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Very Hot Topic (More than 75 Replies) Friggin crafting update still not coming (Read 28247 times)
Frank
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Re: Friggin crafting update still not coming
Reply #50 - May 2nd, 2016 at 8:59pm
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noamineo wrote on May 2nd, 2016 at 2:01pm:
Let's play a little game and speculate on how Turbine could conceivably screw up crafting if they tried.

Personally, the only ways I can think of are:

*Every crafted item has ML +2 with masterful(+4 without it)
*Any recipes at all requiring astral shards. Just fuck that shit so hard.

Anyone else got any ideas?

Your imagination is limited.

Try this:
1) Reset everyone's skill back to 0/0/0
2) Eliminate lesser/greater essences and implement a different set of mats
3) Make it take 10x as long standing at a crafting interface to get your skill to move
4) Set recipes so that they are less than what new loot gen can provide.  Hey, can't be making the New Way obsolete so soon, now can we???  Someone did about 4 hours of work on that, they need the resume fodder!
5) Exclude all the things people actually want to make.  Vampirism, skills, etc.  Leave in all the crap effects you can get a duplicate of anywhere at all instead.
6) Push it off another 3+ updates and never make any kind of commitment to actually implement anything at all

I probably missed a good half dozen ways they can and probably will fuck things up, but there's my short list.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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ZooperDooper
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Re: Friggin crafting update still not coming
Reply #51 - May 2nd, 2016 at 9:15pm
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Revaulting wrote on May 1st, 2016 at 8:51pm:
You haven't seen the best-in-game new named caster gear on Lama.

As for the rest, well ... yeah any of us can make good suggestions. What I've been saying though, is that making good suggestions just encourages Turbine to do something. And that will invariably turn out like replacing your junker car with a shit toboggan.



Wait... are you saying it is a toboggan of poor quality... or one carefully and painstakingly crafted from shit? The latter would take a horrendous amount of time and might actually be worth having? *ducks*
  
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Re: Friggin crafting update still not coming
Reply #52 - May 2nd, 2016 at 9:30pm
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Frank wrote on May 2nd, 2016 at 8:59pm:
Your imagination is limited.

Try this:
1) Reset everyone's skill back to 0/0/0
2) Eliminate lesser/greater essences and implement a different set of mats
3) Make it take 10x as long standing at a crafting interface to get your skill to move
4) Set recipes so that they are less than what new loot gen can provide.  Hey, can't be making the New Way obsolete so soon, now can we???  Someone did about 4 hours of work on that, they need the resume fodder!
5) Exclude all the things people actually want to make.  Vampirism, skills, etc.  Leave in all the crap effects you can get a duplicate of anywhere at all instead.
6) Push it off another 3+ updates and never make any kind of commitment to actually implement anything at all

I probably missed a good half dozen ways they can and probably will fuck things up, but there's my short list.


The first 2 are the ones I'm really afraid of. That would be enough for me to break the addiction and quit for good.
  
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Re: Friggin crafting update still not coming
Reply #53 - May 2nd, 2016 at 11:21pm
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Frank wrote on May 2nd, 2016 at 8:59pm:
Your imagination is limited.

Try this:

2) Eliminate lesser/greater essences and implement a different set of mats


More like:   leave the mats in the game, and prefix them with "decaying/eroding/dissolving" and then exclude them from future recipes and blame it on the evil exploiters...

  
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noamineo
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Re: Friggin crafting update still not coming
Reply #54 - May 2nd, 2016 at 11:33pm
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Frank wrote on May 2nd, 2016 at 8:59pm:
Your imagination is limited.

Try this:
1) Reset everyone's skill back to 0/0/0
2) Eliminate lesser/greater essences and implement a different set of mats
3) Make it take 10x as long standing at a crafting interface to get your skill to move
4) Set recipes so that they are less than what new loot gen can provide.  Hey, can't be making the New Way obsolete so soon, now can we???  Someone did about 4 hours of work on that, they need the resume fodder!
5) Exclude all the things people actually want to make.  Vampirism, skills, etc.  Leave in all the crap effects you can get a duplicate of anywhere at all instead.
6) Push it off another 3+ updates and never make any kind of commitment to actually implement anything at all

I probably missed a good half dozen ways they can and probably will fuck things up, but there's my short list.



