Revaulting wrote on Sep 19
th, 2016 at 8:18pm:
Why are you giving me a different version of the same non-argument?
Just as it makes no difference how easy/hard they are to collect, it doesn't fucking matter to Mr. Creosote what he can do with a bunch of wafer thin mints.
I'll tell you why this argument is infuriating. It calls the years of playing I've done "the drop of a hat".
Turbine is a Monty Hall Dungeon Master. They are currently enacting the Monty Hall solution to the Monty Hall problem they created: Take away all the carrots (invalidate old loot; invent more ingredients; allow zero trade-in between old and new), so they can dangle more carrots. Only in this case, the carrots are Turbine's Hairy Trumpets.
The Monty Hall solution is infuriating. Shortly following, it's demoralizing and discouraging. Nobody wants to keep playing. Monty Hall DMs come up with reason after reason why it's "not that bad", but all of them serve to perpetuate the cycle instead of replace it with storyline, plot, character development, etc.
There is storyline and plot. The first time you play thru content. But, let's be honest, that only creates about 100-200 hours of game play. After that, there are two options MMO's have to keep you playing:
A) Incremental grind for more power in the form of character progression (i.e. XP grind) and loot grind.
B) Re-running the story with a different character (alts) to see how that plays differently and has different features.
The loot grind process is where cannith crafting fits in the puzzle. Hence, when they add new abilities to the mix (insightful effects crafting) they make you get new ingredients to gain the new loot.
However, that doesn't mean they invalidated any of the existing collectibles. All your old ingredients(collectibles) are still used in recipes. Look at the list. You still need every one of the things you gathered or duped. And with them, you can make the stuff you could make before the update. (and at much more powerful levels). You want a strength +15 Con +15 ML 30 belt? You need 0 new ingredients that you didn't have before the update. You just gained the ability to make a much more powerful item than you ever could before and didn't need grind a single ingredient to do it, most likely. The majority of end gamers could make stuff like that within 30 minutes of the update going live.
But, you want to be able to make an ML 34 item with Insightful Con +7 on it? Something you couldn't do before the update? Then get the required ingredients that are a part of the update. That's how it worked with Shroud crafting. That's how it works with slavers crafting. That's how it works with the new stuff in cannith crafting. That's how it ALWAYS works.
All MMO's make you do the same exact shit. They invalidate old loot with expansions and level cap raises and new grinds. It's how the MMO game model works. If you want to play one off games like Dragon Age Origins, then do that. You don't have this problem in one off games. But for as long as you have been playing this MMO, to let this "infuriate" you and upset you makes no sense. You know how it works. Why do you expect anything different this time around?
You want to bitch about the relative costs of some items? That makes some sense to me. I don't get why Turbine made Unbounds so freaking expensive. And made a shard cost the exact same regardless of whether it is an ML 1 +1 or an ML 34 +15. Those things seem counter productive and remove previously existing uses for cannith crafting. But to complain because you gotta get some new stuff to do some new stuff? I'm not in agreement with you on that. Maybe we need to agree to disagree. That's fine. TC Revaulting. I've said my peace on this topic.