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Hot Topic (More than 35 Replies) Proposal: Kensai Changes, Stalwart Defender tweaks (Read 19247 times)
crunch
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Proposal: Kensai Changes, Stalwart Defender tweaks
Mar 31st, 2016 at 2:32pm
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Severlin:

    Greetings,

    We are looking to improve the Fighter to make it more competitive with other classes. We have already begun the process by allowing Fighters to take feats to add lots of Tactical bonuses and extra passive mitigation. We want to further boost the class with enhancement trees changes.

    We are currently looking at tweaks to Stalwart Defender and some solid Kensai changes.

    (Note that this is an early draft we wanted to get out to you, so it is subject to change.)

Stalwart Defender

    Stand Fast: You also gain +4 bonus on all saves for 20 seconds.

    Last Stand: +2 Constitution, +2 Strength, +10 PRR and MRR.

Vanguard

    Fix the Shield Charge bug to its DC.

Kensai

Core Abilities

    Strike with No Thought: You also gain a +1 competence bonus to critical multiplier.

    Power Surge: You gain +8 Psionic bonus to all attributes for 60 seconds. If you possess the ability to generate Ki, you gain On Hit: +2 Ki

    Alacrity: Changes: Replace Strength bonus with +2 to all ability scores, increase the additional action boosts to 4.

Tier One

    Action Boost:
    Attack Boost now adds +4/+6/+8 to hit and damage for 20 seconds.
    Fix the bug with the 3rd Haste Boost to last 30 seconds.

    Reed In the Wind: Cooldown is reduced to 15 seconds. Now does +1/+2/+3[W].

Tier Two

    Improved Dodge AP cost changed to 1/2/3.
    Improved Dodge now has a multi-selector.
    Improved Defense: +2/+4/+6 Physical Resistance Rating.

    Weapon Meditation is removed.

    Ascetic Training:
    Conditioning changed to +1/2/3 Fortitude Saves, +5/+10+15 Hit Points, +5/+10+15 Fortification

    Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two handed weapons and non-repeating crossbows.

Tier Three

    Critical Accuracy changed to Critical Mastery.
    Add Critical Mastery: +1/2/3 bonus to critical damage and to confirm critical hits.

    Improved Mobility removed.
    Add Athletic Mastery: +1/+2/+3 Maximum Dexterity Bonus and Dodge Cap, -1/-2/-3 Armor Check Penalty. Works in any armor.

    Shattering Strike: Cooldown reduced to 10 seconds, Fortification loss no longer has a saving throw. No longer requires Weapon Mediation.

    Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two handed weapons and non-repeating crossbows.

Tier Four

    Critical Damage removed as it was combined into the tier three Critical Mastery.

    Add Opportunity Attack: Melee Attack: Deals +1/2/3[W] Damage. Your Melee Power is boosted by 10 for 6 seconds. Cooldown: 60 seconds. Each time you damage an opponent, but no more than once per second, you have a 10% chance to reset the cooldown on this ability.

    Alternately, depending on the tech.

    Add Opportunity Attack: 2 Charges, Melee Attack: Deals +1/2/3[W] Damage. Your Melee Power is boosted by 10 for 6 seconds. Each time you damage an opponent, but no more than once per second, you have a 10% chance to add a charge up to a maximum of 2.

    Add Strike at the Heart: Your weapon attacks have the Improved Destruction effect.

    Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two handed weapons and non-repeating crossbows. Requirement changed to Weapon Focus.

    [Tentative, depending on tech] Drunken Master: You gain +25/50/75% more effect from healing potions.

Tier Five

    A Good Death: Cooldown reduced to 15 seconds. Extra damage now activates if target is below 30% health. Extra damage scales with Melee Power. Remove requirement.

    One with the Blade: Passive: You also gain +20 Melee Power and Ranged Power. Remove requirements.

    Deadly Strike: No longer requires an action boost. Cooldown reduced to 20 seconds. Change the on vorpal ability to cause an extra 500 damage which scales with 400% melee power.

