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Normal Topic TRing was never meant to be required. (Read 5957 times)
karavek
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TRing was never meant to be required.
Aug 8th, 2016 at 1:46am
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I've noticed an odd and rather obvious sign of ignorance about the TR system. Some fools of late have been saying multiple lives should be expected parts of a character build in regard to content difficulty. Not understanding that when  TRing was added those opposed to it made it very clear they never wanted the power it have to be needed to complete future content. Let alone old content be revamped to require it. The devs responded that TRing would never be a need just a want. Outside of DC casting this has largely remained true one of the few stabile things about DDO.

TR junkies and completionist frequently make claims to wanting a challenge while refusing to understand tring was by design a form of cheat code meant to slowly decrease the challenge not to prepare for some u er challenge content only aere fraction of the oldest players would ever see.

And that's the fundamental disconnect I think for players. Power grinders not understanding that the poi t isn't to find greater challenge but remove it.

That's what EDs show us that's what warlock shows us that content is meant always for first lifers and for those first lifers who want the easy button god mode cheat status easy power options like the Locke exist.
  
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Re: TRing was never meant to be required.
Reply #1 - Aug 8th, 2016 at 1:58am
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karavek wrote on Aug 8th, 2016 at 1:46am:
warlock shows us that content is meant always for first lifers and for those first lifers who want the easy button god mode cheat status easy power options like the Locke exist.


Show us on the doll where the Warlock touched you.
  

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Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: TRing was never meant to be required.
Reply #2 - Aug 8th, 2016 at 3:19am
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been outkilled in Haverdasher, OP?
  
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Re: TRing was never meant to be required.
Reply #3 - Aug 8th, 2016 at 4:45am
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karavek wrote on Aug 8th, 2016 at 1:46am:
I've noticed an odd and rather obvious sign of ignorance about the TR system. Some fools of late have been saying multiple lives should be expected parts of a character build in regard to content difficulty. Not understanding that when  TRing was added those opposed to it made it very clear they never wanted the power it have to be needed to complete future content. Let alone old content be revamped to require it. The devs responded that TRing would never be a need just a want. Outside of DC casting this has largely remained true one of the few stabile things about DDO.

TR junkies and completionist frequently make claims to wanting a challenge while refusing to understand tring was by design a form of cheat code meant to slowly decrease the challenge not to prepare for some u er challenge content only aere fraction of the oldest players would ever see.

And that's the fundamental disconnect I think for players. Power grinders not understanding that the poi t isn't to find greater challenge but remove it.

That's what EDs show us that's what warlock shows us that content is meant always for first lifers and for those first lifers who want the easy button god mode cheat status easy power options like the Locke exist.


Think about that red sentence.

The whole point of games is "looking for challange". As such they can implement many models that cause "addiction" in players.

You can for instance add 500 levels to a game, making people grind new matz/loot to keep up till 500. Long way to collect xp and gear...

You can add a completely new system: TR-ing that seems like "it is not about grinding"...while in fact it is.

Turbine was creative with the TR system, as it introduced a completely new type of grinding: allowing you to "finish a toon whenever you want", aka: forcing you to collect all sort of minor bonuses.

But these things are just trivialities.

To answer you: no, having EPLs or PLs is not a must, there may be some ppl out there who demand that you have this and that, but generally, a first lifer well geared and relatively well ED-ed can handle anything in a raid or party.

It is that thing we call lag, or as devs call it: minor issue/inconveniance (occasionally they spell it like this: "lag") that cause the most trouble during gaming.
« Last Edit: Aug 8th, 2016 at 4:46am by m4lacka »  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Re: TRing was never meant to be required.
Reply #4 - Aug 8th, 2016 at 8:07am
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Re: TRing was never meant to be required.
Reply #5 - Aug 8th, 2016 at 1:34pm
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What the 'oly fuck are you going on about?

Grind the lives or don't but get off your hater soap-box.

It's not a good look bro (and nobody cares).
  

Welcome to your sexually transmitted death sentence served in a shit-machine meat suit.
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Re: TRing was never meant to be required.
Reply #6 - Aug 8th, 2016 at 1:45pm
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I like a game that takes a couple years or so to be top tier.  Just wish there was a top tier end game waiting for me when I got there.
  

