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Hot Topic (More than 35 Replies) Proposal: Kensai Changes, Stalwart Defender tweaks (Read 19260 times)
Frank
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #50 - Apr 12th, 2016 at 7:54pm
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Asheras wrote on Apr 12th, 2016 at 11:20am:
3)  I'd like to see a little more DPS and tactics.  And have tactics that are more meaningful, even against bosses.  Not stuns and trips, obv. but debuffs.

Debuffs against bosses are fairly useless since they last about 2 seconds.

5 Foot Step wrote on Apr 12th, 2016 at 1:53pm:
Agreed. I'd like to see big PRR, MRR, DR, AC numbers instead of heals.

They already have PRR and MRR and AC.  PRR/MRR have diminishing returns.  AC is poor at end game, as is DR.  You get 30/60 from t-forged armor, and it isn't enough but it's the best there is.  Add more and wait for the wails.
« Last Edit: Apr 12th, 2016 at 7:58pm by Frank »  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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PersonaNonGrata
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #51 - Apr 14th, 2016 at 12:23am
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kum-gulp wrote on Apr 12th, 2016 at 10:49am:
Just personal taste here but my preference would be a slightly different take on it;

* reduce incoming dmg to the class rather than primarily increasing ability to heal through it, but
* do not do this only through lazy defense channel improvements, and
* add serious single-target and AoE CC to the Fighter's toolkit, partly through finally
* a focus on improved and meaningful combat feats

This'd sync nicely with some of the additions in the L30 update and provide a different way to add survivability (which I am assuming is what the desire to self-heal is about). Shit, even give them class-based displacement equivalent or ignore dodge limits or something.

All this is just some dickhead player's ideas, of course, I'm sure others could do better. I'd just like to see something a little more inventive from them than giving Fighters heals to put them on a level with the others. Might as well play a fast Barb or a more varied Pally if a Fighter going to play that similar, I was thinking.


I agree with this.
The problem is that Barbs were meant to be the "hardy" ones with higher HD and intrinsic DR.

The only problem with damage mitigation is that the combat system now seems skewed toward forcing healing, as getting hit is too easy and the damage is ridiculous (in higher end EE and LE).

Having too much dodge or displacement would require balance or it would become too powerful. I would not trust the current dev team to get this balancing even close given how little they know about the game and how it is played.

« Last Edit: Apr 14th, 2016 at 12:25am by PersonaNonGrata »  
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LordHumungus
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #52 - Apr 14th, 2016 at 1:07am
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The more I think on it, the more I would like the damage mitigation, but if they went that route, the outcry to nerf BF would be insane. It may be that heart sales to get rid of the pally level might be able to stave off the babies getting their way for a while.
  
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kum-gulp
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #53 - Apr 14th, 2016 at 11:16am
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Heh yep I'd agree I don't exactly trust them on balancing it but then what is balanced now? Past point of believing that was ever realistically achievable, so don't really factor it any more. I just laugh at Warlock and move on.

Anyway, it's just my preference so there's more variety. There are other ways to achieve the same goals without relying on healing too. I just remember fondly my Dwarf Fighter mutt tactics build so it seems like a nice route to the right outcome.
  
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Asheras
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #54 - Apr 14th, 2016 at 12:07pm
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Frank wrote on Apr 12th, 2016 at 7:54pm:
Debuffs against bosses are fairly useless since they last about 2 seconds.



You apparently missed the part where I said I wanted them to be meaningful.  That would imply that they would last longer than 2 seconds. 

I know the current stuff sucks.  I don't want the current stuff.  I want new stuff that doesn't suck.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #55 - Apr 14th, 2016 at 7:04pm
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Asheras wrote on Apr 14th, 2016 at 12:07pm:
You apparently missed the part where I said I wanted them to be meaningful.  That would imply that they would last longer than 2 seconds. 

I know the current stuff sucks.  I don't want the current stuff.  I want new stuff that doesn't suck.