    Weapon Master: You gain +3 to hit and damage with all weapons.


Sev~
Last edited by Severlin; 03-30-2016 at 02:37 PM.


(BTW this seems to be from PC forum, I am not sure if the thread has been made public intentionally, or the current forum instability made it available.)
https://www.ddo.com/forums/showthread.php/473112-Proposal-Kensai-Changes-Stalwar...
« Last Edit: Mar 31st, 2016 at 2:33pm by crunch »  
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Novalis
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #1 - Mar 31st, 2016 at 2:58pm
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How about they fix the shit currently broken first? They want to make it more competitive with other classes? Why don't they do what worked well the last time & pull another 'balancing' act and nerf the fuck out of everything else then come out with an iconic fighter pay class?

They were working on fighter 5 months ago and no one has heard a peep about it til now, the worst time possible. Keep it up, DDO. This shitshow laugh fest is doing nothing but preventing me from making that fatal mistake of reinstalling and throwing money away.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #2 - Mar 31st, 2016 at 2:59pm
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Novalis wrote on Mar 31st, 2016 at 2:58pm:
How about they fix the shit currently broken first?

Crazy talk.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #3 - Mar 31st, 2016 at 3:46pm
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More devs' replies Smiley





« Last Edit: Mar 31st, 2016 at 4:02pm by UurlockYgmeov »  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #4 - Mar 31st, 2016 at 3:47pm
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Why are they giving giant boosts to Crossbows in fucking Kensei? How about BOWS?

WTF?
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #5 - Mar 31st, 2016 at 4:04pm
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So they're gonna give fighters a healing boost like they did to barbarians? They gonna nerf it later like they did with blood strength too? Which incidentally didn't work in a clinch most of the time anyway. When I last played it seemed like that 1 sec cooldown nerf wasn't even applied but still proc'd as inconsistently as LD blitz
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #6 - Mar 31st, 2016 at 4:16pm
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Wondering what happened to Keen Edge?

Requirements for One with the Blade removed.
Other abilities which have been removed mentioned as being removed but no mention of Keen Edge whatsoever.

Stealth Nerf Incoming!


Also:
Power Surge doesn't seem to have changed at all.

Last Stand - Are we losing the +2 to Tactics DCs in exchange for the +2 Str and +10 PRR/MRR then?

Does anyone take either of the other two options from Ascetic Training right now? Why aren't they getting buffed?
  

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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #7 - Mar 31st, 2016 at 4:20pm
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How about fixing the monk too?  Fuckers.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #8 - Mar 31st, 2016 at 4:21pm
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First page of replies Smiley











« Last Edit: Apr 1st, 2016 at 5:57am by UurlockYgmeov »  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #9 - Mar 31st, 2016 at 5:01pm
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FranOhmsford wrote on Mar 31st, 2016 at 4:16pm:
Also:
Power Surge doesn't seem to have changed at all.


Can you not read?  Try again.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #10 - Mar 31st, 2016 at 5:28pm
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Asheras wrote on Mar 31st, 2016 at 5:01pm:
Can you not read?  Try again.


Lol - Yeah...Just noticed - Well guess PDK and Harper Kenseis will be better off now.
« Last Edit: Mar 31st, 2016 at 5:31pm by FranOhmsford »  

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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #11 - Mar 31st, 2016 at 7:12pm
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Seems to have been moved back to the PC forum.

SD needs better defensive buffs, or new ones with combined old ones.

Kensai looks... interesting. Like they just decided "fuck it, throw everything at it and let's see what gets the most hate/love".
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #12 - Mar 31st, 2016 at 11:20pm
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Adding to the variety of feats available was nice. Pretending it improved fighters, rather than simply giving them more mitigation range along the dps vs. mitigation scale ... that's ignorant.

Kensai is dovetailing with rogue mechanics now, instead of monks. It just has a few ki-affecting vestigial limbs. Like a third and fourth nipple.

Great crossbows for everyone!
  