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Re: TRing was never meant to be required.
Reply #7 - Aug 8th, 2016 at 6:50pm
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my brain defaults to "dont read" in your threads but i couldnt process that until i saw both the subject and author. do you really have 2 simultaneous TR threads wtf is this shit ayyy lmao
  

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Re: TRing was never meant to be required.
Reply #8 - Aug 8th, 2016 at 7:37pm
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The problem really was the epic and iconic TR system. They give you too much power. 36 PRR +18 free MRR + 45 AC + 9% energy absorption + 135 HP + 3% didge + 30 positive sp + the actives and ALL THAT FOR FUCKING FREE is too much.

The Devs who made this were complete tards. In fact, the team of the epic TR year was the worse team ever: The enhancement fail, Shadowfail and the E/ITR systems.
  
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Re: TRing was never meant to be required.
Reply #9 - Aug 9th, 2016 at 12:02am
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Mr Reilly wrote on Aug 8th, 2016 at 1:45pm:
I like a game that takes a couple years or so to be top tier.  Just wish there was a top tier end game waiting for me when I got there.


Then you are too unique and can only expect eternal disappointment. MMO or not games operate under a 30 to 100 hours per play through design philosophy competently developed games that is.

If your a hard core gamer as in eight hours or more of game time a day then even in an MMO most it should take you is a week and change to cap a characters level and feel like your character is a epic hero. If the game is at a stable level cap your options are to usually roll alts or get caught up in an end game PvP competition scene and occasional new raid not full of uber new items but horizontal power gains usually with the goal of creating new build options to inspire new alts to be made and capped.

DDO and its approach has been its own bane keeping only the junkie and turning away far too many who came to check it out. No game ever has meant to suck away a persons life nor consume all free time and succeeded with one notable example.  And even that example has lost more then half its stable population by its own open admission over the last few years. Grants even five million people is a huge active subscriber base but not the eleven mil they boasted at the peak.

MMO constantly need fresh blood and no one comes to them wanting to play eternal second d fiddle to those who came before thus if one can't catch up within that 30-100 hour investment they typically walk away.

One must remember very few MMO gamers play just one MMO standard for most is to have a primary MMO that they once are a power on touch base with a few times a week. Then they have the alts usually between 2-5 of them.

For example during my active MMO gamer years city of heroes was my primary guild wars1, mabinogi, tales of pirates, tabula rasa( sadly a short lived one of less then three years of life) and the MOBA exsteel where alts. I'm far from atypical in that behavior as outside of DDOs hamster population you meet many with similar stories. DDO never even made it to regular alt status for myself and only held me for a six month span hard core very much because the game functions more like cheap whisky. It taste bitter but will still dull the minds ability to think. I keep tabs on it more for its connection to DND then any other reason. That and I'm a bit of masochistic Looney toon.

This of course is part of why I'm so disconnected from the way many of you think and feel about the game. It was never even a game I invested myself in emotionally.  I just revel in other people suffering and that is pretty much everyone who loves DDO and is or was loyal to turbine.
  
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Re: TRing was never meant to be required.
Reply #10 - Aug 9th, 2016 at 5:26am
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karavek wrote on Aug 9th, 2016 at 12:02am:
DDO never even made it to regular alt status for myself


karavek wrote on Aug 9th, 2016 at 12:02am:
It was never even a game I invested myself in emotionally.


after reading a few of you're posts i felt like you had some valid points. its was all stuff we all already knew and i wasnt sure why you were saying it but i left it alone. Furthermore i agree that tr'ing shouldnt be required (i personally am a tr junkie and im on my last life before completionest.) but it was a good way to keep people playing and i enjoy the concept allot.

here is the thing, if you are not "emotionally invested " in ddo and didnt like it enough make it one of you're "alts" than why bother joining and posting about DDO on a DDO (shit hit the)fan site? it doesnt make any sense, further more with those facts being established, and i mean this in the most polite, un vaultie way possible... why the hell should we keep reading you're threads is you dislike the game so?
  
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Re: TRing was never meant to be required.
Reply #11 - Aug 9th, 2016 at 6:10am
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10 year old game.  Power Creep.  It happens.

The most vocal will be the 2% of the game population that are power gamers.  They understand the game the best.  They can communicate their wants and desires in mostly coherent sentences.

If the Power Gamers pay 90% of the revenue that Turbine brings in, guess who should have their wishes granted?  I don't pay for the game and I don't mind the game being catered to the people that pay.


