FranOhmsford wrote on Jun 18
th, 2016 at 10:42am:
P.S. Please look up the meaning of the word "Lie".
Quote:I reserve the right however to do my best to make one that's viable.
This is the lie. Or you are clueless. I'll accept either admission. But here you are again saying shit like:
Quote:I like to keep my Characters the same race if at all possible and most of my Clerics aren't Elves.
Which seems to indicate that you
know that you are making bad build decisions, but you 'like' to do that. Which is you straight up lying about 'doing your best' to make your flavor builds viable. There's a large amount of real estate between knowing you're making a bad decision and doing your best to make an already sub-par build workable. If you want to make a semi-workable TU Cleric build you need to stop obsessing over meaningless trivia like the race the character started as, and start building something that is at least the best it can be for a fairly crappy flavor build.
Quote:There's so little TU gear around - Where do you suggest I find this swappable gear?
Well that is my mistake. I was assuming that you had geared up with the crappy gear that adds a few levels to your turn undead rolls, or a few dice to the effect. If you don't have that crap then you don't need to worry about it. The 'swapable' gear is the stuff that you should be wearing instead of that junk.
Here's some general advice. Find two characters amongst your many. Pick the one which has the most melee HPLs/IPLs/EPLs, and the one which has the most caster HPLs/IPLs/EPLs.
Then never run them as anything else. Ever. That way you'll end up, over time, with a fairly competent caster and a fairly competent melee.
Yeah, you'll never get Completionist on either, but that's not your goal, is it? Your goal, as far as I can tell from your posts, is to have a character which you can run in EEs with a group and not leave you feeling like you're being carried. Or even *gasp* to run EEs solo and beat them. And by stacking like with like you will get there. Go off all scatter shot, just like you do by running 50-odd characters, and you'll
never get there.
So the caster goes for Wiz/FvS/Arti/Lock HPLs. Sun Elf and Deep Gnome IPLs. And Arcane Fluidity, Energy Crit, Power Over Life and Death, and Colors of the Queen EPLs.
The melee goes for Ftr/Barb/Monk HPls. PDK IPLs or Bladeforged if a toaster, or both. And Brace, Doublestrike, and Fast Healing for EPLs.
This isn't a hard and fast thing, any character can always use more Divine EPLs for the PRR, but go for the things that help your character do the things the character is supposed to be doing
first. So the melee should pick up the Divine EPLs first for the PRR since he'll be standing in melee. Or the doublestrike if you're more DPS than tankish. The caster goes a different route.
Even using this as a general framework will give you a plan that will take you years to fulfill, unless you start focusing on these two chars at the expense of your others.
It's all about having a plan. Your problem seems to be that you make plans that don't lead to a goal. "I'm always going to be a Halfling" is a
stupid plan, because the goal is just to always be a Halfling. You can make the character at 1st level,
never play it, and you've succeeded in that goal. "I want to be an effective melee character" is a much better plan. With that as a plan you need to then play with the plan in mind, and adapt the character over time and as the game changes to
continue to follow the plan.