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Very Hot Topic (More than 75 Replies) DDO profitable, for now. (Read 25580 times)
OldCoaly
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Why did you think this
time would be different?

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Re: DDO profitable, for now.
Reply #100 - Jul 9th, 2016 at 9:14pm
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Kype wrote on Jul 9th, 2016 at 8:50pm:
I was right.


Right about what?

Which part of your OP has been shown to be correct?

Kype wrote on May 19th, 2016 at 10:51pm:
An inside source says DDO is still profitable  but this 10th year anniversary marks the last year to save it. Turbine thought the anniversary would bring profits up enough to keep it from being shut down. It has until November 3rd to get 200% more in profits than it did last year or it will shut down in January. If it reaches the goal, it gets another 5 years.


200% more in profits could easily be achieved by eliminating the budget for blue masking tape used in Pac-Man LARP.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: DDO profitable, for now.
Reply #101 - Jul 10th, 2016 at 2:45am
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novalis sock thread
  

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Novalis
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Re: DDO profitable, for now.
Reply #102 - Jul 10th, 2016 at 3:19am
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eighnuss wrote on Jul 10th, 2016 at 2:45am:
novalis sock thread


This is quite funny and I will deny this. I was lurking the mobos and I found this thread

https://www.ddo.com/forums/showthread.php/476917-Shadowdancer-is-broken-now-I-ha...

As I was reading it the OP Dundun was starting to sound alot like me and I got worried someone would think I made sock accounts. I don't. Not here or there. Too much time and especially after the last few months, certainly not worth the effort.
  
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archon
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Re: DDO profitable, for now.
Reply #103 - Jul 11th, 2016 at 4:42pm
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Kype wrote on May 19th, 2016 at 10:51pm:
It has until November 3rd to get 200% more in profits


No problem, just flip the switch from suck to blow.
  
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