  
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Re: TRing was never meant to be required.
Reply #12 - Aug 9th, 2016 at 7:17am
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First, you're like the typical MMO player, then you're the only one here who's like that. Then you're just like us.

You still can't make up your mind.
  

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Re: TRing was never meant to be required.
Reply #13 - Aug 9th, 2016 at 7:23am
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Just more opinionated bullshit presented in a well written manner.

However, it is still bullshit.

The game model you lay out (that is typical of MMOs) is one of the things I hate about other games.

I ONLY play DDO.  I had played WoW throughout 2008-2009 and AC prior to that for a year but currently no console or any other PC games. (Well, that's not entirely true.  I am and have been a HARDCORE Nethack/SlashEM fan for almost 30 years)

I did about 2 months on GW2 and a few hours on PoE during dupapoolooza fuck-face lag fest but came back to DDO.

Not one single other game has the combat, character customization and game play that DDO has.  Once I get to cap I can raid or I can TR.  It's fucking brilliant.

However, OP seems to be stuck in a wasteland of how you WANT things to be (subjective) instead of how things are (objective).

TRing is one aspect keeps players like me in the game that ENJOY DDO and everything that goes with it.

SUFFERING AND LAG AND ABYSSMAL DROP RATES AND HORRIBAD DEV DECISIONS AND ALL.

Get out of your own head, expand your frame of reference objectively and consider the big picture.

I doubt DDO would have died out w/o TR mechanic but we would not have the population we have now for sure.

It would have ended up another TYPICAL MMO.

1)Get to cap as quick as possible.
2) Get the set pieces of gear for your character.
3) Wait for level increase and content.
4) Goto 2

In DDO I can have an effective successful character WITHOUT the same gear sets everyone else is after and don't have to schedule RL around a raid schedule. 



  

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Re: TRing was never meant to be required.
Reply #14 - Aug 9th, 2016 at 9:43am
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karavek wrote on Aug 8th, 2016 at 1:46am:
I've noticed an odd and rather obvious sign of ignorance about the TR system. Some fools of late have been saying multiple lives should be expected parts of a character build in regard to content difficulty. Not understanding that when  TRing was added those opposed to it made it very clear they never wanted the power it have to be needed to complete future content. Let alone old content be revamped to require it. The devs responded that TRing would never be a need just a want. Outside of DC casting this has largely remained true one of the few stabile things about DDO.

TR junkies and completionist frequently make claims to wanting a challenge while refusing to understand tring was by design a form of cheat code meant to slowly decrease the challenge not to prepare for some u er challenge content only aere fraction of the oldest players would ever see.

And that's the fundamental disconnect I think for players. Power grinders not understanding that the poi t isn't to find greater challenge but remove it.

That's what EDs show us that's what warlock shows us that content is meant always for first lifers and for those first lifers who want the easy button god mode cheat status easy power options like the Locke exist.


Summary:  "Turbine said 7 years ago that TR'ing would never be required. You are fools for thinking that all your TR'ing will ever matter"

Response: Since when is Turbine the model of consistency?  When have the current devs ever given 2 shits what the previous devs said, planned or committed to?  If it will look good on them, they will design content that requires TR's.  And if you bitch about it and bring up a 7 year old promise?  Get used to disappointment.

For someone who has played since 2006, allegedly, you are remarkably naive.
  
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Re: TRing was never meant to be required.
Reply #15 - Aug 9th, 2016 at 9:58am
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Asheras wrote on Aug 9th, 2016 at 9:43am:
For someone who has played since 2006, allegedly, you are remarkably naive.


Who is naive if the op's intent was to troll?
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: TRing was never meant to be required.
Reply #16 - Aug 9th, 2016 at 10:11am
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He's like the vault's own little Mini-Thor guy.
  

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Re: TRing was never meant to be required.
Reply #17 - Aug 9th, 2016 at 11:26am
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OldCoaly wrote on Aug 9th, 2016 at 9:58am:
Who is naive if the op's intent was to troll?


This guy is someone who put his level up stat points into wisdom guys. Meanwhile all the guys who worried over DPS stats remain vulnerable to even the lowest DC CC tactics.

On a side note maybe bluff skill should be used for assinate like perform is for cdg.
  
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Re: TRing was never meant to be required.
Reply #18 - Aug 9th, 2016 at 11:32am
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somenewnoob wrote on Aug 9th, 2016 at 10:11am:
He's like the vault's own little Mini-Thor guy.


