karavek wrote on Aug 8
th, 2016 at 1:46am:
I've noticed an odd and rather obvious sign of ignorance about the TR system. Some fools of late have been saying multiple lives should be expected parts of a character build in regard to content difficulty. Not understanding that when TRing was added those opposed to it made it very clear they never wanted the power it have to be needed to complete future content. Let alone old content be revamped to require it. The devs responded that TRing would never be a need just a want. Outside of DC casting this has largely remained true one of the few stabile things about DDO.
TR junkies and completionist frequently make claims to wanting a challenge while refusing to understand tring was by design a form of cheat code meant to slowly decrease the challenge not to prepare for some u er challenge content only aere fraction of the oldest players would ever see.
And that's the fundamental disconnect I think for players. Power grinders not understanding that the poi t isn't to find greater challenge but remove it.
That's what EDs show us that's what warlock shows us that content is meant always for first lifers and for those first lifers who want the easy button god mode cheat status easy power options like the Locke exist.
Think about that red sentence.
The whole point of games is "looking for challange". As such they can implement many models that cause "addiction" in players.
You can for instance add 500 levels to a game, making people grind new matz/loot to keep up till 500. Long way to collect xp and gear...
You can add a completely new system: TR-ing that seems like "it is not about grinding"...while in fact it is.
Turbine was creative with the TR system, as it introduced a completely new type of grinding: allowing you to "finish a toon whenever you want", aka: forcing you to collect all sort of minor bonuses.
But these things are just trivialities.
To answer you: no, having EPLs or PLs is not a must, there may be some ppl out there who demand that you have this and that, but generally, a first lifer well geared and relatively well ED-ed can handle anything in a raid or party.
It is that thing we call lag, or as devs call it: minor issue/inconveniance (occasionally they spell it like this: "lag") that cause the most trouble during gaming.