Asheras wrote on Mar 31
st, 2016 at 12:34pm:
To me your count of 116 PL's is inaccurate.
If you are tracking the class/race/destiny PL's then anything beyond the 42 Heroic PL, the 15 Iconic PL and the 36 Epic PL's doesn't count because it doesn't actually improve the character or increment any counter. So in that regard, the maximum PL's you can have is 93 PL's.
If you are tracking actual times you have TR'd your character and started a new life with the character creation screen, then you would need to remove duplicates. Because an I-TR gets you a class PL and a race PL from 1 trip from character creation to llevel cap. (even if you kinda skipped 1-14). A single "life" if you will. A single level 1-cap run can also yield a class PL and an Epic destiny PL, but it is still really only one "life".
To combine them and count the PL's (in which one life can count as 2) and mix that with TR's that didn't yield PL's is an odd mix, imo.
But to each his own.
I agree with you 100%, but this seems to be the way all the idiots who brag about their past lives count them.
It's a hybrid system that they seem to favor because it results in them being able to claim a lot more past lives than they would if they stuck to either only counting past lives that got them benefits or only counting actual reincarnations.
I have 93 actual past lives for which I've been given feats and 23 past lives that didn't get me anything, but I've always thought that when reincarnating an iconic character you should have to choose between getting the iconic PL and the class PL and reincarnating in a sphere should remove experience from a destiny in the sphere.
The nonsensical ways people count past lives is surpassed only by the lack of logic turbine used when implementing them.
Asheras wrote on Mar 31
st, 2016 at 12:37pm:
Assuming you got your FvS and Cleric PL's done before Sun Elf came out, this would be the likely result.
...
P.S. Evo divines are still decent and fun, imo.
That's more or less what happened.
Light/evo divines are far from the worst thing you could do but just like any somewhat traditional caster (easiest example being PM) they're going to fall far behind any class that has an almost 100% sustainable damage output.
The people who make DDO decided when they were releasing Shadowfell that more mobs = more difficulty, and it's a formula that they've stuck with ever since. Even if it were possible to have a 100% success rate on every single spell that you cast, PM would be bad. Why? Because you're going to regularly encounter packs of mobs far larger than you're able to kill without waiting for stuff to come off cooldowns. You walk in a room, kill a maximum of 10 mobs with your aoe instakills, and you've still got 10 mobs left in the pack.
It's easy to pick them off with single target spells, kite, or do whatever the hell you want to do but at the end of the day even if you duped an infinite number of sp pots it isn't going to be a particularly efficient playstyle if you plan on soloing newer content.
A light/evo build suffers from a similar problem, which is why I would still do it if I wanted the past lives on an alt but I wouldn't play it for fun anymore.