While I loathe that marshal loser and that mini Thor term the guy does analyze the issues and recognize development and design choices better then most made by turbine. I actually think the guy might be a dev fucking with players by pointing out the obvious while others seem to choose purposeful ignorance and self created illusions and limits.
  
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Re: TRing was never meant to be required.
Reply #19 - Aug 9th, 2016 at 11:38am
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OldCoaly wrote on Aug 9th, 2016 at 9:58am:
Who is naive if the op's intent was to troll?



Wish I had a Captain Obvious meme handy.  Of course it is a troll post.  Karavek, like KNN, only makes troll posts.
  
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Re: TRing was never meant to be required.
Reply #20 - Aug 9th, 2016 at 11:45am
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Mokune wrote on Aug 9th, 2016 at 7:23am:
Just more opinionated bullshit presented in a well written manner.

However, it is still bullshit.

The game model you lay out (that is typical of MMOs) is one of the things I hate about other games.

I ONLY play DDO.  I had played WoW throughout 2008-2009 and AC prior to that for a year but currently no console or any other PC games. (Well, that's not entirely true.  I am and have been a HARDCORE Nethack/SlashEM fan for almost 30 years)

I did about 2 months on GW2 and a few hours on PoE during dupapoolooza fuck-face lag fest but came back to DDO.

Not one single other game has the combat, character customization and game play that DDO has.  Once I get to cap I can raid or I can TR.  It's fucking brilliant.

However, OP seems to be stuck in a wasteland of how you WANT things to be (subjective) instead of how things are (objective).

TRing is one aspect keeps players like me in the game that ENJOY DDO and everything that goes with it.

SUFFERING AND LAG AND ABYSSMAL DROP RATES AND HORRIBAD DEV DECISIONS AND ALL.

Get out of your own head, expand your frame of reference objectively and consider the big picture.

I doubt DDO would have died out w/o TR mechanic but we would not have the population we have now for sure.

It would have ended up another TYPICAL MMO.

1)Get to cap as quick as possible.
2) Get the set pieces of gear for your character.
3) Wait for level increase and content.
4) Goto 2

In DDO I can have an effective successful character WITHOUT the same gear sets everyone else is after and don't have to schedule RL around a raid schedule. 





First thank you for the compliments. I do try to write well even when posting from my nigga tech thumb typing. And to say I shit like a mighty bull rather then a mere human just wow I am Embarrassed from that.

Now I totally agree DDO being free form is def a strong point buts its active combat really isn't that great or even was the first to try it the short lived MMO tabula rasa was a far more active combat system I had a blade wielding pseudo Jedi as my main in it and was far more fun to play then anything I ever played in DDO.

And really man why so few games and only mainly MMO type? Just a few great single players like dishonored or the reimagined  tomb raider are def adventure and exploration games worthy of anyone who ever loved a good dungeon crawl. Both worth at least a good thirty hours of gameplay and that's if you rush and both cheap as dirt on steam during a sale.
  
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Re: TRing was never meant to be required.
Reply #21 - Aug 9th, 2016 at 11:51am
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Asheras wrote on Aug 9th, 2016 at 9:43am:
Summary:  "Turbine said 7 years ago that TR'ing would never be required. You are fools for thinking that all your TR'ing will ever matter"

Response: Since when is Turbine the model of consistency?  When have the current devs ever given 2 shits what the previous devs said, planned or committed to?  If it will look good on them, they will design content that requires TR's.  And if you bitch about it and bring up a 7 year old promise?  Get used to disappointment.

For someone who has played since 2006, allegedly, you are remarkably naive.


Actually the only ones I'd call fools are those asking g turbine to make difficulty setting GS especially in heroic play beade with multi lifers and completionist twinked to be as op as possible. Nothing will turn away new comers more then that type of approach. People who TR and think need to recognize that the entire point of such things is to remove challenge. Always has been. Even back in eq hell even in old MUD's way before passing g hand me down items to new alts was to make it easier. Doing things meant to make play easier while claiming to want challenge. Yep def fools and lemmings rather then just hamsters.
  
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Re: TRing was never meant to be required.
Reply #22 - Aug 9th, 2016 at 2:37pm
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DDO just fits. 

I havn't enjoyed a single moment of any FPS or any other FP PoV game I have seen or tried. 

Both my brother and wife are console gamers of many genre's so I have been exposed to all sorts of games I would never ever play.