Ugh... yeah, my imagination IS limited Sad
  

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Re: Friggin crafting update still not coming
Reply #55 - May 3rd, 2016 at 12:05pm
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ZooperDooper wrote on May 2nd, 2016 at 9:15pm:
Wait... are you saying it is a toboggan of poor quality... or one carefully and painstakingly crafted from shit? The latter would take a horrendous amount of time and might actually be worth having? *ducks*

YMMV.

All I'm saying is, since we can see it coming, how 'bout we get out of the splash zone.
  

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Meursault
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Re: Friggin crafting update still not coming
Reply #56 - May 3rd, 2016 at 7:21pm
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ZooperDooper wrote on May 2nd, 2016 at 9:15pm:
Wait... are you saying it is a toboggan of poor quality... or one carefully and painstakingly crafted from shit? The latter would take a horrendous amount of time and might actually be worth having? *ducks*

I think he means one that slides down a mountain made of shit instead of a mountain covered in snow. As in "you rode a shit toboggan down paycheck mountain.", perhaps the best description of MOTU ever offered.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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noamineo
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Re: Friggin crafting update still not coming
Reply #57 - May 4th, 2016 at 11:08am
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Meursault wrote on May 3rd, 2016 at 7:21pm:
I think he means one that slides down a mountain made of shit instead of a mountain covered in snow. As in "you rode a shit toboggan down paycheck mountain.", perhaps the best description of MOTU ever offered.


I thought MOTU was pretty good...

Also, why would you call it a shit toboggan if the mountain was made of shit? That doesn't make any sense. You dont specify "snow toboggan" to indicate it's riding on snow.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Meursault
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Re: Friggin crafting update still not coming
Reply #58 - May 4th, 2016 at 11:55am
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noamineo wrote on May 4th, 2016 at 11:08am:
I thought MOTU was pretty good...

Also, why would you call it a shit toboggan if the mountain was made of shit? That doesn't make any sense. You dont specify "snow toboggan" to indicate it's riding on snow.

Well, compared to Shadowfell, MOTU is fantastic. But when it first came out it was, surprise surprise, released too soon and horribly buggy.

As to "shit toboggan", is an ice boat made out of ice? No, you use it on ice. Are water skis made out of water? No, you use them on water. Did your parents traumatize you by giving you a box full of dirt and telling you it was a dirt bike? Hopefully not, but you're here on The Vault, so maybe.

And if that doesn't have your left eye twitching, I have one more for you. Turbine has decided that Risia Ice Games have been over-performing, so next year they are replacing them with a new special event, the Needham Shit Games, where you earn favors by standing at the edge of the Shit Toboggan Slalom Course and try to high-five devs as they ride by. This was so important that they announced it in code - watch CordoStain's twitch stream (a veritable shit mountain in its own right) and take the 12th letter (spaces count) of every sentence he speaks, then arrange them in reverse order to get the announcement. If it doesn't work for you the first time, try again and pay closer attention - you have to include his expletives when he gets ganked by kobolds  Roll Eyes

Seriously, what is this obsession you people have with Shit Toboggans?! It's just a figure of speech, you don't have to figure out how they are made.
Grin Grin Grin
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Revaulting
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Re: Friggin crafting update still not coming
Reply #59 - May 4th, 2016 at 12:00pm
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noamineo wrote on May 4th, 2016 at 11:08am:
I thought MOTU was pretty good...

MOTU sits on top of of a bunch of spaghetti. Its implementation led to an overall performance downgrade.


noamineo wrote on May 4th, 2016 at 11:08am:
Also, why would you call it a shit toboggan if the mountain was made of shit? That doesn't make any sense. You dont specify "snow toboggan" to indicate it's riding on snow.

