noamineo wrote on Aug 19
th, 2016 at 11:48am:
Players: "This new CC system is great, but requires WAY TOO FUCKING MANY of this one extremely rare ingredient. You guys dun fucked up."
Turbine: "Its cool, we'll let you decon some also rare items into them, but not at anything even remotely approaching the rate at which you'll need them."
Players: "...that doesn't help!!!!!"
Yeah, once again we are looking at a crafting system where only one ingredient means anything, and all others will be secondary. Essences and collectables - you'll have more stacks than you know what to do with, but Purrified Eberron Dragonshard fragments will forever and always be in short supply.
I'm not too mad, though. Of all the ways Turdbin coulda fucked this one up, this is by far one of the mildest.
*sigh*
1. PED's are only used for Insightful stats (bound), all other effects do not use them (afaik). Unbound shards are a different matter slightly I think.
2. All items created when bound become BTA not BTC, once you make certain pieces they will remain forever probably (like trapping gear).
2. Tokens of the Twelve can be traded for PED's and you can run Cannith Challenges and exchange mats for Tokens of the Twelve (granted that's a pita but still).
3. Anybody who did dupe is going to have stacks of everything (probably) save for the new collectibles.
4. To gain levels simply use the ML shards which ONLY require essences.
5. If you are not mad then why are you complaining about it?
6. Profit... I guess