Frank wrote on Apr 22
nd, 2016 at 2:23am:
That's a fair point, but given the opportunity to sell something I don't need on the AH/ASAH or keep my inventory clean, I'll take keeping my inventory clean.
If they made items work like the ruby eye augments, where they leveled up as the player leveled up, that would be awesome and I'd be happy to see those item BtC.
Imagine if all the items with a level 4, level 8, ... level 28 version just leveled as the character leveled. Some tweaks might be needed to let the higher levels be 'unlocked' for things like the challenge gear. The GH stuff with a hn/hh/he/en/eh/ee version could be tied to the player having actually run that content. Or maybe having run it X number of times. So you might pick up the hn version, unlock hh after running it on hh 10 times (just an example, don't freak out), unlock he after running he 10 times, and if you want to skip a difficulty you might unlock en/eh and ee by running ee 10 times.
Then you TR and when you hit the hn level you put it back on and it has the hn stats, leveling up to hh on the next level, he on the next, and only hitting the en stats when you hit the level where it drops on en.
That would be a good loot system, imo, and one which would help inventory management.
Oh I would like your suggested system! Hell yeah.
Agree with the unlock suggestion too.
But my suggestion on btcoe was just considering the current loot paradigm.
There is no right or wrong here. It depends on your play style.
Casual players love BTA as they don't have to grind for the same item on every toon.
BTA is ok until you get what you need, then the loot from that content becomes useless.
Whilst btcoe still clogs up your inventory with stuff you use, at least loot drops remain relevant or until they make that loot redundant at least.
If you don't care about post or shards, then btcoe becomes less relevant too (unless you trade).
For this latter group, only rarity matters. You need ultra rare items to keep them interested.