  +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. +1 Competence Bonus to Critical threat Range with these weapons.
The Artificer Arcanotechnician enhancement tree has been adjusted:
The first core now grants +10 Electric Spell Power in addition to its previous effect.
The fourth Core (Lightning Bolt) is now an SLA.
Lightning Bolt now passively grants +1 Evocation DC
The fifth Core (Critical Admixture) now passively grants +1 Evocation DC
The sixth Core (Arcane Empowerment) now grants +4 INT (previously +2).
Evocation Focus now has 3 ranks (previously 1).
There is a new Tier 5 Enhancement: Arcane Mechanism: While wielding a Rune Arm, gain +10/15/20 Electric Spell Power and +5/10/15 Universal Spell Power.
Prerequisites for all of the pet enhancements have been removed.
"Imbued Defender" is now "Imbue Defender"
Imbued Defender now grants you a passive +5 Electric and +2 Universal Spell Power per rank.
Arcane Engine now grants you a passive +5 Electric and +2 Universal Spell Power per rank.


Epic Destinies:

Exalted Angel's Excoriate ability has been fixed to no longer stack its effect on itself too many times, which could cause lag.
Feats:

Scion of Limbo's spell damage proc now only functions on offensive spells.


Items:

Special 10th Anniversary gifts can be obtained by trading them for a token in House Phiarlan. Each character that logs into the game during the anniversary event through March will receive a token.
Chests will now glow blue for the entire party when a character gets a particularly lucky loot roll when initially interacting with the chest.
The proper Potions of Mnemonic Enhancement will now appear in the various loot tables.
The maximum possible bonus loot level to a chest has been lifted. Players should now see chests of the appropriate adjusted loot level regardless of their character level.
The Magma Fiendling Creature Companion Certificate is no longer Bound to Account, and is now Unbound.
The Vacuum benefit of Legendary Green Steel no longer applies Vulnerable to allies.
The "Spooky" bonus type, primarily found on Night Revels items, has had its name changed to "Festive" to support the bonus being used on non-scary things.
"Blank" end rewards should no longer appear in Three Barrel Cove and several other questing areas.
Broccoli Juice and Bacon have been added to taverns.
Treasure Hunter's Elixirs are now functioning properly.
Jewels of Fortune now have their correct descriptive text.
Night Revels ingredients will now be removed from players' inventories, now that they have become stale.


Quests and Adventure Areas:

Eveningstar Cavern
Fixed an issue where iconic characters could sometimes find themselves unable to travel back to Eberron.
Meridia
Legendary Shroud
Empty treasure bags should no longer appear.

Orchard of the Macabre
Ghosts of Perdition
The Wheep brothers now have high health on Epic Elite difficulty.

The Subterranean
Hound of Xoriat
The puppies are now less likely to turn around in unwanted situations.
Spells:

Lightning Bolt is now a standard Artificer spell


UI:

The Founder's Fountain has returned!
Challenge Rules can now be read by clicking on the question mark in a Challenge UI panel.
Party member voice volume can now be adjusted individually on a slider when in a party.
The scale and opacity of floating names can now be adjusted with sliders in the Options > UI Settings panel.
Guild Airship Amenity icons will no longer change to flask icons when clicked.
Bags will no longer automatically gather items if they do not occupy a backpack slot. This prevents an issue where destroyed bags could gather ingredients.
Miscellaneous:

Players should now see fewer Awesomium processes in their computer's Task Manager when running the DDO client.
The game credits have been updated.
  
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Metal-Beast
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Re: U30 Release Notes
Reply #1 - Feb 29th, 2016 at 12:55pm
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Well, Gnasty Gnarly Gnashing Gnomes seem pretty good.

They oughta be good, for 1295 TP.

Methinks I'll wait for a sale.
  

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Re: U30 Release Notes
Reply #2 - Feb 29th, 2016 at 12:57pm
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Metal-Beast wrote on Feb 29th, 2016 at 12:55pm:
Methinks I'll wait for a sale.


