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Asheras
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U32 Release Notes
Sep 13th, 2016 at 9:30am
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Here are the Release Notes for Update 32: Against the Slave Lords, released on Tuesday, September 12th, 2016. These notes will change over time.

Special Note:


Against the Slave Lords

Our new classic adventure pack is here! Find the NPCs to acquire the quests in the Hall of Heroes. The quests are available in both Heroic and Legendary difficulties.

Cannith Crafting

We've updated Cannith Crafting! Click here for our guide to the new Cannith Crafting system.


News and Notes:



Classes

The Paladin Past Life feat now lists its correct Healing Amplification.

Enhancements

The elf enhancement's Fey Energy Tap now states incorporeality, not concealment.
Pale Master's SLAs have had their descriptions updated to include things like hit point cost, metamagic usage, and other things.
Pale Master's Cloak of Night now clarifies that it will reduce the amount of healing received from Positive Energy, or Negative Energy if you are undead.
Sorcerer's Water and Fire Savant no longer asks if you are a warforged twice.
Arcane Archer's Elemental Imbues no longer say they only do acid damage.
Paladin's Knight of the Chalice positive healing amplification now matches its actual effect.
Gnome and Deep Gnome SLAs now properly contain text about what the SLA actually does, instead of just telling you the spell's name.
Arcanotechnician's Arcane Mechanism no longer gives 100 times as much Spell Power as it was supposed to.
Repair Systems now works on players and the Artificer Iron Defender.
Merciful Shot now scales with Ranged Power.

Epic Destinies

Epic Destinies that grant Ranged Power now list the benefit in their Tier 0 tooltips.

Favor

Players will now earn their proper rewards above 5,000 favor.

Feats

All Single Weapon Fighting feat tooltips now properly attribute attack speed to a combat style bonus.
Stunning Fist now has its DC listed in its tooltip (10 + (Character Level/2) + Wisdom modifier).

Items

Light, medium, and heavy armor found in randomly-generated loot can now appear with many appearances that existed prior to their removal in Update 14. As a result, the number of visual possibilities on randomly-generated armor has greatly increased.
Collectibles have been added to the following Dungeons:
  The Devil's Details
  Multitude of Menace
  Palace of Stone
  Precious Cargo
  A Study in Sable
  Tavern Brawl

Hide armor once again appears in randomly-generated loot. Hide Armor is Medium armor, and identical to Scalemail, except it has a different look, is made of leather, and can be equipped by druid wolf pets.
Randomly-generated weapons now generate either martial or caster effects on a given item.
Scepters once again appear in randomly-generated loot.
Insightful Spell Power can now rarely appear on randomly-generated weapons.
Some scaling effects have had their benefits corrected:
  On-crit Intelligence and Charisma drain effects no longer drain Dexterity instead of their correct stat.
  On-crit Wisdom and Constitution drain effects no longer drain Strength instead of their correct stat.

Force Spellpower now grants spell power to untyped and physical magical damage in addition to force damage.
Cannith Challenge gear has been updated to use new scaling effects that increase in power as the items are upgraded. These items no longer use Cannith Crafting.
Good, evil, chaos, and law damage effects now break DR.
Collectibles used in Cannith Crafting now stack to 500.
Fixed an issue where the Broken Music Box's Cacophonic Guard caused performance issues by applying hidden copies of the effect.
Fixed some items that were showing string table errors during certain display conditions.
Spell Focus Mastery now works correctly.

Monsters

Epic and harder Hezrous, Umber Hulks, and Slaad now have epic rocks, and enjoy throwing them at you.
Several Monster Manual typos and other issues have been corrected.

Quests and Adventure Areas

The Hall of Heroes has had its music changed.
The Hall of Heroes has new rugs.
The exit loading screen in Don't Drink the Water has been fixed.
The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests.
Players in Three Barrel cove will no longer see the Fog of War in the public area of the landscape.

Races

Gnome SLA DCs now state that their DC is Character Level + Intelligence Modifier + Illusion DC bonus.

Spells

Divine Punishment now has its max caster level specified.
Further work to prevent lag caused by Freedom of Movement.