The debuffs are a tricky design area.
They can work in PnP because you're unlikely to have a min/max party of fully decked out debuffers.  I love the debuff concept as I played one in PnP and was an effective member of the team, but outside the typical stereotype roles.

In an MMO, I think back to the halcyon days of stat damage weapons and how they trivialised content when multiple players could CON damaged mobs into complete incapacitation.

This is the problem a game designer faces. 
The added problem that DDO faces is that it enables players to re-purpose their toons very easily and re-equip for a specific purpose easily.  So slight power shifts tend to see the game lurch from one extreme to another.  This is where the skill and talent lies in game design.  Devs that have little experience in the game and a tin ear to feedback are well behind the curve on achieving this.

So while I would like to see debuffs become another build option (because it works well in teams), it would mean DDO addressing the debuff extremes and keep it balanced.
On one hand (currently) debuffs do not last long enough to be viable.
On the other hand, they could be stackable and with a purpose built party, they could trivialise mobs and bosses.
It also needs to consider this as part of a multi-class or ED, where it just adds more power without any trade-off in capability elsewhere.

To get this right, I think they need to allow debuffs that last longer, but there needs to be some limit that is meaningful, but does not enable complete debilitation of enemy bosses (mobs should be able to be incapacitated).
I would posit a limit on the total stacks (like some ED's that allow up to 10), a limit on the frequency of a debuff application, or only allowing the first debuffer to apply subsequent debuffs (so two debuff builds in party need to select different targets).
You would also need to make a good debuffer require a deep investment in levels and enhancements (ie. specialise).

My main concern is the current dev team don't have the experience to do this properly and the DDO software probably isn't up to this level of complexity anymore (there is too much happening now which is causing the servers to grind to a halt and adding more tracking of persistent effects is not going to help at all).

Sorry Ash, but I think we have little chance of seeing this.
« Last Edit: Apr 14th, 2016 at 7:04pm by DropBear »  
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Frank
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #56 - Apr 14th, 2016 at 9:06pm
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Asheras wrote on Apr 14th, 2016 at 12:07pm:
I want new stuff that doesn't suck.

DropBear wrote on Apr 14th, 2016 at 7:04pm:
Sorry Ash, but I think we have little chance of seeing this.

Sorry Ash, but I think we have little chance of seeing this.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #57 - Apr 14th, 2016 at 10:26pm
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What about a CDG that works on prone enemies for Kensei? Bosses are already mostly immune to trip so it wouldn't trivialize them. I think.

Change the stunning bonuses from Vanguard to also add to trip. Then maybe there's some synergy between the trees.

If the animation used the shield for the CDG and you rolled a gnome it would be like GoT when Tyrion bludgeoned the shit out of that guy with a shield.
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #58 - Apr 15th, 2016 at 2:38am
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gibbon wrote on Apr 14th, 2016 at 10:26pm:
What about a CDG that works


Last time I went north of Paris CDG was working fine...planes were landing and lifting...   Roll Eyes Grin Cheesy
  

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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #59 - Apr 15th, 2016 at 10:57am
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gibbon wrote on Apr 14th, 2016 at 10:26pm:
What about a CDG that works on prone enemies for Kensei? Bosses are already mostly immune to trip so it wouldn't trivialize them. I think.


Things die so fast when stunned on a Kensai, is this needed?

What about Superior Vorpal in the capstone or level 18 core?
  
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #60 - Apr 15th, 2016 at 11:13am
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Bigjunk wrote on Apr 15th, 2016 at 10:57am:
What about Superior Vorpal in the capstone or level 18 core?

you would THINK that a master of the blade would be able to, but turbine, so ....
  

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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Frank
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Re: Proposal: Kensai Changes, Stalwart Defender tweaks
Reply #61 - Apr 16th, 2016 at 1:50am
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Bigjunk wrote on Apr 15th, 2016 at 10:57am:
What about Superior Vorpal in the capstone or level 18 core?

I'd rather see a stacking armor piercing.  Or doublestrike.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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