Asheras wrote on Aug 10
th, 2016 at 9:31am:
Look for something called "Stat Poisons". That will cover things like Str sapping, Wounding, Puncturing, Maladroit, weakening, enfeebling, bone breaking.
Look for something called Weapon DR's. That will cover things like pure good, holy burst, etc.
Yeah, they have invented a couple new 'systems' which replace the old item effects.
I had no idea they were grouping up "Str sapping, Wounding, Puncturing, Maladroit, weakening, enfeebling, bone breaking" and calling them 'stat poisons.' But I have pulled NRL items that do similar things like 'on hit -2 Wisdom' and the like. This isn't the same, but maybe that's a part of their hoped-for scaling effects. Which I do think is a good idea if they can get it right. And right now there are a lot of effects that simply do not scale at all on the gear (deathblock, keen, etc) and several that do scale on the gear but are bugged in practice (guards, xd6 on ranged, etc).
The same with weapon DRs. These aren't the same as True Good, Holy Burst, etc. But it would be close enough if they only actually broke DRs.
Quote:Arcane Sigil = Lesser Arcane Spell Dexterity
Who knew? I've never pulled a NRL item with that effect.
Quote:Roaring is contained in "Weapon Crit Damages", I think.
Probably. This is one I see infrequently. It looks like it can scale up to be a fairly potent effect (um, as long as it doesn't say 3d6 and only do 1d6 like guards and xd6 on ranged), because I've seen a much as 8d6. And it's 'on crit' not 'on vorpal,' so builds that use high crit range weapons like khopesh will get a lot of mileage out of those effects.
This is going to be one of those places where the new system is more work than the old. In OldCC you could read the effect right in the machine before you crafted the shard. Now, with their scaling effects, you'll just make a STR shard and it'll be up to the player base to make 30 items to find out where the break points are for +1/+2/ ... +X, with +X being the one people at cap will care about. Make a 'Slashing Criticals' shard and figure out where +4d6 becomes +5d6, and where the effect caps entirely. Because I'm fairly sure it won't scale up all the way to 30th.