UI

The Help Window will no longer reappear when a character exits a portal space.
There is now a Quest panel tab for Hall of Heroes Classics, including Against the Slave Lords and Temple of Elemental Evil.
Various quests have had their tooltips in the Adventure Compendium fixed.
Various quests have been moved from the "Misc." tab in the Quest Journal to their actual quest locations.
Quest from the Trials of the Archons adventure pack now appear under a new Quest Journal tab "Shavarath - Archons".
Quests from the Temple of Elemental Evil and Against the Slave Lords no appear under a new Hall of Heroes tab in the Quest Journal.
« Last Edit: Sep 13th, 2016 at 9:35am by Asheras »  
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Metal-Beast
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Re: U32 Release Notes
Reply #1 - Sep 13th, 2016 at 11:14am
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Asheras wrote on Sep 13th, 2016 at 9:30am:
Quests and Adventure Areas

The Hall of Heroes has had its music changed.
The Hall of Heroes has new rugs.


Thank Christ.

Quote:
The exit loading screen in Don't Drink the Water has been fixed.

Finally.

Now the shut-ins can run this quest for those vanishingly rare green scales to make that mechanically useless fapping armour without their untreated Asperger's degenerating into a full meltdown at the load screen.

Quote:
The guild airship Sellswords Tavern amenity no longer grants +40% movement speed in quests.

I canz haz a sad. Cry

Overall, it's still the best QoL update in ages. #hiremoreinterns
  

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Frank
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Re: U32 Release Notes
Reply #2 - Sep 13th, 2016 at 11:47am
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Metal-Beast wrote on Sep 13th, 2016 at 11:14am:
Overall, it's still the best QoL update in ages. #hiremoreinterns

#WeHazRockStarz
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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noamineo
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Re: U32 Release Notes
Reply #3 - Sep 13th, 2016 at 11:51am
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Maybe while they are adding rugs, they can make the hall of heroes about 1/4th the size, and only 1 level?

Fuckin useless as-is. I only go inside when I want to be inconvenienced.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: U32 Release Notes
Reply #4 - Sep 13th, 2016 at 12:02pm
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Asheras wrote on Sep 13th, 2016 at 9:30am:
Insightful Spell Power can now rarely appear on randomly-generated weapons.


What exactly does this mean?  Insightful spell power was already appearing on RG weapons, are reducing the frequency of it?  Maybe for once my crazy hoarding neurosis is going to pay off?
  
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Metal-Beast
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Re: U32 Release Notes
Reply #5 - Sep 13th, 2016 at 2:41pm
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Tspoon wrote on Sep 13th, 2016 at 12:02pm:
What exactly does this mean?  Insightful spell power was already appearing on RG weapons, are reducing the frequency of it?  Maybe for once my crazy hoarding neurosis is going to pay off?


Hoard early, hoard often.

Likely another of their "we didn't know this was happening" moments so now they are attempting to rein in the Power Creep by nerfing drop rates.

I'll consider this a wash if they actually made good on their promise to not have caster and martial effects appear together on lootgen.

Not feeling good about that, since first run through AtSL I couldn't receive my end reward from the Gatekeeper.

Progression is apparently borked by just advancing from Part I to  Part II without finishing out to the HoH.

#rockstars
  

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Re: U32 Release Notes
Reply #6 - Sep 13th, 2016 at 2:45pm
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noamineo wrote on Sep 13th, 2016 at 11:51am:
Fuckin useless as-is. I only go inside when I want to be inconvenienced.


Not entirely true...

I use it when it's faster to jump from Stormreach Teleporter to Airship or vice versa rather than walking to either.

But rugs... Man, that's the sweet, sweet cherry on top.

#rockstarrugz
  

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Re: U32 Release Notes
Reply #7 - Sep 13th, 2016 at 3:41pm
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PersonaNonGrata
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Re: U32 Release Notes
Reply #8 - Sep 13th, 2016 at 6:28pm
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Metal-Beast wrote on Sep 13th, 2016 at 2:45pm:
#rockstarrugz



LOL!
  
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Re: U32 Release Notes
Reply #9 - Sep 13th, 2016 at 7:14pm
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Tuesday, September 12th, 2016

>_>
  
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