I agree. Seems like Meursault's description would be a paycheck toboggan down shit mountain. But hey, maybe his version's more accurate.
  

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Meursault
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Re: Friggin crafting update still not coming
Reply #60 - May 4th, 2016 at 12:08pm
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Revaulting wrote on May 4th, 2016 at 12:00pm:
I agree. Seems like Meursault's description would be a paycheck toboggan down shit mountain. But hey, maybe his version's more accurate.

Look, it's not even my metaphor, it's from one of the banner quotes, OK? I have absolutely no ownership stake in this. You can call it anything you like, really!
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Friggin crafting update still not coming
Reply #61 - May 4th, 2016 at 12:20pm
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Meursault wrote on May 4th, 2016 at 12:08pm:
Look, it's not even my metaphor, it's from one of the banner quotes, OK? I have absolutely no ownership stake in this. You can call it anything you like, really!

Meh. You don't have to be very fast (or even very ninja-like), to ninja me.

Meursault wrote on May 4th, 2016 at 11:55am:
It's just a figure of speech, you don't have to figure out how they are made.

Lots of fiber.
  

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Meursault
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Re: Friggin crafting update still not coming
Reply #62 - May 4th, 2016 at 12:28pm
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Revaulting wrote on May 4th, 2016 at 12:20pm:
Meh. You don't have to be very fast (or even very ninja-like), to ninja me.

Lots of fiber.

Wait a minute, it's your friggin' quote!

Revaulting wrote on Feb 5th, 2015 at 9:44am:
Stop pretending you didn't willingly ride a shit toboggan down paycheck mountain. We sure aren't pretending we liked being in the splash zone.


Don't make insert a clip of the knights who say "Soggy Biscuit"  Grin
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Friggin crafting update still not coming
Reply #63 - May 4th, 2016 at 12:45pm
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Meursault wrote on May 4th, 2016 at 12:28pm:
Soggy Biscuit

Goddamnit.
  

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Re: Friggin crafting update still not coming
Reply #64 - May 4th, 2016 at 4:47pm
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Uhm.. why do we even need this update for crafting? The one and only thing we need right now is to fix this lag....

they should dedicate one entire update to fixing lag and doing some qol stuffs...

lag should be the #1 priority not some lame outdate crafting system that everyone has already maxxed out...

can't even run a doj these days with 11 people.... wth
  
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Re: Friggin crafting update still not coming
Reply #65 - May 4th, 2016 at 4:53pm
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klajsdhd wrote on May 4th, 2016 at 4:47pm:
Uhm.. why do we even need this update for crafting? The one and only thing we need right now is to fix this lag....

they should dedicate one entire update to fixing lag and doing some qol stuffs...

lag should be the #1 priority not some lame outdate crafting system that everyone has already maxxed out...

can't even run a doj these days with 11 people.... wth


Lag fixing isn't something that needs an update.  What you would be suggesting is skipping an update to focus on lag.  I think they have been clear, as well, that the people that do content, art, loot, etc are not the same people that work on lag.  So, the two aren't necessarily mutually exclusive or linked. 

As for an update with only QOL vs. content/crafting systems: fuck that.  There's not that much QOL stuff that bothers me that I want a full update of nothing but that.  Unless you consider doing class passes as QOL.  I could be ok with an update that was only Arti, FvS, and Druid 3rd trees and handwrap fix + monk pass on all 3 trees.  That'd work.
  
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Re: Friggin crafting update still not coming
Reply #66 - May 4th, 2016 at 5:02pm
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klajsdhd wrote on May 4th, 2016 at 4:47pm:
Uhm.. why do we even need this update for crafting? The one and only thing we need right now is to fix this lag....

they should dedicate one entire update to fixing lag and doing some qol stuffs...

lag should be the #1 priority not some lame outdate crafting system that everyone has already maxxed out...

can't even run a doj these days with 11 people.... wth

That's crazy talk! How does "fixed lag" look on anybody's resume? Or "stopped spells from missing"? Future employers want "introduced new crafting system" or "designed 4 new holiday events". They don't want boring crap.

