Metal-Beast wrote on Jul 11
th, 2016 at 2:36pm:
The problem is, FvS has just 2 trees, one of which is shared. There's no place for a third, because it already has DPS casting and Melee, so what's the point of the new tree?
My understanding was that they were EnH passing Warpriest, which would solve a great many of the issues with both FvS and Cleric if done correctly.
The problem with the FvS caster tree is a distinct lack of SLAs. They get
one, if a pure FvS,
and only at 20th (so FU to multiclassing, and this as a reward for going pure class is a joke), and it is governed by the deity, and most of them suck. Really only Sun Bolt is worth having. All the rest can be scrolled/wanded/clickied or just don't matter.
If they added some SLAs to AoV that might help FvS more than a third tree. Or if the third tree provided some SLAs and maybe some other bonuses to mana or positive spell power then being a mostly healing tree wouldn't be that bad.
A pass on the Warpriest tree would help both classes, true. But only if they manage to not fuck up what's in there that is decent now.
Also, with their current pace, added to the layoffs, added to their other side projects that most players don't care about like Cannith Crafting and changing the augment system, these things will be 2017 if not later.
It's kind of telling when they need to revamp two already existing systems, one for obsolescence and one because they claim it causes lag. Well, I've heard both that slotting augments causes lag (how?) and that they have this grand unified field theory about how to design a system that will work kinda like LGS and also allow for expansion later. As if just adding some new and decent augments to the already existing code is a hard thing.
It's almost as if they refuse to simply add to existing systems in order to excuse them taking literally years on a completely new system that they can't hope will last more than a few years anyway. Just going into the existing CC system and adding new recipes and extending the XP levels can't be harder than re-designing the thing from the ground up. And yet with their gear power creep they can't hope that either New Random Loot or a new Cannith Crafting system will retain any relevance across more than a couple years. So why bother?
PS:
I love how people submitting their own ideas for an entire tree always forget the current limitations of Turbine: They can't do anything new. It has to be an almost mindless cut and paste from something existing or it takes them forever to code it and it fails anyway. So crap like this:
Quote: Core 3 1ap lvl 6 alchemist. can craft healers kits into CSW pots
Is just a non-starter. They couldn't turn a healing kit into a cure pot in a year of searching Google for "How to turn a healing kit into a cure pot." Not to mention that it is a
useless ability anyway.