Severlin:
Greetings,
We are looking to improve the Fighter to make it more competitive with other classes. We have already begun the process by allowing Fighters to take feats to add lots of Tactical bonuses and extra passive mitigation. We want to further boost the class with enhancement trees changes.
We are currently looking at tweaks to Stalwart Defender and some solid Kensai changes.
(Note that this is an early draft we wanted to get out to you, so it is subject to change.)
Stalwart Defender Stand Fast: You also gain +4 bonus on all saves for 20 seconds.
Last Stand: +2 Constitution, +2 Strength, +10 PRR and MRR.
Vanguard Fix the Shield Charge bug to its DC.
KensaiCore Abilities
Strike with No Thought: You also gain a +1 competence bonus to critical multiplier.
Power Surge: You gain +8 Psionic bonus to all attributes for 60 seconds. If you possess the ability to generate Ki, you gain On Hit: +2 Ki
Alacrity: Changes: Replace Strength bonus with +2 to all ability scores, increase the additional action boosts to 4.
Tier One
Action Boost:
Attack Boost now adds +4/+6/+8 to hit and damage for 20 seconds.
Fix the bug with the 3rd Haste Boost to last 30 seconds.
Reed In the Wind: Cooldown is reduced to 15 seconds. Now does +1/+2/+3[W].
Tier Two
Improved Dodge AP cost changed to 1/2/3.
Improved Dodge now has a multi-selector.
Improved Defense: +2/+4/+6 Physical Resistance Rating.
Weapon Meditation is removed.
Ascetic Training:
Conditioning changed to +1/2/3 Fortitude Saves, +5/+10+15 Hit Points, +5/+10+15 Fortification
Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two handed weapons and non-repeating crossbows.
Tier Three
Critical Accuracy changed to Critical Mastery.
Add Critical Mastery: +1/2/3 bonus to critical damage and to confirm critical hits.
Improved Mobility removed.
Add Athletic Mastery: +1/+2/+3 Maximum Dexterity Bonus and Dodge Cap, -1/-2/-3 Armor Check Penalty. Works in any armor.
Shattering Strike: Cooldown reduced to 10 seconds, Fortification loss no longer has a saving throw. No longer requires Weapon Mediation.
Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two handed weapons and non-repeating crossbows.
Tier Four
Critical Damage removed as it was combined into the tier three Critical Mastery.
Add Opportunity Attack: Melee Attack: Deals +1/2/3[W] Damage. Your Melee Power is boosted by 10 for 6 seconds. Cooldown: 60 seconds. Each time you damage an opponent, but no more than once per second, you have a 10% chance to reset the cooldown on this ability.
Alternately, depending on the tech.
Add Opportunity Attack: 2 Charges, Melee Attack: Deals +1/2/3[W] Damage. Your Melee Power is boosted by 10 for 6 seconds. Each time you damage an opponent, but no more than once per second, you have a 10% chance to add a charge up to a maximum of 2.
Add Strike at the Heart: Your weapon attacks have the Improved Destruction effect.
Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two handed weapons and non-repeating crossbows. Requirement changed to Weapon Focus.
[Tentative, depending on tech] Drunken Master: You gain +25/50/75% more effect from healing potions.
Tier Five
A Good Death: Cooldown reduced to 15 seconds. Extra damage now activates if target is below 30% health. Extra damage scales with Melee Power. Remove requirement.
One with the Blade: Passive: You also gain +20 Melee Power and Ranged Power. Remove requirements.
Deadly Strike: No longer requires an action boost. Cooldown reduced to 20 seconds. Change the on vorpal ability to cause an extra 500 damage which scales with 400% melee power.
Weapon Master: You gain +3 to hit and damage with all weapons.
Sev~
Last edited by Severlin; 03-30-2016 at 02:37 PM.
(
BTW this seems to be from PC forum, I am not sure if the thread has been made public intentionally, or the current forum instability made it available.)
https://www.ddo.com/forums/showthread.php/473112-Proposal-Kensai-Changes-Stalwar...