So stop with your selfish requests that benefit the few thousand remaining players, and think of the poor producer, the poor devs, who have futures beyond DDO to think about. Nobody is going to pluck them from the boredom of DDO to work on shiny new mobile games if all they can do is fix somebody else's mistakes  Sad
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Friggin crafting update still not coming
Reply #67 - May 4th, 2016 at 7:15pm
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Asheras wrote on May 4th, 2016 at 4:53pm:
There's not that much QOL stuff that bothers me that I want a full update of nothing but that.

Boiled. Frog.
  

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Re: Friggin crafting update still not coming
Reply #68 - May 4th, 2016 at 7:53pm
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Revaulting wrote on May 4th, 2016 at 7:15pm:
Boiled. Frog.


Huh
I think your consciousness exists in a parallel universe...
  
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Re: Friggin crafting update still not coming
Reply #69 - May 4th, 2016 at 11:38pm
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PersonaNonGrata wrote on May 4th, 2016 at 7:53pm:
I think your consciousness exists in a parallel universe...

This is the parallel universe. Epoch murdered everyone in the "good" universe.

https://en.wikipedia.org/wiki/Boiling_frog
  

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Re: Friggin crafting update still not coming
Reply #70 - May 5th, 2016 at 4:37am
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Revaulting wrote on May 4th, 2016 at 11:38pm:
This is the parallel universe. Epoch murdered everyone in the "good" universe.

https://en.wikipedia.org/wiki/Boiling_frog


I have never heard that metaphor before.
I consider myself edumacated!!

  
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Re: Friggin crafting update still not coming
Reply #71 - May 5th, 2016 at 5:30pm
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Revaulting wrote on May 4th, 2016 at 11:38pm:
Epoch murdered everyone in the "good" universe.


That explains where my good twin went! Here I thought he just didn't like me...
  

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Re: Friggin crafting update still not coming
Reply #72 - May 5th, 2016 at 5:51pm
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klajsdhd wrote on May 4th, 2016 at 4:47pm:
Uhm.. why do we even need this update for crafting? The one and only thing we need right now is to fix this lag....

they should dedicate one entire update to fixing lag and doing some qol stuffs...

lag should be the #1 priority not some lame outdate crafting system that everyone has already maxxed out...

can't even run a doj these days with 11 people.... wth


The qol update was the last update where they "supposedly" focused on many bugs.
« Last Edit: May 5th, 2016 at 5:52pm by mudfud »  
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Re: Friggin crafting update still not coming
Reply #73 - May 6th, 2016 at 3:21am
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Frank wrote on May 2nd, 2016 at 8:59pm:
4) Set recipes so that they are less than what new loot gen can provide.  Hey, can't be making the New Way obsolete so soon, now can we???  Someone did about 4 hours of work on that, they need the resume fodder!

So far I've got one right.
Quote:
No details other than it will be positioned to be not as strong as the strongest lootgen items, so that there is still a reason to look at chest loot.


https://www.ddo.com/forums/showthread.php/474931-Update-31-on-Lamannia!?p=582214...

Because spending literally hours standing at a crafting interface deconstructing items to make essences to make shards to deconstruct shards to build skill has to reward the player with lesser items then just playing the game and collecting items in the lootgen lottery plus AH searches.  Yeah.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Friggin crafting update still not coming
Reply #74 - May 6th, 2016 at 9:53am
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Frank wrote on May 6th, 2016 at 3:21am:
So far I've got one right.

https://www.ddo.com/forums/showthread.php/474931-Update-31-on-Lamannia!?p=582214...

Because spending literally hours standing at a crafting interface deconstructing items to make essences to make shards to deconstruct shards to build skill has to reward the player with lesser items then just playing the game and collecting items in the lootgen lottery plus AH searches.  Yeah.