Gamepad type console controllers are not ergonomic for me at all.

DDO's character movement is fast, you can jump over mobs, spin in the air and kick the shit out them.

You can hotbar nearly everything and quickly swap gear/items/weapons situationally.

Many (too many) build options.

I can choose my own level of challenge and difficulty enjoying the game regardless of what I am doing.

I am premium (was ViP but went F2P after Motu) own all the content, EDs, Iconics, Classes.  I do not own Gnome or Horc.

I will be playing DDO till the servers shut down even if rarely. 

I have RL stuff to do in addition to gaming.  If I am spending ANY time computer gaming then I will devote it DDO.

The only thing DDO lacks is the open world of WoW.
  

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Re: TRing was never meant to be required.
Reply #23 - Aug 9th, 2016 at 5:03pm
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Mokune wrote on Aug 9th, 2016 at 2:37pm:
DDO just fits. 

I havn't enjoyed a single moment of any FPS or any other FP PoV game I have seen or tried. 

Both my brother and wife are console gamers of many genre's so I have been exposed to all sorts of games I would never ever play.

Gamepad type console controllers are not ergonomic for me at all.

DDO's character movement is fast, you can jump over mobs, spin in the air and kick the shit out them.

You can hotbar nearly everything and quickly swap gear/items/weapons situationally.

Many (too many) build options.

I can choose my own level of challenge and difficulty enjoying the game regardless of what I am doing.

I am premium (was ViP but went F2P after Motu) own all the content, EDs, Iconics, Classes.  I do not own Gnome or Horc.

I will be playing DDO till the servers shut down even if rarely. 

I have RL stuff to do in addition to gaming.  If I am spending ANY time computer gaming then I will devote it DDO.

The only thing DDO lacks is the open world of WoW. 


Well I actually don't play any console either I use steam and games pike the ones I mentioned IMO are superior as computer games using a gami g mouse rather then an Xbox or even one of the new steam controllers.

And its not like I suggested giving up DDO and you actually do DDO and turbine a favor by breaking from it in between content releases to widen your gaming horizens so you can then judge them with a better sense of what others do in design.
Plus stories of the other games to add to your mental library. I means unless you have never ever complained about lack of content or the rather weak generic stories of ddo.

But I get it your a DDO junkie and me trying to suggest anything to you is a lot like asking a tweeker to try and go clean for a few months. You have to get the fix or you go nuts.
And you are more or less part of the problem portion of the gamer community.your willing to accept a shit game you don't even own despite all you've paid in to this is what let's game companies keep laying rotten eggs instead of golden onesones

If you only ever have one lover you can never know if the sex is actually great it could be as bad as it gets but how would you know?
  
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karavek
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I Love Drama!

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Re: TRing was never meant to be required.
Reply #24 - Aug 9th, 2016 at 5:25pm
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lostthenloved wrote on Aug 9th, 2016 at 5:26am:
after reading a few of you're posts i felt like you had some valid points. its was all stuff we all already knew and i wasnt sure why you were saying it but i left it alone. Furthermore i agree that tr'ing shouldnt be required (i personally am a tr junkie and im on my last life before completionest.) but it was a good way to keep people playing and i enjoy the concept allot.

here is the thing, if you are not "emotionally invested " in ddo and didnt like it enough make it one of you're "alts" than why bother joining and posting about DDO on a DDO (shit hit the)fan site? it doesnt make any sense, further more with those facts being established, and i mean this in the most polite, un vaultie way possible... why the hell should we keep reading you're threads is you dislike the game so?


Because your misunderstanding the focus of my contempt which is directed at turbine and all MMO developers for the most part and those gamers who continue to support making games we never as gamers ever get to actually own.

Hell the extreme anti pug don't want to be pulled down by dead weight strangers mentality of the community reinforces my view DDO should of been a single player game with the ability to log on with friends. The fact it doesn't have an actual world to explore reinforces my view that the game could just as easily be a menu to select quest and start in the dungeon. The fact explorer areas remain a rather love hate topic for the community and constant complaints about having to find quests within them further reinforces that view. The fact ai and scripting command of NPC allies in a classic DND game like the baldurs gate series surpasses DDO at its best reinforces my view that MMO makers don't even care about making a game that can stand the test of time.

Now days I only encourage fellow gamers to buy games they will own and play even fifty years from now on some retro gaming machine just as many do today with classic games from their own youths.
  
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