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Normal Topic Ravenloft news on DDO Players News (Read 8987 times)
Grand
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Re: Ravenloft news on DDO Players News
Reply #25 - Sep 9th, 2016 at 6:54pm
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Asheras wrote on Sep 9th, 2016 at 9:11am:
Mumblemum..hmble....cough...mumble...shmum.....




Man that Shill-girl sure does enjoy Turby cock.
  
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Metal-Beast
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\m/

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Re: Ravenloft news on DDO Players News
Reply #26 - Sep 10th, 2016 at 12:59am
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Asheras wrote on Sep 8th, 2016 at 1:46pm:
“We are very interested in bringing Ravenloft to DDO, it’s not so much a matter of if, as it is when, So it is a plan that we are absolutely pursuing at this point, to go into Ravenloft. Stay tuned for More information”  – Community Manager Cordovan


Spooky Bonus for everyone.
  

I Got Nothin'.
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Grand
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Re: Ravenloft news on DDO Players News
Reply #27 - Sep 10th, 2016 at 4:32pm
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Metal-Beast wrote on Sep 10th, 2016 at 12:59am:
Spooky Bonus for everyone.



^This, just think of the whining.
  
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Re: Ravenloft news on DDO Players News
Reply #28 - Sep 10th, 2016 at 4:46pm
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Grand wrote on Sep 9th, 2016 at 6:54pm:
 Cry Cry Cry


Why soo butthurt, fag ?  Cheesy Cheesy Cheesy
« Last Edit: Sep 10th, 2016 at 4:46pm by () »  

Halfmaniac wrote on Nov 26th, 2015 at 8:16pm:
I'm pretty sure it is safe to say that KNN has brought a BUNCH of stupid from users on this forum out in the open

Halfmaniac wrote on Nov 26th, 2015 at 8:16pm:
Some of you got baited real bad in an attempt to troll him back.
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Grand
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Re: Ravenloft news on DDO Players News
Reply #29 - Sep 10th, 2016 at 5:02pm
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() wrote on Sep 10th, 2016 at 4:46pm:
  Smiley



http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1447692319/8#8

You can run but you can't hide princess, we have all known for months and months.


Too easy.
  
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Revaulting
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Re: Ravenloft news on DDO Players News
Reply #30 - Sep 11th, 2016 at 3:45am
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OldCoaly wrote on Sep 9th, 2016 at 12:41pm:
I thought they tried this with the Artificer dog enhancement "Hunter of Boxes".

True, and for my part, I tried to be excited.

Frank wrote on Sep 9th, 2016 at 3:04pm:
"Tried" is the correct label for this.

Right?

OldCoaly wrote on Sep 9th, 2016 at 4:52pm:
Yup.  It's been like this since the "enhancement" went live.  Because ROCK STARS.

\m/
  

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LordHumungus
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Re: Ravenloft news on DDO Players News
Reply #31 - Sep 11th, 2016 at 3:41pm
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Frank wrote on Sep 9th, 2016 at 3:04pm:
"Tried" is the correct label for this.

When I run an Arti I usually take that for the rusted bucket, because really all it is good for is boosting my SP and the regen effect.  It'll usually break a few barrels early in a dungeon, but then at some point it'll get broken somehow and just run up to a barrel and stand there doing nothing.  If I shoot that barrel it'll run up to the next one and stand there again.  No amount of button mashing on the command bar ever breaks it loose from this behavior, it takes entering the next dungeon to reset it temporarily again.

Dismissing and then resummoning the dog usually fixes it, but why bother. It's faster to just bust the damn crates yourself if you want the bonus.
  
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Re: Ravenloft news on DDO Players News
Reply #32 - Sep 11th, 2016 at 9:44pm
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LordHumungus wrote on Sep 11th, 2016 at 3:41pm:
Dismissing and then resummoning the dog usually fixes it, but why bother. It's faster to just bust the damn crates yourself if you want the bonus.

It's also got like, two whole extra inventory spaces. Because artificers are too creative to think of a mechanical mule.
  

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Meursault
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Re: Ravenloft news on DDO Players News
Reply #33 - Sep 12th, 2016 at 9:20am
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LordHumungus wrote on Sep 11th, 2016 at 3:41pm:
Dismissing and then resummoning the dog usually fixes it, but why bother. It's faster to just bust the damn crates yourself if you want the bonus.

Yeah, this bug has been around forever, it should have been fixed a year ago. Turdbin's solution is just to make pets so worthless and pathetic that people stop caring if they can't even do their feeble assists.

Wrong answer, Sev, you pathetic excuse for a producer. Go rockstar yourself in a McDonald's restroom in Puerto Rico with KNN.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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OldCoaly
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Why did you think this
time would be different?

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Re: Ravenloft news on DDO Players News
Reply #34 - Sep 12th, 2016 at 9:35am
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Meursault wrote on Sep 12th, 2016 at 9:20am:
Sev, you pathetic excuse for a producer. Go rockstar yourself in a McDonald's restroom in Puerto Rico with KNN.

Smiley Smiley Smiley
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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