Same.


Would have been nice if they'd fixed the LFM panel to show avatars for the iconic races.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: U30 Release Notes
Reply #3 - Feb 29th, 2016 at 1:12pm
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Ok so swash Gnomes using light maces?
  
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Rubbinns
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Re: U30 Release Notes
Reply #4 - Feb 29th, 2016 at 1:14pm
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harharharhar wrote on Feb 29th, 2016 at 1:12pm:
Ok so swash Gnomes using light maces?

both are comp bonus, human still seems better from boost.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U30 Release Notes
Reply #5 - Feb 29th, 2016 at 1:16pm
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Rubbinns wrote on Feb 29th, 2016 at 1:14pm:
both are comp bonus, human still seems better from boost.


I'm talking about the massive damage boos they get, not the crit
  
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Re: U30 Release Notes
Reply #6 - Feb 29th, 2016 at 1:17pm
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harharharhar wrote on Feb 29th, 2016 at 1:16pm:
I'm talking about the massive damage boos they get, not the crit


You're trolling right?
  
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Re: U30 Release Notes
Reply #7 - Feb 29th, 2016 at 1:21pm
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So does that mean that pushback for cannith crafting was horseshit and they actually fixed it and now working or was the notes about it just a mere oversight? Either way this update is consistent in bringing the fail like its last 3 predecessors.

https://www.youtube.com/watch?v=m9uoJyyoVyk&list=RDm9uoJyyoVyk&index=1
  
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harharharhar
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Re: U30 Release Notes
Reply #8 - Feb 29th, 2016 at 1:23pm
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6 Base damage is pretty good for a Swash that could use Int to Damage if they want to. I know all of the 15 bard/whatever/whatever PDKs are the only thing people in a mental box can think of because of Cha to damage or whatever, but there seem to be some other possibilities.

Why is that troll-sounding?
  
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Durk
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Re: U30 Release Notes
Reply #9 - Feb 29th, 2016 at 1:28pm
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Two interesting unlisted items.

1) Greensteel tooltips are working with full descriptions.
2) The claim ticket goes in bags.

If anyone is aware of features that would take advantage of #2, feel free to PM.
  
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Grand
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Re: U30 Release Notes
Reply #10 - Feb 29th, 2016 at 2:04pm
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hmmmmmmm
  
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Re: U30 Release Notes
Reply #11 - Feb 29th, 2016 at 2:10pm
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Durk wrote on Feb 29th, 2016 at 1:28pm:
Two interesting unlisted items.

1) Greensteel tooltips are working with full descriptions.
2) The claim ticket goes in bags.

If anyone is aware of features that would take advantage of #2, feel free to PM.


An item that has no reason to be in ingredient bag, and which duping would pretty much be harmless while still increasing trafic and bags purchase? Too perfect. I take that PM too pls.
  
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Re: U30 Release Notes
Reply #12 - Feb 29th, 2016 at 2:14pm
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How about a Gnome Mech (pure or 18/x) using Needle for 18-20x4 Before IC: Ranged?

  
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Grand
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Re: U30 Release Notes
Reply #13 - Feb 29th, 2016 at 2:22pm
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harharharhar wrote on Feb 29th, 2016 at 2:14pm:
How about a Gnome Mech (pure or 18/x) using Needle for 18-20x4 Before IC: Ranged?




Throw some stacks of AF on it, maybe in DC or LD yeah sure seems pretty good.
  
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Re: U30 Release Notes
Reply #14 - Feb 29th, 2016 at 2:27pm
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harharharhar wrote on Feb 29th, 2016 at 2:14pm:
How about a Gnome Mech (pure or 18/x) using Needle for 18-20x4 Before IC: Ranged?


not bad, but if gxb is still bugged for mechs, it gets 20 sneak dice extra.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U30 Release Notes
Reply #15 - Feb 29th, 2016 at 2:33pm
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harharharhar wrote on Feb 29th, 2016 at 1:12pm:
Ok so swash Gnomes using light maces?