This is a contentious issue.  Here is the problem:

Old Loot Scale:

Crafted Raid Loot > Raid Loot > Named Loot > Crannith Crafting > Ran Loot Gen.  (Crafted raid loot would be greensteel, enhanced CiTW Weapons, TF)

In this scenario, the Random Loot and CC Loot used an ML system where the ML was determined by the effects.  You want Str 6?  ML 13.  You want to put Something else on there? Say Haggle +3?  ML 15.  So the two were in sync.  Equal loot at equal level.  Crafting was "more powerful" because you could get the effects you want at the ML you want in the slot you want.  That control has value.  And though the items were no more or less powerful, the ability of crafting overall was more powerful.  But each item could have at max 2 effects.  Same as loot gen.  Slots and metal properties were outside the system.

New Loot Scale: (without Cannith Crafting)

Crafted Raid Loot (at level) > Raid Loot > Perfect Ran Loot Gen > LGS > Rare to very rare Ran Loot Gen > Named Loot > Typical to Good Ran Loot Gen.

The problem is that the new RLG (Ran loot gen) is no longer fixed in power.  An ML 30 item can have 2 or 3 effects.  Randomly.  The items with 3 are better than 2.  Each effect can have a range as well, and not change the ML.  Stat can be 12-16 at ML 30, for example.  So you can get an ML 30 Str +12, Con +12, Insight Str +5 item at level 30. (even this item is very rare.  Getting 3 effects that are complimentary is not easy.  And this is still a VERY GOOD ITEM)  Or, you can get ML 30 Str +16, Con +16, Insight Str +7.  These two items are vastly different in power.  But come at the same ML. 

In the past with RLG, all you had to worry about was getting the effects you wanted at the ML.  The values would not change.  So CC was better because it controlled the one random aspect.  But that control never threatened Named Loot or Raid Loot, because they usually had 3-4 (or more) effects and would win on density, if nothing else. 

Now you have to get the effects you want at the ML you want and the stat values you want.  And an item with 3 of the exact effects you want all at max value in the slot you want is not only very rare, but is more powerful than most (if not all) named loot and some raid loot.  Certainly, a +16 Int, +7 Insight Int, +16 Char (or Con) item would be better than an LGS +15 Int, +7 Int, +2 Int caster stick.  Certainly CC loot will continue to have the ability to get effects you want at the ML you want.  So you will still have the advantage of picking the effects, getting 3 per item, and getting them in the slot you want at the ML you want.  Thus CC will have significant power and advantage over RLG.  But, what will the values be for the effects?  Can you let CC loot create perfect (3 maxxed stat items)?  Is that good for loot/game balance?  Theoretically RLG can give you that item.  But does one actually exist in game today?  New RLG has been out for 4 months.  There have been hundreds of millions of chest pulls in that time.  Has a single perfect item been seen? 

Can you give every crafter the ability to pump these out at will?   Or does giving Crafting that ability make it mandatory for every player who wants to have optimal loot configurations?  Does that invalidate RLG completely?

I think this is the challenge.  The other factor is what is required to craft a "perfect" item.  It is one thing to say "you can craft perfect items"  the same as it is easy to say RLG can "get a perfect item".  The reality of RLG is that it is possible to get a perfect item, but you have a better chance of getting struck by lightning while winning the mega millions.  If you can craft a perfect item daily or weekly, that is probably a problem.  If you would need to gather so many ingredients that it would take months or years to craft a "perfect" item ( but in the meantime could craft +15 Str, +6 Insight Str, +14 Con ML 30 items and the like) , that is a different discussion. 

So what to allow and how difficult the best items are to make is a real challenge.  The range of stat values in RLG at each level and the addition of the 3rd effect has altered the power equation in RLG - Named - Raid Loot.  But the overwhelmingly bad odds of getting the best RLG makes it a non-issue in real game terms.  Crafting, however, removes that random odds check and balance.  So what to do?  Don't let people craft the perfect item or just use the ingredients grind to make it really freaking hard and take a really long time?
  
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