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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #13 - Apr 1st, 2016 at 12:58am
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harharharhar wrote on Mar 31st, 2016 at 3:47pm:
Why are they giving giant boosts to Crossbows in fucking Kensei? How about BOWS?

WTF?


Bows are classified as "two-handed weapons" last I checked (in every aspect) so it should apply to bows as well.
« Last Edit: Apr 1st, 2016 at 1:00am by Galadriel »  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #14 - Apr 1st, 2016 at 2:39am
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Because PshycoBlond and Qualohr are the two people I want to be taken seriously in any game design discussion.

Fuck fuck fucking fucksticks fuckers fuck a fucking fuck.

Did I mention fuck?  I thought I had.  If not, fuck.
« Last Edit: Apr 1st, 2016 at 2:42am by Frank »  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #15 - Apr 1st, 2016 at 4:05am
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harharharhar wrote on Mar 31st, 2016 at 3:47pm:
Why are they giving giant boosts to Crossbows in fucking Kensei? How about BOWS?

WTF?


Because one of the devs thinks Xbows are "way cool"?
And the mechanic buffs weren't enough to get Xbows as the best by far weapon in the game.  So they're having another go at swinging the balance way over in one direction, so they have a reason to lurch it back in the opposite direction next update.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #16 - Apr 1st, 2016 at 2:15pm
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Interesting build possibilities.

Will the multiplier function with unarmed combat?
  

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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #17 - Apr 1st, 2016 at 6:17pm
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5 Foot Step wrote on Apr 1st, 2016 at 2:15pm:
Will the multiplier function with unarmed combat?


hahahahahahahahahahahahahahaha

Sad
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #18 - Apr 1st, 2016 at 6:58pm
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What are the monk changes thread like..gimme gimme gimme
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #19 - Apr 2nd, 2016 at 5:29am
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* Wraps now function as normal 2HF weapons. 2HF feats do not apply. Crits do not apply. On-crit affects do not apply. Multipliers do not apply.
* Monk melee speed bonus removed to fix lag, again.
* Monk run speed bonus removed to better improve Monk speed relative to tortoises. Oh, also - lag.
* Monk class feats removed to better define Monk and help with lag.
* Handwraps daubed with own excrement, to help with lag.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #20 - Apr 2nd, 2016 at 10:08am
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #21 - Apr 2nd, 2016 at 12:01pm
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5 Foot Step wrote on Apr 1st, 2016 at 2:15pm:
Interesting build possibilities.

Looks like swashbuckling with hand axes and light picks gets a nice buff.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #22 - Apr 2nd, 2016 at 1:12pm
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[QUOTE=Qhualor;5809559]whoever did this actually broke federal law if they are an American.  IP addresses can be traced dumbass. [/quote]

I have always thought about becoming a fake lawyer myself. Would you mind sharing the name of the online diploma mill you used to get yours?

I don't have any infraction points so I figure it might be worth a few to see if I can't start some drama of my own. Cheesy

https://www.ddo.com/forums/showthread.php/474083-PC-Leaks?p=5809571&viewfull=1#p...
  

Fuck Off, That is all
Strakeln wrote on Feb 10th, 2016 at 9:17pm:
WC can do whatever he wants.


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Public Service Announcement: your servers are not dead; if you can't find groups, it means you suck and/or nobody likes you.
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #23 - Apr 2nd, 2016 at 4:18pm
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Munkenmo wrote on Apr 1st, 2016 at 6:17pm:
hahahahahahahahahahahahahahaha

Sad


I know, I know.

But...one of the only stated design goals thus far of the supposed monk pass was to rework all handwraps to be treated as weapons in all respects.
  

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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #24 - Apr 2nd, 2016 at 5:40pm
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5 Foot Step wrote on Apr 2nd, 2016 at 4:18pm:
I know, I know.

But...one of the only stated design goals thus far of the supposed monk pass was to rework all handwraps to be treated as weapons in all respects.

Dude you must have some good stuff to smoke if you think they'll ever manage to fix handwraps.
  
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