No, light repeater rogues.  Geez, want me to tell you how to pleasure your mom too now?
  
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DoRayEgon
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Re: U30 Release Notes
Reply #16 - Feb 29th, 2016 at 2:34pm
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Durk wrote on Feb 29th, 2016 at 1:28pm:
Two interesting unlisted items.

1) Greensteel tooltips are working with full descriptions.
2) The claim ticket goes in bags.

If anyone is aware of features that would take advantage of #2, feel free to PM.


#1 is actually helpful.  I can't remember what any of the ones I made are...
  
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Re: U30 Release Notes
Reply #17 - Feb 29th, 2016 at 2:35pm
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Rubbinns wrote on Feb 29th, 2016 at 2:27pm:
not bad, but if gxb is still bugged for mechs, it gets 20 sneak dice extra.


yes yes but what are you going to do? Play nothing but gxbow mechs because all of the prevalent bugs?

oh right...
  
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Re: U30 Release Notes
Reply #18 - Feb 29th, 2016 at 2:36pm
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harharharhar wrote on Feb 29th, 2016 at 2:14pm:
How about a Gnome Mech (pure or 18/x) using Needle for 18-20x4 Before IC: Ranged?


DoRayEgon wrote on Feb 29th, 2016 at 2:33pm:
No, light repeater rogues.  Geez, want me to tell you how to pleasure your mom too now?



You are truly a fucking moron. Needle is a light repeater.
  
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Re: U30 Release Notes
Reply #19 - Feb 29th, 2016 at 2:37pm
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harharharhar wrote on Feb 29th, 2016 at 2:35pm:
yes yes but what are you going to do? Play nothing but gxbow mechs because all of the prevalent bugs?

oh right...

Grin
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U30 Release Notes
Reply #20 - Feb 29th, 2016 at 2:37pm
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They fixed Shining crescents.... which is why they put it on the reward list... which I only found when I picked it.... which luckily was on a bank toon.... which....turbine.
  
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Re: U30 Release Notes
Reply #21 - Feb 29th, 2016 at 2:38pm
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harharharhar wrote on Feb 29th, 2016 at 2:36pm:
You are truly a fucking moron. Needle is a light repeater.


Does it make me a moron to not pay attention to your replies?  My brain has your vomit on "off".
  
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Re: U30 Release Notes
Reply #22 - Feb 29th, 2016 at 2:38pm
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harharharhar wrote on Feb 29th, 2016 at 2:14pm:
How about a Gnome Mech (pure or 18/x) using Needle for 18-20x4 Before IC: Ranged?



Looks great for leveling. I would still want to use GXB for endgame though.

Probably the best DPS way to roll a traditional Arti. That doesn't say much though. Still, great for past lives.
  

Build links
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Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
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Re: U30 Release Notes
Reply #23 - Feb 29th, 2016 at 2:40pm
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DoRayEgon wrote on Feb 29th, 2016 at 2:38pm:
Does it make me a moron to not pay attention to your replies?  My brain has your vomit on "off".


lol obvious dipshit is obvious
  
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Re: U30 Release Notes
Reply #24 - Feb 29th, 2016 at 2:42pm
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5 Foot Step wrote on Feb 29th, 2016 at 2:38pm:
Looks great for leveling. I would still want to use GXB for endgame though.

Probably the best DPS way to roll a traditional Arti. That doesn't say much though. Still, great for past lives.


well hold on now,

Gnomes now make it possible to have all of the benefits of Mechanic, with the benefits of 14 Pally for Holy Sword (Theat +Multi).

Many people swear by their Pally/Mech splits. Now I know that's because it lets have the benefits of Great Xbow with Holy sword, but the best parts of Gxbow dont allow 14 Pally.

So, I think this becomes a very viable end game build. Rubbins point about broken SA dice notwithstanding.
  
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