Novalis wrote on Mar 28
th, 2016 at 12:17am:
It's not what they're doing, it's what they're NOT doing that is breaking the game incremental and consistently every day. The nerfing of the champ chests and tome drops, ToEE bullshit, purposely letting the fanbois run wild, censoring of dissenting commentary, ignoring the commanding pleas to fix lag in DoJ, to not implement the 'balancing' garbage, the abysmal release of the incomplete legendary greensteel with its host of other bugs for u29, and now the latest in DDO FUCKERY. It's not what they do, it's what they don't do almost as seemingly to give them something to "fix" at a later time, you know, when they get around to it.
I don't agree with everything you say, but I do agree with this.
For some reason it has become okay to publish something that is 25% complete and say job done. Do a few patches post release to take it to 40% complete and leave it like that.
We've heard all the game industry insiders telling us it is the norm to publish at 75% complete and patch the rest in order to use your early customers as beta testers.
But Turbine has taken even this to a new level of bullshit.
Cheered on by their either paid for fan club or fucking blind idiots.
Their recent stuff has been absolute garbage.
LGS could have been the old level 20 grind to keep players busy for years. Instead, it is so non-compelling that the only people interested are the dupers. And even they went "meh".
Good job devs. Keep up the hi-fives. When the "whales" dry up, you're fucked.
What happened to people taking pride in their work? Why is the gaming industry exempt from that?